Grand Campaign 1939-1945 (Custom Campaign)

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egrofik
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by egrofik »

Grondel wrote: Tue Mar 29, 2022 7:04 pm
egrofik wrote: Tue Mar 29, 2022 6:37 pm
Grondel wrote: Sun Mar 27, 2022 2:10 pm report for AC:
- Dash to wire: in my opinion, the wave of the british counter attack is to strong, to many planes. it is a lot of work (not fun) to handle this...
thx for ur feedback! more of that ;)
what planes are u talking about? the ones that spawn south in the desert at the 4 bonus objective airbases?

the airtraining has received lots of changes alrdy, eq will end when all planes are killed. proper date set etc.

sers,
Thomas

I mean the wave of planes after the trigger point in the east (@ Fort Madalena?). The british planes had a double line formation and it was impossible to fly behind the line. You can only wait,hope there not so much damage and take out the british planes one by one.
There are only 2 Kittyhawk and some bombers in that wave, all other planes have been active from the start of the map or are leftovers from the airfields in the south west. they should be no threat to ur FW190a. If u still have lots of enemy planes there they have been there all the time. maybe just damaged and went back there to repair.
Could be, there were these Kitthawks, Thyphon bombers and a lot strategic bombers. Definitly no leftover from the bonus airfields...I cleaned it and the rest flew to Tobruk.
It take some time, but I was able to hold Solum all the time, but after the trigger all enemy planes were flying to the southeast corner as described before.
Netherseless, I'm now after Alam Halfa.
Short report for Alam Halfa:
to easy. It is the decisive battle of AC and nothing happens. I cleaned the minefields and the british tanks do nothing, no counter attack. I remember the first run was very hard, did you changed something?
After the trigger there was a small counterattack, but nothing my planes could not handle.
From my point of view there is something missing in comparison to the PC1 scenario.
I hope it helps a bit..
Resolute
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Resolute »

I actually quit my latest playthrough. I really do like the mod and some of the recent changes are great but it feels there has been a lack of playtesting since the mod so far seemed fairly balanced. My major critism are the AI traits which at least for me does not make the game more challenging but more annoying. So many units got "prudent", "provocateur" and "survivor". Especially "survivor" forces you a bit more into a specific unit composition since those units heal back up next turn. I do not mind some elite enemy units but I think it went a bit too far, especially since the core limit stayed the same.

So for me if the traits get a bit more balanced, I'd be very happy since, as I said, a lot of changes are actually really great and in case you need more playtesters, let me know - happy to help out.
Grondel
Brigadier-General - 15 cm Nblwf 41
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

Resolute wrote: Tue Mar 29, 2022 10:45 pm I actually quit my latest playthrough. I really do like the mod and some of the recent changes are great but it feels there has been a lack of playtesting since the mod so far seemed fairly balanced. My major critism are the AI traits which at least for me does not make the game more challenging but more annoying. So many units got "prudent", "provocateur" and "survivor". Especially "survivor" forces you a bit more into a specific unit composition since those units heal back up next turn. I do not mind some elite enemy units but I think it went a bit too far, especially since the core limit stayed the same.

So for me if the traits get a bit more balanced, I'd be very happy since, as I said, a lot of changes are actually really great and in case you need more playtesters, let me know - happy to help out.
playtesters are always welcome. i wasn´t able to test the current version of 1942 myself. i am currently trying to find a counter to the power creep of 50+ heroes accumulated in the player core. Assigning more heroes to the AI units seems a decent way to do it, since just throwing more and more stuff at the player doesnt sound like a good way to cope with it.

As to which hero combination will stay in the AI unit, that is still to be tested. Feedback here which u like/dislike is always welcome.

There will be an update by the end of the week on steam with a hopefully finished AC. I will do a full playthrough (up to 1942 and the sidestep to AC) then myself to see if all is working as intended and do some polishing.
Any feedback or reports, like missing prestige for flags, typos and such, are welcome.

After that i will upgrade/polish 1943 east and start working on a fictional 1943 reverse Russia campaign starting in the caucasus.
Any scenario-suggestions for the fictional 1943 reverse russia are welcome. please pm them here or in discord (Grondel#1976) to keep the thread manageable.

edit:
i might do a "how to" for each scenario or a list of commendation events/caches. if there is a demand for such a thing let me know.
Grondel
Brigadier-General - 15 cm Nblwf 41
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

egrofik wrote: Tue Mar 29, 2022 10:37 pm
Short report for Alam Halfa:
to easy. It is the decisive battle of AC and nothing happens. I cleaned the minefields and the british tanks do nothing, no counter attack. I remember the first run was very hard, did you changed something?
After the trigger there was a small counterattack, but nothing my planes could not handle.
From my point of view there is something missing in comparison to the PC1 scenario.
I hope it helps a bit..
there is a tank wave trying to break free of alam halfa as soon as u get close to point 87.

