ICBM – v1.1.8 Update

The game that will "ruin friendships", ICBM allows up to 8 players to engage in total nuclear war. The winner shall be the one who lost the least.
Post Reply
Roby7979
Slitherine
Slitherine
Posts: 27
Joined: Tue Feb 20, 2018 7:11 pm

ICBM – v1.1.8 Update

Post by Roby7979 »

ICBM – v1.1.8 Update

+ Added the "Reveal Possessed Technology" spying
+ Added autopause for the "Reveal Possessed Technology"
+ Added possibility to manually set your network region
+ Added the "RepairRange" dynamic unit property
+ Added possibility to fine-tune your espionage, specifiying the areas where your spies should concentrate their efforts
+ Added possibility to target a specific technology to steal
* Fixed the visual glitch with Efficiency Timer printed over Construction items
* Fixed printing information on the units that can host another non-aircraft units ("Can host .." instead of "Hosts 0 x ...")
* Territory transfer by Occupation is disabled by default
* Fixed the Follow Chain optimization
* Fixed the faster units "jumping" when following the slower units
+ Added per-map configuration of the placement restrictions for units
* Fixed the unit placement problems for Detailed Earth map
* Now printing numbers for depletable missiles on Satellites
* Fixed multi-explosion mechanics for missiles
+ Added Damage Over Time mechanics

Anyone with problems can report them on the forums / discord, but there is also a public branch or a separate download that you can use and switch to the one that won't cause them the problems.
Post Reply

Return to “ICBM”