Maybe give us more Core Units Option .....

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timberwolf15
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 453
Joined: Wed Nov 25, 2009 9:17 pm

Maybe give us more Core Units Option .....

Post by timberwolf15 »

Currently when one sets up a Campaign they have the choice to have more Auxiliary slots each battle in the event the player chooses this option as one of its leader's traits
aux units 1.jpg
aux units 1.jpg (15.08 KiB) Viewed 1787 times
It would be nice I think if we could have the option to get more Core slots than what we get - it's nice having the Auxiliary slots as an option but I would rather have the ability to have more core slots so that I can get emotionally attached to them etc. What I currently do is use the cheat ... setany max_core_slots x this allows me to have more core slots each battle than the norm but I am lazy and get tired of typing that in and figuring out a proper number to use.... If one chooses the Auxiliary attribute they get a fixed number each battle and they do not have to use a cheat but then its always only Auxiliary units that disappear at the end of each battle....
Thunderhog
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 469
Joined: Wed Feb 05, 2020 6:38 am

Re: Maybe give us more Core Units Option .....

Post by Thunderhog »

setany max_core_slots can help you out. Just straight up more coreslots would be pretty powerful.
timberwolf15
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 453
Joined: Wed Nov 25, 2009 9:17 pm

Re: Maybe give us more Core Units Option .....

Post by timberwolf15 »

yeah straight up more auxiliary slots each battle at 50% is powerful but its an option... oh I see but if core ya don't have to buy entire units each time ya can keep them from battle to battle
dalfrede
Colonel - Ju 88A
Colonel - Ju 88A
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Re: Maybe give us more Core Units Option .....

Post by dalfrede »

Isn't that what the PanzerGeneral and InfantryGeneral traits do, 'add' more core slots.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
terminator
Field Marshal - Gustav
Field Marshal - Gustav
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Location: the land of freedom

Re: Maybe give us more Core Units Option .....

Post by terminator »

I usually choose these leader's traits to have enough units on the battlefield :
- PanzerGeneral
- InfantryGeneral
- Auxiliary force
PoorOldSpike
Sr. Colonel - Battleship
Sr. Colonel - Battleship
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Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Maybe give us more Core Units Option .....

Post by PoorOldSpike »

Below: I should think that if you open up a scenario in the editor you can tweak all the settings you like including trait allowances, then save it and let it overwrite the stock scen-

Image
Bee1976
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 616
Joined: Wed Jan 29, 2014 9:43 pm

Re: Maybe give us more Core Units Option .....

Post by Bee1976 »

dalfrede wrote: Thu Feb 03, 2022 3:46 am Isn't that what the PanzerGeneral and InfantryGeneral traits do, 'add' more core slots.
Indeed and i prefer using at least of of those per dlc. But i would really enjoy the same ofr Aircrafts or support ground units like recon, at and arty. There is an neg trait to spend -10% base core slots for some points. why cant we spend the same amount of points fpr +10% base core slots ?

or a "nemesis" trait like "gain 10% base core slots for 2 commander points but all your units recieve x% less exp ;)
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