the tanks behind the minefield are set to hold position(active). if ur units are set up perfectly they can not detect a week point and stay put. they only attack when favorable condition.
start playing less good and u will see more action. ;)

Do u think there should be more pressure on the player behind the minefield? how would u have that?
egrofik
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by egrofik »

Grondel wrote: Tue Mar 29, 2022 11:46 pm there is a tank wave trying to break free of alam halfa as soon as u get close to point 87.

the tanks behind the minefield are set to hold position(active). if ur units are set up perfectly they can not detect a week point and stay put. they only attack when favorable condition.
start playing less good and u will see more action. ;)

Do u think there should be more pressure on the player behind the minefield? how would u have that?
Which tank wave? Okay maybe my tanks are to strong for the Matilda's. Panzer IVG with Kerscher and another with Bonde as hero, covered with one StuGIII F/8.
The topic I have seen is, the strategy of the british troops is to poor. First they come with fighters an bombers. After your training mission for the FW190 no problem, the rest is done by Buerger hero with the mobile Flak37.
The british tanks can see me and do not helping her planes to attack me.
Maybe is a good idea to have an additional tank counterattack after taking one of the hexes of Alam Halfa or point87.
And it is obviously you need the airport close to point 87, but is it nearly unguarded. Without my planes it could be a nasty fight...
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

egrofik wrote: Wed Mar 30, 2022 9:56 am Maybe is a good idea to have an additional tank counterattack after taking one of the hexes of Alam Halfa or point87.
And it is obviously you need the airport close to point 87, but is it nearly unguarded. Without my planes it could be a nasty fight...
i am currently playtesting some stuff, when done i will take a look at it and maybe spice it up a little depending on more ppls feedback.

when u get to cypress, please let me know if u managed to find the solution to the puzzle. if u do this map is like a duck-hunt. if not u are the duck ;)

i might add a hint in the briefing if to many ppl don´t get it. i am getting mixed reports here about the map.

sers,
thomas
sapper1
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by sapper1 »

I've been playing through Afrika Corps and everything has worked great until the Iraq scenario. I didn't notice until the end but there are no objectives listed in the drop down window. (They are reflected on the map). At the end of the scenario (turn 27) having obtained all map objectives nothing happens. The scenario just "hangs" there. I even tried the cheat code "runany Victory 0 without success. Otherwise up until this scenario all has worked great. I did not get the hint on Cyprus through.
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

sapper1 wrote: Thu Mar 31, 2022 1:05 pm I've been playing through Afrika Corps and everything has worked great until the Iraq scenario. I didn't notice until the end but there are no objectives listed in the drop down window. (They are reflected on the map). At the end of the scenario (turn 27) having obtained all map objectives nothing happens. The scenario just "hangs" there. I even tried the cheat code "runany Victory 0 without success. Otherwise up until this scenario all has worked great. I did not get the hint on Cyprus through.
the current version AC is not finished yet. i will upload an update today later or tomorow with the finished AC- campaign all the way to caucasus/india on the fictional path. we just need to find exactly whats causing the crash for some ppl in 1942 Vorozneh. u will have to restart AC with ur 1940 core, since i changed the campaign pathing.
there will be an update-log in steam.

concerning cypress, was it a very tough and costly fight? now that u know there is a catch turning it into a duck-hunt do u have an idea what it could be or totaly at a loss?
sapper1
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by sapper1 »

Grondel wrote: Thu Mar 31, 2022 6:16 pm
sapper1 wrote: Thu Mar 31, 2022 1:05 pm I've been playing through Afrika Corps and everything has worked great until the Iraq scenario. I didn't notice until the end but there are no objectives listed in the drop down window. (They are reflected on the map). At the end of the scenario (turn 27) having obtained all map objectives nothing happens. The scenario just "hangs" there. I even tried the cheat code "runany Victory 0 without success. Otherwise up until this scenario all has worked great. I did not get the hint on Cyprus through.
the current version AC is not finished yet. i will upload an update today later or tomorow with the finished AC- campaign all the way to caucasus/india on the fictional path. we just need to find exactly whats causing the crash for some ppl in 1942 Vorozneh. u will have to restart AC with ur 1940 core, since i changed the campaign pathing.
there will be an update-log in steam.

concerning cypress, was it a very tough and costly fight? now that u know there is a catch turning it into a duck-hunt do u have an idea what it could be or totaly at a loss?
Thanks for the information on AC. Looking forward to it. As far as Cyprus I'm totally at a loss. It was such a nail bitter that I wasn't paying attention to anything other than trying not to get destroyed! :D
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

ok, i´ll put something in the briefing that will hint at it with the update.

thx again for ur feedback, it is very welcome.

