move distances and charging

Field of Glory II: Medieval

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grahamed
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
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Joined: Sun Apr 17, 2011 6:08 pm

move distances and charging

Post by grahamed »

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Screen_00000068.jpg (748.22 KiB) Viewed 761 times
The pic shows a 16 ap knight at 45deg diagonal, so it can move3 squares in the open along the close 'straight' axes. But where it is 4 squares from the enemy (along one of those two axes), it can charge them. I thought you can only charge enemy occupying a square you could otherwise move into.

Can someone help me understand?
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: move distances and charging

Post by rbodleyscott »

Units cannot charge if they start the move facing more than 45 degrees away from directly towards the charge target. Other than that they just need enough AP to reach the target square, with no consideration taken for turns.

Effectively they always get a free 45 degree turn, even if they are Unmanoeuvrable or out of command range.

We deem that "Charge those enemy" is an easier order to carry out than "go over there" (pointing vaguely in the required direction).
Richard Bodley Scott

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grahamed
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 313
Joined: Sun Apr 17, 2011 6:08 pm

Re: move distances and charging

Post by grahamed »

Hey Richard, thanks, I had not understood that the move is sometimes, in effect, slightly longer than a normal move.

Does the free 45deg turn apply refardless of cohesion or command distance ( its ok if outside a generals range) ?
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: move distances and charging

Post by rbodleyscott »

grahamed wrote: Sat Mar 12, 2022 9:04 am Hey Richard, thanks, I had not understood that the move is sometimes, in effect, slightly longer than a normal move.

Does the free 45deg turn apply refardless of cohesion or command distance ( its ok if outside a generals range) ?
Yes. Turns are completely ignored in the Charge code. (Subject to the condition that you can't charge anyway if it requires more than a 45 degree turn).
Richard Bodley Scott

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grahamed
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 313
Joined: Sun Apr 17, 2011 6:08 pm

Re: move distances and charging

Post by grahamed »

rbodleyscott wrote: Sat Mar 12, 2022 9:58 am
grahamed wrote: Sat Mar 12, 2022 9:04 am Hey Richard, thanks, I had not understood that the move is sometimes, in effect, slightly longer than a normal move.

Does the free 45deg turn apply refardless of cohesion or command distance ( its ok if outside a generals range) ?
Yes. Turns are completely ignored in the Charge code. (Subject to the condition that you can't charge anyway if it requires more than a 45 degree turn).
Thanks
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