Hey Developers How about $2950
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Hey Developers How about $2950
I am done playing footsie around our desire for a definitive edition of our favorite game. So I am going to put my money where my mouth is.
$1000. Is my starting number.
Let's start a go fund me page right here and everyone who is willing to add to this amount I will continue to adjust the Subject line to the new number so the developers can start taking notice of how serious we are about desire to pay a premium for them to go into production on our desired changes to our favorite game.
Please do not put ideas here for changes, use the other pages for that. Instead this page should be focused on raising the premium needed to get the developers attention.
Money talks so lets get the discussion going.
Who will join me and put your money down.
The Gooseman
$1000. Is my starting number.
Let's start a go fund me page right here and everyone who is willing to add to this amount I will continue to adjust the Subject line to the new number so the developers can start taking notice of how serious we are about desire to pay a premium for them to go into production on our desired changes to our favorite game.
Please do not put ideas here for changes, use the other pages for that. Instead this page should be focused on raising the premium needed to get the developers attention.
Money talks so lets get the discussion going.
Who will join me and put your money down.
The Gooseman
Last edited by goose_2 on Wed Aug 31, 2022 11:29 am, edited 5 times in total.
goose_2
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Re: Hey Developers How about $1000
I really like the idea and I had said previously that I would contribute money as well...
However, developers/publishers never responded to the list of 100+ improvement ideas nor specified an amount/a range that is needed to start working on any of the proposed improvements.
Also, if a list of 100 ideas is too long - fair point... I am sure the improvements could be voted on and then ranked, i.e. which ones are most important and therefore a priority...
Personally, I would like to see at least one
official response to this initiative plus an initial estimate of how many man hours (=time) and how much money would be needed to update the game... what are we talking about: 10k, 20k, 50k, 100k USD?
Then we have an idea what we are talking about... and we could ask: do we want to crowdfund this upfront or would Slitherine commercialize the upgrade via its regular market...
And as long as PzC2 is not completed yet... this all just reminds me of this song:
https://www.youtube.com/watch?v=ETxmCCsMoD0
However, developers/publishers never responded to the list of 100+ improvement ideas nor specified an amount/a range that is needed to start working on any of the proposed improvements.
Also, if a list of 100 ideas is too long - fair point... I am sure the improvements could be voted on and then ranked, i.e. which ones are most important and therefore a priority...
Personally, I would like to see at least one

Then we have an idea what we are talking about... and we could ask: do we want to crowdfund this upfront or would Slitherine commercialize the upgrade via its regular market...
And as long as PzC2 is not completed yet... this all just reminds me of this song:
https://www.youtube.com/watch?v=ETxmCCsMoD0
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: Hey Developers How about $1000
Steam stats for PzC:
https://steamcharts.com/app/268400
Steam stats for PzC 2:
https://steamcharts.com/app/1072040
https://steamcharts.com/app/268400
Steam stats for PzC 2:
https://steamcharts.com/app/1072040
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: Hey Developers How about $1000
Ah great choice...I love Abba. One of the absolute best pop bands ever.PeteMitchell wrote: ↑Sun Mar 27, 2022 5:23 am I really like the idea and I had said previously that I would contribute money as well...
However, developers/publishers never responded to the list of 100+ improvement ideas nor specified an amount/a range that is needed to start working on any of the proposed improvements.
Also, if a list of 100 ideas is too long - fair point... I am sure the improvements could be voted on and then ranked, i.e. which ones are most important and therefore a priority...
Personally, I would like to see at least oneofficial response to this initiative plus an initial estimate of how many man hours (=time) and how much money would be needed to update the game... what are we talking about: 10k, 20k, 50k, 100k USD?
Then we have an idea what we are talking about... and we could ask: do we want to crowdfund this upfront or would Slitherine commercialize the upgrade via its regular market...
And as long as PzC2 is not completed yet... this all just reminds me of this song:
https://www.youtube.com/watch?v=ETxmCCsMoD0
Am I the only one who wants to see a Mamma Mia 3...
