Definition of "Away From Enemy"
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Definition of "Away From Enemy"
An interesting issue from Bayou Wars:
A Disrupted BG of Medium Foot is hit at a 45 degree angle by some CAV in a charge.
In the Impact Phase (before the CAV line up to face the Med foot the Medium foot are broken. (Drop 2 Levels)
The RAW for Initial Rout state that they move "Directly away from the Enemy"
Do the Med Foot rout to their own rear. (180 dgree turn and rout)
or
Do the Med Foot rout in the direction that the CAV are Facing when they hit the Med Foot (Approx a 90 degree turn and rout)
or
Do we look at the charge path and rout the Med Foot in the direction of the charge. (In this case approx a 75 degree turn and rout)
I would appreciate the authors and developers opinion on this one.
There is the potential for some cheese in one of these answers but I will save that for a follow up after the Author's opinion is stated.
Gino
SMAC
A Disrupted BG of Medium Foot is hit at a 45 degree angle by some CAV in a charge.
In the Impact Phase (before the CAV line up to face the Med foot the Medium foot are broken. (Drop 2 Levels)
The RAW for Initial Rout state that they move "Directly away from the Enemy"
Do the Med Foot rout to their own rear. (180 dgree turn and rout)
or
Do the Med Foot rout in the direction that the CAV are Facing when they hit the Med Foot (Approx a 90 degree turn and rout)
or
Do we look at the charge path and rout the Med Foot in the direction of the charge. (In this case approx a 75 degree turn and rout)
I would appreciate the authors and developers opinion on this one.
There is the potential for some cheese in one of these answers but I will save that for a follow up after the Author's opinion is stated.
Gino
SMAC
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This question, or a similar one, has been discussed at some length on this forum. You should be able to find it by some judicious searching.
IIRC the conclusion was that there was no simple formula for determining what direction was "directly away".
IMO you move them in such a way as you think maximises the (shortest) distance between the routers and the enemy. If your opponent can find a way that takes them even further then do it his way.
IIRC the conclusion was that there was no simple formula for determining what direction was "directly away".
IMO you move them in such a way as you think maximises the (shortest) distance between the routers and the enemy. If your opponent can find a way that takes them even further then do it his way.
Lawrence Greaves
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Re: Definition of "Away From Enemy"
Hi Gino,
I made a similar question because some time ago we had a discussion during a tournament.
The only kind of mouvement you can do are included in the table relative to movements.
So for example, only LF and LH can turn 180° and move away, without testing.
Sergio
I made a similar question because some time ago we had a discussion during a tournament.
The only kind of mouvement you can do are included in the table relative to movements.
So for example, only LF and LH can turn 180° and move away, without testing.
Sergio
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Re: Definition of "Away From Enemy"
Normally, yes, but in this case we are discussing an immediate rout, so all troops can turn 180 and move their rout move.sergiomonteleone wrote:Hi Gino,
I made a similar question because some time ago we had a discussion during a tournament.
The only kind of mouvement you can do are included in the table relative to movements.
So for example, only LF and LH can turn 180° and move away, without testing.
Sergio
Lawrence Greaves
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Educated guess would be to move away from the charge direction, since that was the direction of the enemy that caused break in the first place and it wold make sense for routers to run directly away from the enemy. So I guess align the broken unit to face the chargers and then do a normal rout from the new direction
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Re: Definition of "Away From Enemy"
Directly away from the facing of the BG (s) causing the rout, if necessary turning 90 or 180 first then wheeling onto that path.kal5056 wrote:The RAW for Initial Rout state that they move "Directly away from the Enemy"
Do the Med Foot rout to their own rear. (180 dgree turn and rout)
or
Do the Med Foot rout in the direction that the CAV are Facing when they hit the Med Foot (Approx a 90 degree turn and rout)
or
Do we look at the charge path and rout the Med Foot in the direction of the charge. (In this case approx a 75 degree turn and rout)
I would appreciate the authors and developers opinion on this one.
There is the potential for some cheese in one of these answers but I will save that for a follow up after the Author's opinion is stated.
Gino
SMAC
It gets worse when the chargers have stepped forward, do you use the overall frontage or the parallel frontage of the blocks to define the route taken? I argued that the chargers would have confornted and thus the route would be 180 degrees from the facing of the unit chargd, my opponent argued that the BG had infact broken at first contact and would rout away from the direction of charge. I recall the earlier thread which IIRC came to the conclussion that it was down to the players to decide which was the most obvious.
