Soviet Grand Campaign (DLC 42 v1.1)(03/07/25)

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imp44791
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by imp44791 »

Yes, Belov was very cool. One of the annoying thing when I first read Erickson's book (30 years ago - golly!) was that there was this tremendous detail about 2nd Guards Cavalry at Kashira, and then the counterattack, with Belov being this major figure getting direct dispatches from Stalin (at a time when getting anything direct from "the Boss" was alarming to say the least :shock: )... and then pretty much nothing! I guess Erickson was putting out what he had found in the archives (he was pretty much the first serious Western academic to be allowed to see them in the early 70s), and that's the bits he found about Belov. It was frustrating, since the guy was so cool. And no Wikipedia back in the early 1990s either, so I was left wondering for years :)
imp44791
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by imp44791 »

So, I have finally finished this campaign. It is a great mod, with an excellent mix of scenarios. I like very much the strategic thinking you must put in when depending on the crappy early war Soviet equipment. Once Barbarossa starts, there is a very good mix of scenarios - Brody is especially well made, and so is Mogilev. I had expected a good game from this modder, and I was not disappointed. Good stuff. Play this, now.
nikivdd
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by nikivdd »

@imp44791
@guille

I came home from work and began reading your posts. I know i am repeating myself but thanks for the assists.
Soon i will release v1.3 of DLC 37-41. I think we will be able to call it the final version.
I am working on the proposed changes and addition of Belov. As usual, it comes much to making choices.
First of all, the Bessarabia scenario. After some reflection and reading your thoughts, i replaced a part of the tankettes with non-armored Romanian units. I admit that i was overzealous with the R-1's (using the Polish TKS icon). The changes might make the scenario overall easier but this has always been the intention. A "lighter" scenario or a "breather" before operation Barbarossa.
Secondly, the weather conditions for clouds and snow has been slightly elevated in the Winteroffensive41 scenario. Weather is a bit trial and error; perhaps those people among myself who were betatesting the Bryansk scenario of the German DLC41, can understand what i am talking about.
Thirdly, the Kashira scenario. I added several guard cavalry near Kashira, including Belov (thanks Guille for the hero picture). Here i placed him as an auxiliary. We can eventually discuss to add him as a core unit in DLC 42. Most deployment zones for ground and air units have been moved near the northern edge of the map. I also followed the recommendation for core army ground deployment in Tula and Serpoechov. The German attacker got some extra fighter units at turn 1 and the SE ground forces have a few more strength points. I think as pointed out, these changes will make the mission more challenging (even Soviet armor does not have Knight Rider's turbo boost). And yes it is winter time, so the chance for clouds and snow has been increased; but once again this is random and the type of weather can be different during each play of the mission.
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Belov2.png
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Erasermarek
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by Erasermarek »

I hope there is not too much controversy or politic in this missions. :D Looks too great for me to be real we get sooo great campaign for Soviet. I must say that the Soviet campaign in the basic game disappointed me. I enjoyed the US Corps more.
nikivdd
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by nikivdd »

Erasermarek wrote: Thu Feb 17, 2022 7:00 pm I hope there is not too much controversy or politic in this missions. :D Looks too great for me to be real we get sooo great campaign for Soviet. I must say that the Soviet campaign in the basic game disappointed me. I enjoyed the US Corps more.
I don't think so otherwise i'm sure i would have heard about it.
The player is the USSR/Soviet or Red army and the enemy is Germany/Wehrmacht and SE units and some of the Axis minor nations will come later. I also add where i can, some historical information in the end splash screen. But this is a wargame, not politics. That is also why i prefer the "censored" vanilla developped version of Panzer Corps, not the "uncensored" modded version.
Version v1.3 will be released either tomorrow evening (we live in the same time zone), or Saturday. I hope you will give it a try. I'm glad you enjoyed US Corps, i really put a lot of effort in its creation.
imp44791
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by imp44791 »

As far as politics goes, I can also assure you that they don't come into this. I am a historian (not military - that's just a hobby) not a politician. I am not Russian or German either. Just interested in the Eastern Front.

