Good question. This is the first time we have used a defensive battle in the automated tournament system.
The current tournament scoring code means that if the game times out it would result in a 0:0 score. (i.e. Each side would get the enemy rout percentage)
Giving the defending side the full 60 points for a decisive victory, if the battle remains undecided at nightfall, however, might be too much.
It is something we will need to think about for the future.
What do others think? Similar issues would also affect:
(side A nightfall victory):
Reinforcements (own), Own Side Defending, Enemy relieving besieged fortress
(side B nightfall victory):
Reinforcements (enemy), Enemy Defending, Player releiving besieged fortress, Baggage Escort mission
How should these be scored if the game reaches nightfall in a tournament?
The game will report a victory for one side, but what victory bonus over and above the rout %ages should they get, if any? And should it be different for the different scenarios?
Obviously it would be good if we could include most of the scenario types in future tournaments, but only if we can get the scoring right.







