Vae Victis III - Bellum Italicum: Closed

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Aetius39
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by Aetius39 »

8. Florentia: deeter (army 9) versus Aetius39 (Etruscan).

Game is a draw, 0-0!

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TheGrayMouser
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by TheGrayMouser »

TGM Illyrians defeats Generalkostas Umbrians 45-62
tough game with multiple rallies make it a nail biter for many, many turns!
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by TomoeGozen »

Battle result for Type B, Thurium: TomoeGozen (Greek with allies Lucanian, 1400 FP) versus shane30 (Lucanian 1000 FP), Mediterranean Agricultural.

It was tough asking the hoplites of Velia to dig the Lucanians out of their positions amongst the forests and rocky hills of Thurium. The battle raged all day and as dusk fell the Greeks of Velia were found wanting , the brave Lucanians holding out to slip away in the dark.

Final score 48 - 42 in favour of the Greeks.

Thank you to shane30 for a tough and interesting battle.
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by shane30 »

5. Type A: shane30 (army 6, 1570 FP) versus dragmio (army 13, 1451 FP), Mediterranean Agricultural

Shane30 defeats Dragmio 49 / 19

Thanks for the game !
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by carpenkm »

12 Type B, Histonium: carpenkm (army 17, 1380 FP) versus dragmio (Illyrian, 1000 FP), Mediterranean Agricultural

Carpenkm beat Dragmio 48 - 8

The Illyrian medium huddled on a rough hill, but weight of numbers and the heavier mercenaries were too much for the brave defenders. Thanks for the game.
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Round 3: Concluded battles

Post by kronenblatt »

1. kronenblatt (army 1) wins against batesmotel (army 10) 61 - 37.
2. Interamna: Aetius39 (army 2) wins against TomoeGozen (Italic Tribal) 51 - 7.
3. GeneralKostas (army 3) loses against TheGrayMouser (army 11) 45 - 62.
4. Messana: markleslie (army 4) wins against dim30 (Greek) 41 - 12.
5. shane30 (army 6) wins against dragmio (army 13) 49 - 19.
6. Canusium: dim30 (army 7) wins against TheGrayMouser (Apulian) 40 - 2.
7. Gela: Giacofa93 (army 8) wins against shane30 (Syracusan) 42 - 10.
8. Florentia: deeter (army 9) draws with Aetius39 (Etruscan) 0 - 0.
9. Thurium: TomoeGozen (army 12) draws with shane30 (army Thurium) 48 - 42.
10. Scylletium: Karvon (army 14) wins against dragmio (army Scylletium) 42 - 0.
11. Volaterrae: Doyley50 (army 16) draws with carpenkm (Etruscan) 16 - 4.
12. Histonium: carpenkm (army 17) wins against dragmio (Illyrian) 48 - 8.

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Round 3: Post-battle administration

Post by kronenblatt »

Victorious armies
kronenblatt #1, Aetius39 #2, markleslie #4, shane #6, Giacofa93 #8, TheGrayMouser #11
=> Please PM me if you want to move into the hex of the conquered structures or defeated armies (unless already located there). (I will move in there.)

Drawing armies
deeter #9, TomoeGozen #12, Doyley #16
=> Please PM me if you want to move two hexes away from the defending structure in any other direction than that of your capital.

Losing armies
batesmotel #10, GeneralKostas #3, dragmio #13
=> Please PM me if you want to reappear in any hex other than that of of your capital.

From the rules
A player's army having:
  • lost a battle is removed from its hex and placed:
    • in the hex of an owned structure along its logistics line closest (in number of hexes) to where it lost the battle, or (failing that)
    • in a hex adjacent to its capital (farthest away from any other armies, if no instructions are given).
    • In both the cases, the army is not allowed to be placed within the ZoC of an army from another player, and if there are no available hexes to be placed in, the army is irrevocably eliminated and permanently removed from the map.
  • drawn a battle moves 2 hexes away from the armies it fought, even if it means moving into the ZoC of an army from another player.
  • won a battle either remains in its hex or (if giving explicit instructions thereto) moves into the adjacent hex previously occupied by a removed losing enemy army or into the adjacent hex of the Town or City that it just gained ownership of. If more than one army wishes to move into the same hex, the army with the lowest incurred casualties will make the move and if a tie the army with the highest inflicted casualties will make the move. If still a tie, no army will move into that hex.