C'mon Hollywood complete the trilogy. I loved Mamma Mia 2 more than the original.
Abba rules.
goose_2
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Re: Hey Developers How about $1000
Pete Mitchell bringing the data!PeteMitchell wrote: ↑Sun Mar 27, 2022 5:31 am Steam stats for PzC:
https://steamcharts.com/app/268400
Steam stats for PzC 2:
https://steamcharts.com/app/1072040
It is interesting to see the averages go up as the game gets older. That seems pretty incredible to me and suggests there is still great potential to revive interest, sell more dlcs, etc. It is amazing to see a game have a higher number of average players 5 years after release.
My experiences have taught me that money is not the most important thing however. I have worked for a lot of companies all over the US and there is a lot of mythology surrounding capitalism today (at least regarding companies above the small business level). “I am the only customer you need to worry about!” was what a former manager told me in the semiconductor industry. 20 years (and 8 jobs later) I realize how right he was. Better for him to have liked me and the company fail than vice versa. My next job would have come from him, if he had liked me, regardless of how hard or successfully I worked (instead my unrelenting efforts only led to him getting a bigger budget and hiring more of his friends). I would never bother him with things he had lost interest in if I had to relive my life. It would be the same with all my former bosses in the private sector. I would only offer praise and party with them (how easy life could have been!).
Money, as hard as it is to comprehend, will not reinvigorate a decision makers interest when they have gotten bored with a project (just like some musicians want to play their new music even though concertgoers are still screaming for the band’s old hits from 40 years ago). There is enough data available and adding money will not change the answer/silence that has been provided for a few years now.
I am not trying to be depressing, and these are only the experiences of myself, but I think things start to get very convoluted when people give unsolicited money to companies. There are a lot of questions that need to be answered beforehand, preferably by a lawyer in the appropriate country drawing up a contract, and I do not want people to get defrauded in one of the many ways it can happen.
Re: Hey Developers How about $1000
100$ from me as well
Battlefield Europe get the most from Panzer Corps
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Re: Hey Developers How about $1000
Yes, PzC is actually still being played by some people...fgiannet wrote: ↑Sun Mar 27, 2022 8:07 pmPete Mitchell bringing the data!PeteMitchell wrote: ↑Sun Mar 27, 2022 5:31 am Steam stats for PzC:
https://steamcharts.com/app/268400
Steam stats for PzC 2:
https://steamcharts.com/app/1072040
It is interesting to see the averages go up as the game gets older. That seems pretty incredible to me and suggests there is still great potential to revive interest, sell more dlcs, etc. It is amazing to see a game have a higher number of average players 5 years after release.
My experiences have taught me that money is not the most important thing however. I have worked for a lot of companies all over the US and there is a lot of mythology surrounding capitalism today (at least regarding companies above the small business level). “I am the only customer you need to worry about!” was what a former manager told me in the semiconductor industry. 20 years (and 8 jobs later) I realize how right he was. Better for him to have liked me and the company fail than vice versa. My next job would have come from him, if he had liked me, regardless of how hard or successfully I worked (instead my unrelenting efforts only led to him getting a bigger budget and hiring more of his friends). I would never bother him with things he had lost interest in if I had to relive my life. It would be the same with all my former bosses in the private sector. I would only offer praise and party with them (how easy life could have been!).
Money, as hard as it is to comprehend, will not reinvigorate a decision makers interest when they have gotten bored with a project (just like some musicians want to play their new music even though concertgoers are still screaming for the band’s old hits from 40 years ago). There is enough data available and adding money will not change the answer/silence that has been provided for a few years now.
I am not trying to be depressing, and these are only the experiences of myself, but I think things start to get very convoluted when people give unsolicited money to companies. There are a lot of questions that need to be answered beforehand, preferably by a lawyer in the appropriate country drawing up a contract, and I do not want people to get defrauded in one of the many ways it can happen.