And yes, US Corps was also my favourite official DLC. Though I also liked vanilla Allied Corps too, the British have some very nice units. But playing the Soviets is probably the best fun of all. Wonderful mix of units and challenging setups.
guille1434
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by guille1434 »

Nico and Imp44791:

I am happy to be able to make some (small) collaboration to help make this mod a nice experience for the player. Also I learn about this game, and history in general.

About this Soviet campaign, I think that Pavel Belov really deserved to be included as a Soviet Corps hero. Thanks Nico!

And about politics, I can say that I have my very strong position (against) any form of totalitarism, but I am, like Imp44791 an enthusiast about military history, specially in the 20th century, so I enjoy playing wargames, exclusively Pz Corps in late times, but I also enjoyed Steel Panthers, Panzer General, Pacific General, etc... In fact, in my "own" mod I also deleted the nazi swastikas from flags and icons, and I am deleting the "SS" in the unit icons files names, replacing them by "SE", because of what those letters bring to my mind. I also want to tell that I am not Russian/Soviet or German, nor I am a practicant of any religion.
Yrfin
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by Yrfin »

guille1434 wrote: Thu Feb 17, 2022 10:50 pm And about politics, I can say that I have my very strong position ell that I am not Russian/Soviet or German, nor I am a practicant of any religion.
Aliens ?
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rofl
Last edited by Yrfin on Fri Feb 18, 2022 5:04 am, edited 1 time in total.
When im died - I must be a killed.
terminator
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Re: Soviet Grand Campaign (DLC 37-41 v1.0)(23/12/21)

Post by terminator »

nikivdd wrote: Tue Jan 11, 2022 4:24 pm
terminator wrote: Tue Jan 11, 2022 6:04 am 04. Bastion Polesie (vs Poland)
There is no message indicating the number of Polish forces from KOP remaining on the battlefield or when all Polish forces from KOP were eliminated during the game.
Excellent idea. Will be part of the next update.
04. Bastion Polesie (vs Poland) v1.2

Bastion Polesie (vs Poland) v1.2(1).jpg
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Bastion Polesie (vs Poland) v1.2(2).jpg
Bastion Polesie (vs Poland) v1.2(2).jpg (119.95 KiB) Viewed 3462 times

PS: I will wait for the next update (v1.3) to continue the campaign
Yrfin
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by Yrfin »

Like always, all of nikivdd Mod's remind me ... a StarWars :shock:
Very funny, like SIMS 3D :)

Edited by author of this thread. Reason:

The picture you posted is not the actual graphical representation of the scenarios i designed. These kind of posts can confuse (new) players.
imp44791
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by imp44791 »

nikivdd wrote: Thu Feb 17, 2022 7:18 pm Version v1.3 will be released either tomorrow evening (we live in the same time zone), or Saturday.
OK, I kept my last turn save from Avon Head and Bryansk41 to test Bessarabia and Kashira again - I assume the new version is save compatible.

I will be away all week from Monday though, so I don't know if I can give feedback in time.
imp44791
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by imp44791 »

I agree that Belov can start as a good aux unit in Kashira. If you make the "Great Raid" scenario for '42 then you can place him as a core there and tell the player "General Belov is back - if you save him you keep him" (with some nicer wording of course). Is it possible to have the survival of a core unit as a condition for DV?
captainjack
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by captainjack »

The wording works fine for me - sufficient information, accurate and hard to misunderstand.

This sounds a very promising mod. I'd better finish off Lord X by the time it's released.
Yrfin
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by Yrfin »

Edited by author of this thread. Reason:
OFF-TOPIC post. This thread is about the Soviet GC.
guille1434
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by guille1434 »

I have no doubt that Nikividd is more than capable of turning any idea into a top quality, very interesting and fun campaign. This fact is already proven by the large number of excellent campaigns he designed and shared with all of us here for free... And this is an achievement that not everybody can claim.

