All my girlfriends did.sagji wrote: I would not describe a factor of 2 discrepancy as a blatant exaggeration.

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To be honest, I don't know. I think the majority of battles weren't done in a sneaky kind of way. The enemy would allow them to deploy and it would be a front on fight. It's like an oversized version of a school playground punch-up. One calls the other out. The other get's up and starts to take his jacket off. The first doesn't rush in and start punching (some do, but not most)... they taunt them, allowing them to retort, and then get into it when both are ready.stefoid wrote: interesting point. If true, perhaps it has something to do with deployment? At what point (how far away in time and space) would opposing armies break camp or break from column in order to form up into battle formation? Maybe, for practical reasons, this happened fairly close to the enemy so there wasnt so much time for flanks to envelop a prepared enemy before the centes clashed?
OK, now you've explained your logic you come across as more reasonable, although I'm not sure where half a battlefield plus an hour's march comes from. The principle of the initiative rule is that the side with initiative chooses the battlefield and the other is forced to fight there, for whatever reason. You can't fight them from 5 miles away if they are deployed here, however favourable the ground 5 miles away is. Maybe the rationalisation is that the huns are better able than Romans to make good their escape to the Ukraine (or Hungary would probably be good enough) without allowing a major engagement.sagji wrote:You are assuming the both sides want open terrain. I am talking about the situation where one side wants open terrain, and the other doesn't.
And who was talking about the size of the battlefield? I was talking about how far the side that lost the PBI could adjust the location of the battle. 5 miles is one hours march plus half the width of the battlefield.
In competition you have to have a mechanism that allows unusual (ahistorical) opponents to fight.lawrenceg wrote:As the authors are unlikely to change the terrain rules in the foreseeable future, I suppose you will have to like it or lump it, or play a game with a terrain-choosing system more to your taste.
p138 says "..., reflecting a likelihood that he will have a greater influence of choosing the battlefield."lawrenceg wrote:OK, now you've explained your logic you come across as more reasonable, although I'm not sure where half a battlefield plus an hour's march comes from. The principle of the initiative rule is that the side with initiative chooses the battlefield and the other is forced to fight there, for whatever reason. You can't fight them from 5 miles away if they are deployed here, however favourable the ground 5 miles away is.sagji wrote:You are assuming the both sides want open terrain. I am talking about the situation where one side wants open terrain, and the other doesn't.
And who was talking about the size of the battlefield? I was talking about how far the side that lost the PBI could adjust the location of the battle. 5 miles is one hours march plus half the width of the battlefield.
That sounds like a 25:0 win for the Romans - they have lost no men, and the enemy has run away. Yes the Huns would be better at getting to the Ukraine, however they would have no ability to force the Romans to follow them.Maybe the rationalisation is that the huns are better able than Romans to make good their escape to the Ukraine (or Hungary would probably be good enough) without allowing a major engagement.
As the authors are unlikely to change the terrain rules in the foreseeable future, I suppose you will have to like it or lump it, or play a game with a terrain-choosing system more to your taste.
babyshark wrote:I agree. Whether I like the final terrain layout or not I always feel as though I had a chance to influence the shape of the battlefield. And that is where the fun lies, IMHO.petedalby wrote:FWIW I think the terrain system for FoG is a real plus.
Marc
What gives you that idea?DaiSho wrote:To be honest, I don't know. I think the majority of battles weren't done in a sneaky kind of way. The enemy would allow them to deploy and it would be a front on fight. It's like an oversized version of a school playground punch-up. One calls the other out. The other get's up and starts to take his jacket off. The first doesn't rush in and start punching (some do, but not most)... they taunt them, allowing them to retort, and then get into it when both are ready.stefoid wrote: interesting point. If true, perhaps it has something to do with deployment? At what point (how far away in time and space) would opposing armies break camp or break from column in order to form up into battle formation? Maybe, for practical reasons, this happened fairly close to the enemy so there wasnt so much time for flanks to envelop a prepared enemy before the centes clashed?
Ian
I'm broadly in agreement with Petepetedalby wrote:FWIW I think the terrain system for FoG is a real plus.
I've been gaming 30+ years and this system is arguably the best I've seen.
I mostly agree.petedalby wrote:FWIW I think the terrain system for FoG is a real plus.
I'm not saying it's perfect.....
I'd like to see Roads placed last so that they lose their ability to block other terrain features.
And I'd also prefer to see Rivers placed up to 12 MU from the side edge whilst allowing most other area features to be superimposed upon them.
But those are just 2 personal preferences.
Pete
I almost agree - however with mounted armies being able to achieve a +4 initiative, and "foot" armies being able to get only +2 or +3, maths means that the dice could NOT just as easily gone the other way.geoff wrote:...It is no good whingeing that you are facing a mounted army with MF on a bare tabletop. The dice could just have easily gone the other way ( both initiative and terrain rolling ) and the mounted could be facing MF surrounded by woods and steep hills. Just make the most of it and enjoy the challenge.babyshark wrote:I agree. Whether I like the final terrain layout or not I always feel as though I had a chance to influence the shape of the battlefield. And that is where the fun lies, IMHO.petedalby wrote:FWIW I think the terrain system for FoG is a real plus.
Marc
Cheers...Geoff
Don't you have to choose all terrain pieces before rolling for placement ? So you can't choose a minimum width piece to fit in the gap.sagji wrote:This removes the ability to use a road to ensure a 5MU (6MU in 25mm) wide clear area at one edge of the table - by placing it just under 4MU from the edge, ensuring that edge touching pieces can't be placed, and potentially making the player placing last choose their terrain pieces as being minimum width and reducing their effectiveness.