So what do you suggest?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: Hey Developers How about $1000
There is so much wisdom here I actually shared it with the family at the dinner table. I am contemplating the ramifications of this and am thinking this is a moot point.fgiannet wrote: ↑Sun Mar 27, 2022 8:07 pm
Pete Mitchell bringing the data!
It is interesting to see the averages go up as the game gets older. That seems pretty incredible to me and suggests there is still great potential to revive interest, sell more dlcs, etc. It is amazing to see a game have a higher number of average players 5 years after release.
My experiences have taught me that money is not the most important thing however. I have worked for a lot of companies all over the US and there is a lot of mythology surrounding capitalism today (at least regarding companies above the small business level). “I am the only customer you need to worry about!” was what a former manager told me in the semiconductor industry. 20 years (and 8 jobs later) I realize how right he was. Better for him to have liked me and the company fail than vice versa. My next job would have come from him, if he had liked me, regardless of how hard or successfully I worked (instead my unrelenting efforts only led to him getting a bigger budget and hiring more of his friends). I would never bother him with things he had lost interest in if I had to relive my life. It would be the same with all my former bosses in the private sector. I would only offer praise and party with them (how easy life could have been!).
Money, as hard as it is to comprehend, will not reinvigorate a decision makers interest when they have gotten bored with a project (just like some musicians want to play their new music even though concertgoers are still screaming for the band’s old hits from 40 years ago). There is enough data available and adding money will not change the answer/silence that has been provided for a few years now.
I am not trying to be depressing, and these are only the experiences of myself, but I think things start to get very convoluted when people give unsolicited money to companies. There are a lot of questions that need to be answered beforehand, preferably by a lawyer in the appropriate country drawing up a contract, and I do not want people to get defrauded in one of the many ways it can happen.
However maybe I just want to see how much interest there is in this game and if we can quantify it.
I chose to quantify it by putting my money down on what I would be willing to put up to get this accomplished, but in the end Fgiannet I am afraid your wisdom will prevail.
Thanks for sharing.
goose_2
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Re: Hey Developers How about $1000
Thanks Dneos for quantifying it and joining me...aka Faos
Blessings
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Re: Hey Developers How about $1000
Pete Mitchell: “What would you suggest?”
Enjoy the exceptional product that was created, advocate for more on the slim chance you could be successful but ultimately accept the fact that the company has moved on from it (even though there was great potential for further development).
I just do not want to see people, with good intentions, lose their money in any of the numerous ways it could disappear in this situation (and I am obviously not suggesting Goose 2 is the next version of Bernie Madoff). Money gets stolen in legitimate contracts. Here $1,100 has already been offered with ill-defined conditions (at best). It will not be long before someone finds a way to take advantage of these good intentions if a large enough audience begins to hear about them.
Enjoy the exceptional product that was created, advocate for more on the slim chance you could be successful but ultimately accept the fact that the company has moved on from it (even though there was great potential for further development).
I just do not want to see people, with good intentions, lose their money in any of the numerous ways it could disappear in this situation (and I am obviously not suggesting Goose 2 is the next version of Bernie Madoff). Money gets stolen in legitimate contracts. Here $1,100 has already been offered with ill-defined conditions (at best). It will not be long before someone finds a way to take advantage of these good intentions if a large enough audience begins to hear about them.
Re: Hey Developers How about $1000
And the intention is as honest, pure, and authentic as the great Goose 2 himself!!!!!
I love hearing how you shared this back and forth with your family. Those are some lucky kids to have a Dad who shares with them like that (and there are multiple interesting points to debate/analyze/learn from...including “is this fgiannet person making a reasonable point?”...it’s where I usually start with myself ha, ha, ha).
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Re: Hey Developers How about $1000
I think this is a very fair point given that there hasn't been any official response on this previously collected list of improvement ideas... although moderators read all posts...fgiannet wrote: ↑Mon Mar 28, 2022 1:55 am Pete Mitchell: “What would you suggest?”