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Round 3: Final admin

Post by kronenblatt »

Reinforcement of army strength
"A player army that has not lost a battle during the round and ends its move (including movement after drawn or won battle) within the ZoC of a structure that the player has owned throughout the round will reinforce its army strength."
  • Rosedelio (army #5): +32 FP due to being in the City of Ariminium throughout the round.
  • SpeedyCM (army #15): +16 FP due to being in the Town of Soluntum throughout the round.
New kid on the block
  • Dreddradish (army #18): Appears with his army in his capital of the Etruscan Town of Cosae. Welcome!
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Round 4: Movement instructions

Post by kronenblatt »

Time has come for round 4's order giving and movement instructions and the 12 MP each of your armies have.

Please send to me through replying to my PM by Sunday March 13 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of you guys until I've published my own movement instructions for army #1.

For details, please check Giving orders and Movement in the RULES.

Any questions? Please ask them in this thread, for everyone else to see question and answer.

Don't worry: we'll all still hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all! :)

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Round 4: Movement Execution

Post by kronenblatt »

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Round 4: Randomised battle opponent draws

Post by kronenblatt »

In 9 of this round's 15 battles, randomised opponents need to be drawn. Results below, based on each player's army getting a random number between 0 and 1, ranking them and thus obtaining an opponent where needed. (Redraws are made until no player's army (whether needing a random opponent or not) will be drawn itself as opponent.)

Question to shane30: you're scheduled to play 4 games this round. Are you fine with that, or would you like to be relieved to battle 5 (defending Pisaurum as Illyrian against Rosedelio)? If the latter, any players volunteering to play that game instead? First come (by way of PM), first serve. :)

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Round 4: Battle resolution

Post by kronenblatt »

15 battles (4 Type A, 11 Type B) to be fought this round:
  • Battles to be set up by the defender in Type B battles and by the player having spent the fewest MP in Type A battles, by March 18 at latest.
  • Module: VV: Bellum Italicum v4 (please note: version 4!).
  • Scenario: Open Battle.
  • Turn limit: 24 turns.
  • Map size:
    • Type A battles: Large (40 x 32).
    • Type B battles: Medium (32 x 32).
  • Map type: as specified below.
  • Force size: see Army strength and force point adjustment in the rules, but please note:
    • Type A battles: Each army's current army strength (as specified below), plus/minus adjustments (such as penalties for using Mercenaries as main army or allies).
    • Type B battles:
      • Player's army: the lower of current army strength and 1400 FP (as specified below), plus/minus adjustments (such as penalties for using Mercenaries as main army or allies).
      • Army defending its Town or City (whether player owned or not): 1200 FP if City, 1000 FP if Town.
  • Armies: see Armies and allies in battles in the rules, but please note:
    • In Type B battles defending a Town or City that the player himself owns, he may use his own culture or the culture of that Town or City as his main army.
    • In Type B battles that involves a Town or City not owned by any player, the army defending its Town or City will use the culture of the Town or City as the main army and is not allowed to use any allies.
  • No map re-rolls.
  • The winner, or the player having incurred the fewest casualties, reports the results in this thread.
  • Battles to be concluded and reported within four weeks, i.e., by April 15 at latest.
Please note:
  • A player can (without fighting a battle over it) gain ownership over a structure that is within his army's ZoC at the end of the round and not already owned by any other player through reducing his army's strength by 100 FP if a City and 50 FP if a Town.
  • If a player's army has fought two drawn battles in two consecutive rounds in attacks against the same structure, the player will gain ownership over that structure (currently applicable to battle 9).
The battles:
1. Type A kronenblatt (army 1, 1488 FP) versus batesmotel (army 10, 1414 + 30 FP from City). Mediterranean Agricultural. kronenblatt sets up.
2. Type B Sutrium: Aetius39 (army 2, 1400 FP) versus Giacofa93 (Etruscan, 1000 FP). Mediterranean Agricultural.
3. Type B Histonium: GeneralKostas (army 3, 1252 FP) versus carpenkm (Illyrian or Apulian, 1000 FP). Mediterranean Agricultural.
5. Type B Pisaurum: Rosedelio (army 5, 1400 FP) versus shane30 (Illyrian, 1000 FP). Mediterranean Agricultural.
6. Type A shane30 (army 6, 1551 FP) versus dragmio (army 13, 1353 + 60 FP from Capital Town). Mediterranean Agricultural. dragmio sets up.
8. Type B Camarina: Giacofa93 (army 8, 1400 FP) versus TomoeGozen (Syracusan, 1000 FP). Mediterranean Agricultural.
9. Type B Florentia: deeter (army 9, 1400 FP) versus dragmio (Etruscan, 1200 FP). Mediterranean Hilly.
11. Type B Cingulum: TheGrayMouser (army 11, 1343 FP) versus carpenkm (Umbrian, 1000 FP). Mediterranean Hilly.
12. Type B Thurium: TomoeGozen (army 12, 1400 FP) versus shane30 (Lucanian or Greek, 1000 FP). Mediterranean Agricultural.
13. Type A dragmio (army 13, 1353 + 60 FP from Capital Town) versus Karvon (army 14, 1432 FP). Mediterranean Agricultural. dragmio sets up.
14. Type A Karvon (army 14, 1432 FP) versus shane30 (army 6, 1551 FP). Mediterranean Agricultural. shane30 sets up.
15. Type B Panormus: SpeedyCM (army 15, 1360 FP) versus markleslie (Carthaginian, 1200 FP). Mediterranean Hilly.
16. Type B Populonia: Doyley50 (army 16, 1372 FP) versus Aetius39 (Etruscan, 1000 FP). Mediterranean Agricultural.
17. Type B Terventum: carpenkm (army 17, 1372 FP) versus Karvon (Samnite, 1000 FP). Mediterranean Hilly.
18. Type B Tarquinii: Dreddradish (army 18, 1252 FP) versus Doyley50 (Etruscan, 1200 FP). Mediterranean Agricultural.
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by kronenblatt »

