Question
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SnuggleBunnies
- Major-General - Jagdtiger

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Re: Question
The first move requires you to turn. In the second, as the game only takes starting and ending alignment into account, you're not spending AP on a turn
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
Re: Question
So there is no possibility to keep your orientation when you move to the first dot; you are forced to do a turn; if you move farther, then you don’t have to turn even though you are still passing through that first dot. That’s inconsistency or needlessly technical.
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gribol
- Sergeant First Class - Elite Panzer IIIL

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Re: Question
In this second case: If you will put any unit in first dot, yours cavalry will move 2 dots and turn in correct way.fogman wrote: ↑Mon Feb 21, 2022 1:55 am So there is no possibility to keep your orientation when you move to the first dot; you are forced to do a turn; if you move farther, then you don’t have to turn even though you are still passing through that first dot. That’s inconsistency or needlessly technical.
Thats just some technical issues, that you should know. Thats the way the scripts are made. You get used to it.
Re: Question
"Thats just some technical issues, that you should know. Thats the way the scripts are made. You get used to it."
Why not improve them instead?
Why not improve them instead?