Enjoy the exceptional product that was created, advocate for more on the slim chance you could be successful but ultimately accept the fact that the company has moved on from it (even though there was great potential for further development).


Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: Hey Developers How about $1100
The issue I have is that I've read the suggestions thread and some ideas would improve the game, but some would make it worse. Whether I would contribute or not depends on which of these "improvements" are made. I'm pretty happy with Panzer Coprs the way it is, so some changes would make it a different game for me, and not as enjoyable. I expect to be playing PzC for many years to come, so want the community to keep going and would be willing to contribute as long as the changes don't break the game for me. I've already bought all the individual add-ons, plus PzC Gold (to make installing easier), and the iPad version, and consider it all money well spent. Great points by fgiannet.
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Re: Hey Developers How about $1100
It's a pity that there never was an official answer to all suggestions or to release an updated 10th anniversary edition. I might be exagerating but didn't PzC mean the breakthrough of Slitherine as a game publisher? Would i be exagerating when i say that the title Panzer Corps has the most sold units or at least in the top 3 ranking of most sold? A game like Pharaoh (city builder), published in 1999, is going to be re-published with a graphical update and its game editor; something like that is not coming out of the blue. It might be for the money, it might be that it withstood the test of time and the fact that the original version still has a large fan based community. I see similarities with Panzer Corps. An easy to learn and difficult to master game, highly addictive with a high replay value; an easy to use game editor to create an endless stock of scenarios.
Wasn't it for the fact that my utility bills trippled and rates for gas going through the roof because of things happening and effecting Europeans, i would have loved to make more than a generous donation.
With the current reality, i can only spare $100.
Wasn't it for the fact that my utility bills trippled and rates for gas going through the roof because of things happening and effecting Europeans, i would have loved to make more than a generous donation.
With the current reality, i can only spare $100.
https://www.facebook.com/NikivddPanzerCorps
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Re: Hey Developers How about $1100
Hello to all!
After having read this thread very carefully, I find that everyone here are speaking right... May be game developers just decided to leave the game as it is and will focus in any other project they have in mind. So...
- We can still make a money offer to them as Goose is proposing, after all ther is a slim change to raise interest from the dev team.
- But, with the same amount of money, we can offer to buy the game source code, and then, some team of skilled programmers can re-start developing the game. I always think about the example of another classic and excellent game: X-Com! You guys should have a look at how the game evolved in the form of "Open X-Com". It is basically, the same game but now any player can make mods for it. And in fact some talented players/modders made really pieces of art from it.
- I will also put my money where my mouth is: I would gladly pay another $1000.- for a "dream" edition of Panzer Corps.
Here in Argentina, the economy is a mess, but I will open my money stash for the cause. After all, a new version of Panzer Corps with some key additions would be the only game I will buy and play for the rest of my life.
Greetings and best wishes to all!
After having read this thread very carefully, I find that everyone here are speaking right... May be game developers just decided to leave the game as it is and will focus in any other project they have in mind. So...
- We can still make a money offer to them as Goose is proposing, after all ther is a slim change to raise interest from the dev team.
- But, with the same amount of money, we can offer to buy the game source code, and then, some team of skilled programmers can re-start developing the game. I always think about the example of another classic and excellent game: X-Com! You guys should have a look at how the game evolved in the form of "Open X-Com". It is basically, the same game but now any player can make mods for it. And in fact some talented players/modders made really pieces of art from it.
- I will also put my money where my mouth is: I would gladly pay another $1000.- for a "dream" edition of Panzer Corps.
Here in Argentina, the economy is a mess, but I will open my money stash for the cause. After all, a new version of Panzer Corps with some key additions would be the only game I will buy and play for the rest of my life.

Greetings and best wishes to all!