1. Type A kronenblatt (army 1, 1488 FP) versus batesmotel (army 10, 1414 + 30 FP from City). Mediterranean Agricultural. kronenblatt sets up.

=> @batesmotel: do you want to use any allies (Campanian), or Mercenaries as main army (-50 FP) or allies (-25 FP)?
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Karvon
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by Karvon »

17. Type B Terventum: carpenkm (army 17, 1372 FP) versus Karvon (Samnite, 1000 FP). Mediterranean Hilly.

Game's up

pw karvon

pm sent


Game started
Last edited by Karvon on Fri Mar 18, 2022 8:22 am, edited 1 time in total.
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Rosedelio
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by Rosedelio »

5. Type B Pisaurum: Rosedelio (army 5, 1400 FP) versus shane30 (Illyrian, 1000 FP). Mediterranean Agricultural

I will bring Umbrian allies
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shane30
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by shane30 »

5. Type B Pisaurum: Rosedelio (army 5, 1400 FP) versus shane30 (Illyrian, 1000 FP). Mediterranean Agricultural

Game started

pw Pisaurum

PM sent
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by Doyley50 »

16 Type B: Doyley 50( Etruscan 1372FP) versus Aetius39 (Etruscan 1000FP) Med.Agricultural.
Game set up, pwd 1234
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by kronenblatt »

1. Type A kronenblatt (army 1, 1488 FP) versus batesmotel (army 10, 1414 + 30 FP from City). Mediterranean Agricultural. kronenblatt sets up.

Game set up, with password capua

PM sent.

Enjoy!
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by carpenkm »

Type B Histonium: GeneralKostas (army 3, 1252 FP) versus carpenkm (Illyrian or Apulian, 1000 FP). Mediterranean Agricultural.

GeneralK - do you want to bring any allies to the party?
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by markleslie »

15. Type B Panormus: SpeedyCM (army 15, 1360 FP) versus markleslie (Carthaginian, 1200 FP). Mediterranean Hilly.

Battle set, will modify upon receiving instructions on allies.
PM sent.
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