AI and Mines

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StuccoFresco
2nd Lieutenant - Panzer IVF/2
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AI and Mines

Post by StuccoFresco »

I'm designing a Single Player scenario. I gave the AI plenty of Engineer units, but it never uses them to clear minefields. What should I do? Should I assign every individual Engineer an AI Group and telling it to "move to hex" directly into a minefield?
GabeKnight
Lieutenant-General - Karl-Gerat 040
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Re: AI and Mines

Post by GabeKnight »

StuccoFresco wrote: Sat Apr 17, 2021 5:08 pm I'm designing a Single Player scenario. I gave the AI plenty of Engineer units, but it never uses them to clear minefields. What should I do? Should I assign every individual Engineer an AI Group and telling it to "move to hex" directly into a minefield?
AFAIK units that are tasked to clear mines have to be inside a "move to hex" AI team. If they're inside one that seeks&destroys, for example, they won't.
StuccoFresco
2nd Lieutenant - Panzer IVF/2
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Re: AI and Mines

Post by StuccoFresco »

GabeKnight wrote: Sat Apr 17, 2021 5:29 pm
StuccoFresco wrote: Sat Apr 17, 2021 5:08 pm I'm designing a Single Player scenario. I gave the AI plenty of Engineer units, but it never uses them to clear minefields. What should I do? Should I assign every individual Engineer an AI Group and telling it to "move to hex" directly into a minefield?
AFAIK units that are tasked to clear mines have to be inside a "move to hex" AI team. If they're inside one that seeks&destroys, for example, they won't.
Mmmmh I'm using Defend Hex with Positions to make AI groups attack and hold specific locations, so that wouldn't work.
timberwolf15
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Re: AI and Mines

Post by timberwolf15 »

Been a couple of years since I designed anything and what I did was on the kindergarden level but a work around may be to after a few turns once the engineer moves to a particular hex the mines are removed by the developer meaning I am assuming you can generate a script thing to where on a particular turn or even the mines are removed
StuccoFresco
2nd Lieutenant - Panzer IVF/2
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Re: AI and Mines

Post by StuccoFresco »

I solved the issue with the "Move to Hex" assigned to every single Engineer unit. Slow and painful, but it does work.
conboy
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Re: AI and Mines

Post by conboy »

Stucco,
When they get there, do they actually clear the mines (costing the 20 rps) or do they just move into the hex and detonate the mines without clearing them?
conboy
StuccoFresco
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2nd Lieutenant - Panzer IVF/2
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Re: AI and Mines

Post by StuccoFresco »

They seem to correctly use the ability as far as I can see. It works with every unit that has the correct ability.
GabeKnight
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Re: AI and Mines

Post by GabeKnight »

conboy wrote: Thu Jan 13, 2022 4:51 pm Stucco,
When they get there, do they actually clear the mines (costing the 20 rps) or do they just move into the hex and detonate the mines without clearing them?
conboy
As far as I've observed AI behaviour, the engineers do clear mines the "right way", but even AI heavy inf. then use their mortar attack to "clear" mines (taking casualties).
StuccoFresco
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Re: AI and Mines

Post by StuccoFresco »

I'm fairly sure I've seen unit with the right ability doing it correctly without "assaulting" the mines in my mod (shameless self-promotion: viewtopic.php?f=374&t=108116). I'm going to double check.
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