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Nor is there any logical "real life" reason why it should. The cavalry conform because the foot stood in formation. If they broke on impact, then clearly the cavalry would have no reason to conform.philqw78 wrote:Even when stepped forward all bases of the charging BG will have the same facing during impact, so the direction of the rout will be 180 degrees from their facing. The conform does not happen until the movement phase so has no effect on routs at impact.
Phil's diagnosis is correct.
There really is no case to answer in the example in question. It gets more complicated, however, when a BG routs from two enemies facing in different directions.....and that is where the previous discussion came in.
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I think the implication in the question is whether you take the facing of the enemy bases as the starting point of "away" or some kind of average position of the bases in the enemy (and perhaps even friendly) battle groups. I've always assumed the former.philqw78 wrote:Even when stepped forward all bases of the charging BG will have the same facing during impact, so the direction of the rout will be 180 degrees from their facing. The conform does not happen until the movement phase so has no effect on routs at impact.
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That is certainly the intention of the rules.grahambriggs wrote:I think the implication in the question is whether you take the facing of the enemy bases as the starting point of "away" or some kind of average position of the bases in the enemy (and perhaps even friendly) battle groups. I've always assumed the former.philqw78 wrote:Even when stepped forward all bases of the charging BG will have the same facing during impact, so the direction of the rout will be 180 degrees from their facing. The conform does not happen until the movement phase so has no effect on routs at impact.
Ok Here goes my attempt to avoid cheese.
Using the Phil Method approved by RBS:
XXXXOOOOXXXX
XXXXOOOOXXXX
--------FF
..........FF
Now if OOO is a disrupted BG anf FF charges them and OOO Breaks after fighting the impact phase.
If FF Charges Straight ahead they get 2 bases in contact and I think we all aggree that OOO will Rout directly to its own rear.
--------BUT------
If FF Chooses to wheel slightly to hit OOO at an angle (Still bringing 2 bases into contact) The resulting rout move will burst thru XXX resulting in thier disruption.
This (IMHO) affords an unintended potential for cheese and disadvantages Battle lines.
Opinions Please?
Gino
SMAC
Using the Phil Method approved by RBS:
XXXXOOOOXXXX
XXXXOOOOXXXX
--------FF
..........FF
Now if OOO is a disrupted BG anf FF charges them and OOO Breaks after fighting the impact phase.
If FF Charges Straight ahead they get 2 bases in contact and I think we all aggree that OOO will Rout directly to its own rear.
--------BUT------
If FF Chooses to wheel slightly to hit OOO at an angle (Still bringing 2 bases into contact) The resulting rout move will burst thru XXX resulting in thier disruption.
This (IMHO) affords an unintended potential for cheese and disadvantages Battle lines.
Opinions Please?
Gino
SMAC
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No. OO will turn 180 degrees then wheel until it faces directly away from the chargers. Not bursting through anybody. FF will then continue forward, not being able to catch the routers as it will hit XX, hopefully getting spanked for thinking he could pull some cheese. This would not be a legal flank contact and FF cannot avoid enemy in pursuit.
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Potentially butkal5056 wrote:Ok Here goes my attempt to avoid cheese.
Using the Phil Method approved by RBS:
XXXXOOOOXXXX
XXXXOOOOXXXX
--------FF
..........FF
Now if OOO is a disrupted BG anf FF charges them and OOO Breaks after fighting the impact phase.
If FF Charges Straight ahead they get 2 bases in contact and I think we all aggree that OOO will Rout directly to its own rear.
--------BUT------
If FF Chooses to wheel slightly to hit OOO at an angle (Still bringing 2 bases into contact) The resulting rout move will burst thru XXX resulting in thier disruption.
This (IMHO) affords an unintended potential for cheese and disadvantages Battle lines.
1) O routing on impact is pretty unlikely and so the potential for such cheese (if indeed it exists - see point 2) will not be a frequent occurrence.
2) O makes an initial 180 degree turn and then wheels on to the rout direction, and its bases can shift up to 1 base width sideways, so it is difficult to see how O can be made to burst through its friends if they are in a battle line.