Pursuit /Evasion distances

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Warg1
Staff Sergeant - Kavallerie
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Pursuit /Evasion distances

Post by Warg1 »

Hi all

I'm trying to figure out how all the move distances work in evading and pursuing evaders movements. There seems to be a wide range of outcomes and I'd like to understand the mechanics better. Someone told me this has been covered before but I can't find it. Can someone please point me in the right direction re how these distances are determined.

Thanks in advance
rbodleyscott
Field of Glory 2
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Re: Pursuit /Evasion distances

Post by rbodleyscott »

Evaders and pursuers add add/subtract a variable move distance from their movement distance. 25% chance of deducting 4 AP, 25% chance of adding 4 AP.

Evaders add the VMD to their full normal move. Chargers add the VMD to whatever remained of their move when they started the charge.

Pursuers that switch target get the VMD again, which is why units can sometimes pursue evaders a long way.

Also pursuers that charge and break an enemy unit use their full move again for the second pursuit, and so on.
Richard Bodley Scott

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kronenblatt
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Re: Pursuit /Evasion distances

Post by kronenblatt »

rbodleyscott wrote: Tue Nov 10, 2020 7:37 am Evaders and pursuers add add/subtract a variable move distance from their movement distance. 25% chance of deducting 4 AP, 25% chance of adding 4 AP.

Evaders add the VMD to their full normal move. Chargers add the VMD to whatever remained of their move when they started the charge.

Pursuers that switch target get the VMD again, which is why units can sometimes pursue evaders a long way.

Also pursuers that charge and break an enemy unit use their full move again for the second pursuit, and so on.
Thanks, Richard.
1. So it's either +4 (25% prob), -4 (25% prob), or 0 (50% prob) in VMD?
2. Does a pursuer who switches target get a new VMD equal to the old, or will the probabilities in (1) above again be used when determining the new VMD?
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
rbodleyscott
Field of Glory 2
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Re: Pursuit /Evasion distances

Post by rbodleyscott »

kronenblatt wrote: Tue Nov 10, 2020 10:54 am 1. So it's either +4 (25% prob), -4 (25% prob), or 0 (50% prob) in VMD?
Yes
2. Does a pursuer who switches target get a new VMD equal to the old, or will the probabilities in (1) above again be used when determining the new VMD?
It's a new roll.
Richard Bodley Scott

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tyronec
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Re: Pursuit /Evasion distances

Post by tyronec »

I just had a charge move by light cavalry that moved 0 distance, never seen that before.
The light cav were charging light cav straight ahead in a wood.
The charged light cav evaded.
The charging light cav didn't move. 20-4 = 16 is their minimum move. 8AP to move one square directly ahead into the wood, another 8AP would take them into the flank of another evaded unit. Instead they do nothing.
Is there a rule that says cavalry will sometimes not complete their charges into terrain ?
rbodleyscott
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Re: Pursuit /Evasion distances

Post by rbodleyscott »

tyronec wrote: Sat Jan 15, 2022 8:49 am I just had a charge move by light cavalry that moved 0 distance, never seen that before.
The light cav were charging light cav straight ahead in a wood.
The charged light cav evaded.
The charging light cav didn't move. 20-4 = 16 is their minimum move. 8AP to move one square directly ahead into the wood, another 8AP would take them into the flank of another evaded unit. Instead they do nothing.
Is there a rule that says cavalry will sometimes not complete their charges into terrain ?
No, but once the enemy evade, it isn't technically a charge any more but a pursuit. Pursuers don't pursue into terrain that severely disorders them.
Richard Bodley Scott

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