sers,
Thomas
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

we currently have trouble figuring out what is causing a crash for some ppl when moving from SevastopolAssault or SevastopolSiege to Voronezh.

any info u can provide on that issue is very welcome and helpfull.

sers,
Thomas
Resolute
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Resolute »

I noticed that after the lastest changes you can actually get Hartmann twice. Besides I did not get the Wittmann promotion to tank hero for some odd reasons (CP should not have been a problem). Are there any prequisites for that besides having enough CP?
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

wittman first shows up in 1939 Bydgoszc, gehts promoted in 1941 greece from recon to artillery(since i cannot restrikt him to StuGIII only) and in 1943 to tank, so u can finally put him in his tiger.

if u choose to go to Africa Wittman leaves ur force and is transfered to whom ever is doing greece in ur stead. ;)

what scenario did u get hartmann twice?

sers,
Thomas
Resolute
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Resolute »

Grondel wrote: Thu Mar 31, 2022 10:52 pm wittman first shows up in 1939 Bydgoszc, gehts promoted in 1941 greece from recon to artillery(since i cannot restrikt him to StuGIII only) and in 1943 to tank, so u can finally put him in his tiger.

if u choose to go to Africa Wittman leaves ur force and is transfered to whom ever is doing greece in ur stead. ;)

what scenario did u get hartmann twice?

sers,
Thomas
My problem with Wittmann was not that I did not get him but he did not transfer from artillery to tank for some odd reason.
Regarding Hartmann, there is now an option to get two fighter planes, think it's the Voronezh scenario and one is Hartmann and you also can get him later at Kursk.
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

Resolute wrote: Fri Apr 01, 2022 7:19 am My problem with Wittmann was not that I did not get him but he did not transfer from artillery to tank for some odd reason.
Regarding Hartmann, there is now an option to get two fighter planes, think it's the Voronezh scenario and one is Hartmann and you also can get him later at Kursk.
thx for the info, will be ioned when 1943 is upgraded, right now its mostly the port of the PC1 scenarios, it still needs polishing and balancing with the new mechanics of PC2.

any input on 1943 is welcome but will not be touched in this weekends update. we are focusing on AC and 1942 atm.
1943 polishing and balancing, 1943 ahistorical followup to AfricaCorps-Caucasus ending and 1944 east-historical are up next but will still take several weeks before u see the first additions of those.

1943 ahistorical followup to AfricaCorps-India ending will be delayed until DLC Pacific is out, since we expect major changes to sea fight mechanics.

concerning 1943 ahistorical, i still take suggestions for the scenarios/commendation events.
Resolute
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Resolute »

Speaking of input for 42:
- when getting Hartmann and Dukovac I would suggest to clarify that they cost 2 CP each since thar is not clear from the text window
- Getting Walter Hoernlein was slightly confusing since I thought I will get a new hero but he only stays for one scenario
- Storming Stalingrad: Has 2x100 German aux units, I am sure that is not intentional.
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

Resolute wrote: Fri Apr 01, 2022 8:41 am Speaking of input for 42:
- when getting Hartmann and Dukovac I would suggest to clarify that they cost 2 CP each since thar is not clear from the text window
- Getting Walter Hoernlein was slightly confusing since I thought I will get a new hero but he only stays for one scenario
- Storming Stalingrad: Has 2x100 German aux units, I am sure that is not intentional.
Maybe i will include Hoernlein in the briefing. in the briefing the units are adressed and if u know that Hoerlein was the commander of that unit it should be clear he only stays for this scenario, but that knowledge is obviously less common than i thought. ;)
the 2x100 Pioneers will have finished their scripttesting with the update this weekend and disappear, yes. ;)

keep up the input

sers,
Thomas
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

Resolute wrote: Fri Apr 01, 2022 8:41 am Speaking of input for 42:
- when getting Hartmann and Dukovac I would suggest to clarify that they cost 2 CP each since thar is not clear from the text window
when u mouseover the button it should have atooltip with the exact commendation and prestige cost. for 1x190a 2 comm and 1k prestige and 2x190a. 4 comm 2k prestige. did u miss the tooltip popup maybe?

sers,
Thomas
DefiantXYX
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by DefiantXYX »

I tried to play the non-historical africa part today. I used an old savegame, from an older version, when you could only play the historical way.
In the first scenario I am receiveing script errors when I take a city and I dont get prestige.
In the next scenario, palestine, the game starts in turn 1. I cant deploy any units.
Do I have to restart the whole afrika corps campaign to make it work?!
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

DefiantXYX wrote: Fri Apr 01, 2022 8:01 pm Do I have to restart the whole afrika corps campaign to make it work?!
depending on how old the save is yes, and if its that old replaying AfricaCorps will not be boring ;)

judging by what errors u are getting u are playing a version that was not finished beyond palastine/syria. sadly updates have less effect on savedgames than on restarts.

sers,
Thomas
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