So I will always will support him, as he is one of the best (if not THE best) modders still around here, this is also something that not everybody can claim to be.
nikivdd
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by nikivdd »

Yrfin wrote: Fri Feb 18, 2022 4:49 am Like always, all of nikivdd Mod's remind me ... a StarWars :shock:
Everybody is entitled to his or her opinion and critics. I respect yours. I also respect the time and effort you have been putting in your own project(s).
Yes, i had to kindly refuse your request for making some maps for your project in December last year. I hope you can at least respect my decision.
I also had to disappoint other people with their requests for help. I am really sorry i cannot help out, the little time i can free up for Panzer Corps nowadays is to work on my projects, i also have a family and i work full time.
I do intend to edit your posts as off-topic:
Ja dobrze wiem, piękna polska kultura i tradycja. I know very well the beautiful Polish culture and tradition. The picture you posted is not the actual graphical representation of the scenarios i designed and will be removed. These kind of posts can confuse (new) players. Secondly, this thread is about a Soviet Grand Campaign, not a Belgian GC.
I won't spill any further words about it.
guille1434
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by guille1434 »

Hello Nico: A small correction that has to be done... In the pop up messages telling the player about the neutralization of Polish KOP units (Bastion Polesie scenario) it should read "Comrade" instead of comrad...
nikivdd
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by nikivdd »

imp44791 wrote: Thu Feb 17, 2022 8:38 am I know that you have already developed the first few scenarios of 1942 (the Gorki air defense sounds fun), but I was thinking that you have already three scenarios on the south side of the Moscow front (Bryansk41, Kashira and the Winter Offensive towards Kaluga-Yukhnov-Mozalsk) that make a thematic whole very nicely. Historically this offensive continued with the Great Raid of two cavalry corps behind Vyazma - one of them the 1st Guards Cavalry under Belov who had helped relieve Kashira. The Soviets dropped paratroops and tried to link up with partisans there, but it didn't work in the end, and only 1st Guards Cavalry really managed to get out. Stock Soviet Corps has this pocket battle, but as always on a macro scale and also from the "outside" - the core tries to march in to save the Cavalry. I thought that like your excellent "phalanx" scenario with the Italians in Libya, or your Mogilev factory evac one here, you might consider having the player trying to extricate his core (plus an important aux unit - an elite cavalry called "Pavel Belov" perhaps?) from the inside of the pocket. Make that even a "no air" scenario - you can justify that the airforce is defending Gorki, as above.

As ever, these are just ideas.
Working on the alpha version. This will be the DLC42 campaign opener, followed by Gorky. Pavel Belov will join the core army as a SE Guard Cavalry unit.
Rzhev-Vyazma42.png
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nikivdd
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Re: Soviet Grand Campaign (DLC 37-41 v1.2)(09/02/22)

Post by nikivdd »

guille1434 wrote: Fri Feb 18, 2022 6:12 pm Hello Nico: A small correction that has to be done... In the pop up messages telling the player about the neutralization of Polish KOP units (Bastion Polesie scenario) it should read "Comrade" instead of comrad...
Thank you. Fixed for the update.
nikivdd
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Re: Soviet Grand Campaign (DLC 37-41 v1.3)(18/02/22)

Post by nikivdd »

The Soviet GC DLC 37-41 has been updated to v1.3

https://www.sendspace.com/file/xwshqp

Extract the zip file in documents/my games/panzer corps/mods/
The data folder contains my personal equipment file (equipment.pzeqp) . If you don't want to use it, simply delete it and use your personal favorite equipment file.


Changes:

Scenario Bessarabia: several Romanian tankettes have been replaced by non-armored Romanian units
Scenario Mogilev: German reinforcements from North-Northeast are already placed on the map and will attack by trigger
Scenario Kashira: changes in core army deployment areas, some Soviet cavalry added around Kashira (with Pavel Belov) , chance for cloudy and snow weather increased
Scenario Winteroffensive41: chance for cloudy and snow weather slightly increased
Hero units now have the name of the hero: Sergey Denisov appearing in a I-16 (Lake Khasan), Dmitry Lavrinenko appearing in a T-34/40 (at Wytyczno)

A special thanks goes to Terminator, Guille and imp44791. If i forgot to mention anyone, it is not intentionally. Thank you for improving the campaign!

The development of DLC 42 slowly continues.
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