NKC New Knockout championship (recruiting)

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anderarcos11
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
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NKC New Knockout championship (recruiting)

Post by anderarcos11 »

1. Overview

This is a tournament that included a group phaes and a knockout phase It is expected to be an intense tournament, so the time for each challenge is approximately two weeks, although in the case of the group stage there will be 6 weeks in which the matches can be held.
The tournament is divided into two periods and will start soon.
All players are welcome.

2. Periods

All DLCs are used, all armies and allies can be used as long as they fit into the time periods.

The tournament will be made up of 2 distinct periods rather than DLCs. The Periods are:
Classical 700 BC – 25 BC
Imperial and Early Dark Ages 25 BC – 600 AD
To enter all you need to do is simply post “I wish to enter” or similar. You must also include your choice of 3 armies and allies in the same post.
Only one army list can be chosen for each division. For example, only one Roman 105-25 BC can be chosen, however another player can choose Roman 199-106 BC.
It will be ensured that the armies are balanced and different.

3. Phases and groups

Each Period is subdivided into “A,” “B,” “C” groups etc. depending upon the number of players within said tournament. Up to 4-8 players will participate in each group.
The better 2 or 1 players from each groups (it depends on the numbre of gruoups) will pass for the knockout phase.
The knockout phase have quarterfinals, semifinals or final, depending on the number of participants. If there are 3 or 4 groups, there will be quarterfinals, if there are only 2 groups there will be semifinals, if there is only one group, they will go to the final.

4. Arranging challenges and battle Parameters

A thread will be published for each period. To start the challenges. Any of the players can launch challenges, within the theme of organizing matches of the relevant period, they must notify their opponent by private message. Players will be able to configure and perform the challenges in the order they wish, but within the deadlines stipulated for each phase. Challenges need to be created.

The first post will contain a list of players and their chosen armies for their games. If the challenge was set up incorrectly, the player who didn't set up the game will have the option to restart, but only on Turn 2. A game that has made it to Turn 3 will need to be played to the end. You'll need to post screenshots of the map and troop positions, scoring, and number of turns played.

The battle parameters are the following:

Pick Side A Army: <Your List>
Own Allies: <Your Allies>
Pick Side B Army: <Opponents List>
Own Allies: <Opponents Allies>
Scenario Type: Open Battle
Force Size: 1600 points
Map Size: 40W x 32H maps
Map Type: Pot Luck
Force Selection: Player
Turns: 24

Include a password
It can be helpful to include a comment like “Challenge for Player A”

5. Map Re-rolls and absent players

Players have a limited number of map replays to find a suitable map for a match (up to 1 per player). After setting up a game, if you're not happy with the map, roll the map again. If a player chooses to keep the map that has been generated, it is their responsibility to move forward and participate in the battle. If they are not willing, they must accept a new roll (only one).

If a player does not respond to a challenge, it will be awarded to the player who created it (a test must be taken). If a player stops responding to turns. 30 points will be given to the last player who sent the turn and the battle will be considered won. To facilitate the management, if you want to go out or do not have time to finish your matches, you must notify. An explanation is not required. The purpose is that a reserve player can take the place. The results of completed rounds will carry over, so in the event that a player takes over in the second round, they will be required to play in the Pod that the player who left qualified for.

6. Scoring and reporting games

Scoring will be based upon the break level and by how close the battle was. The narrower the margin between players will result in scores rather close while an early decisive win will be wider.
Win: 60 + (enemy break% - winner break %)
Draw or Loss: (enemy break %)
Example:
pantherboy (Romans) (61%) vs CheAhn (Carthage) (48%)
pantherboy (48%) = 48pts
CheAhn 60 + (61% - 48%) = 73pts

Reporting results will be incumbent on the player who won the battle. They will be required to log into the Slitherine Forum and post the result publicly on the appropriate thread (e.g. Late Antiquity Eastern Conference Results). Results posted should be reported in the following format;
Pod (A/B/C etc.)
Player ID (army) (Army Break %) score vs Player ID (army) (Army Break %) score
Example:
Pod A
pantherboy (Romans) (61%) 48pts vs CheAhn (Carthage) (48%) 73pts

7. Timeline

Recruitment will commence on february 26 with entry to both periods from march 6
Phase gruups will commence on march 7 to march 27
Quarter finals commence on march 28 and finish on April 10
Semifinals will commence on April 10 and finish on April 24
Finals will commence on April 25 and finish on May 8
Games must be completed within the stated ranges though extensions may be granted on a case by case basis if they do not significantly interfere with the tournament.

8. Comments & Suggestions

Below this post feel free to add any comments or suggestions. If you have any queries regarding any of my decisions then feel free to ask and then I'll attempt to shed some light on the old cognitive processes.
We will also create "reserve lists" for each period. All players must get their first match underway within 7 days of the opening of the tournament. If some players have not done so and have not contacted us, they will be replaced by a rese
Last edited by anderarcos11 on Mon Feb 28, 2022 1:54 pm, edited 9 times in total.
anderarcos11
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 705
Joined: Wed Jan 19, 2022 8:54 pm

Re: QKC Quick knockout championship (recruiting)

Post by anderarcos11 »

Classic period

1) Macedonian (320-261 BC) with allies (Greek 280-228 BC)
2) Roman (105-25 BC) with allies (Galatians 65-25 BC)
3) Seleucian (166-125 BC) with allies (partian 225 BC 225 AC)

Imperial period

1) Bizantines (551-578 AC) with allies (Lombards 570-649 AC)
2) Hun (376-454 AC) with allies (Germanic tribes 260-599 AC)
3) Sassanid persian (350-476 AC)
Karvon
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Re: NKC New Knockout championship (recruiting)

Post by Karvon »

Some observations:

1. Rerolls. It works a lot better if these are unilateral. In my experience, if both have to agree, these aren't all that frequent to the disadvantage of the player seeking the reroll. How are you going to effectively monitor the behavior of the player refusing the reroll.

2. Time allowed. I think 1 week is too tight a schedule to expect players to finish games. This is particularly true when players are in very different time zones. Even two weeks is tight sometimes in such cases.

3. Section sizes/Mirror matches. Some people don't like mirror matches, so that will likely cost your players. If you're having mirror matches, you probably don't want more than 6 players in a section as that means you have to play 10 games, 5x2.

Karvon
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.
anderarcos11
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 705
Joined: Wed Jan 19, 2022 8:54 pm

Re: NKC New Knockout championship (recruiting)

Post by anderarcos11 »

Agree. I have made the adjustments. Hopefully now more players will be interested.
Giacofa93
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Re: NKC New Knockout championship (recruiting)

Post by Giacofa93 »

I'm be in for the classical period, armies to follow.
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