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Re: Hey Developers How about $2200
Thank you Nico much appreciated joining the cause.nikivdd wrote: ↑Mon Mar 28, 2022 8:09 am It's a pity that there never was an official answer to all suggestions or to release an updated 10th anniversary edition. I might be exagerating but didn't PzC mean the breakthrough of Slitherine as a game publisher? Would i be exagerating when i say that the title Panzer Corps has the most sold units or at least in the top 3 ranking of most sold? A game like Pharaoh (city builder), published in 1999, is going to be re-published with a graphical update and its game editor; something like that is not coming out of the blue. It might be for the money, it might be that it withstood the test of time and the fact that the original version still has a large fan based community. I see similarities with Panzer Corps. An easy to learn and difficult to master game, highly addictive with a high replay value; an easy to use game editor to create an endless stock of scenarios.
Wasn't it for the fact that my utility bills trippled and rates for gas going through the roof because of things happening and effecting Europeans, i would have loved to make more than a generous donation.
With the current reality, i can only spare $100.
I have been very blessed as of late. The past 2 years have been very kind to me financially and I am in a much better position financially then I have ever been. But believe me I get the rising costs of everything and the cost of raising kids ain't cheap.
Every little bit counts so thanks for joining the fight.
goose_2
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Re: Hey Developers How about $2200
That is what I am talking about. Putting the hammer down with that matching offer. They way we show our power is not just with our money, but with our determination. The squeaky wheel gets the grease. So lets keep squeaking.guille1434 wrote: ↑Mon Mar 28, 2022 10:53 am Hello to all!
After having read this thread very carefully, I find that everyone here are speaking right... May be game developers just decided to leave the game as it is and will focus in any other project they have in mind. So...
- We can still make a money offer to them as Goose is proposing, after all ther is a slim change to raise interest from the dev team.
- But, with the same amount of money, we can offer to buy the game source code, and then, some team of skilled programmers can re-start developing the game. I always think about the example of another classic and excellent game: X-Com! You guys should have a look at how the game evolved in the form of "Open X-Com". It is basically, the same game but now any player can make mods for it. And in fact some talented players/modders made really pieces of art from it.
- I will also put my money where my mouth is: I would gladly pay another $1000.- for a "dream" edition of Panzer Corps.
Here in Argentina, the economy is a mess, but I will open my money stash for the cause. After all, a new version of Panzer Corps with some key additions would be the only game I will buy and play for the rest of my life.
Greetings and best wishes to all!
goose_2
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Re: Hey Developers How about $2200
I really wonder / I actually don't understand why nobody is making any official statement, to be honest...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Hey Developers How about $2200
good initiative, count my 50 too. Maybe you could do a kind of announce about this post in popular mod threads as PAK or Guille icons..
I see many new/similar games developed, so resources to implement new things can be found. At least they can read that we want it
I see many new/similar games developed, so resources to implement new things can be found. At least they can read that we want it

Re: Hey Developers How about $2200
The company simply moved on. They obviously have different ideas and goals, and in the end, it all comes down to checks and balances.PeteMitchell wrote: ↑Mon Mar 28, 2022 10:40 pm I really wonder / I actually don't understand why nobody is making any official statement, to be honest...
I'm very much fond of this idea of crowdfunding, and I'm ready to chime in. However, I believe it would be cheaper and have a better chance of success if we build our own incarnation of the game with some of the suggestions and improvements included.
I'm a designer and a graphic artist. I've been dabbling in some programming too (learning JS and some C). To be honest, the apparent simplicity of the PanzerCorps game design was one of the main reasons I became interested in game design as a hobby. I'm not very good at it, and I doubt I will ever be a proficient programmer. But, during my explorations, I've found code deposited online of people making Panzer General clones. I am able to understand some of the code, and the logic behind it seems not that complex. Of course, the complexity increases with additional gimmicks and improvements of the game design / mechanics.
Myself, I'm willing to invest my time and expertise as a designer/artist, and I believe crowdfunding a slick developer or two should be the main goal, not "bribing" (if I may say so) Slitherine into doing it and risking them taking some odd way with it.