Custom map scales & turn duration

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CMDRJJS
Private First Class - Wehrmacht Inf
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Custom map scales & turn duration

Post by CMDRJJS »

I have been playing PC2 for a couple of weeks and really enjoy the game, so now I have decided to give modding try and I am working my first scenario. I am designing a map based on a board layout from my AH Panzer Leader game. So far it is looking pretty good. The map scale of the Panzer Leader baord is 250 meters per hex and turn duration is 6 minutes. The lowest turn duration time allowed in PC2 is 1 hour. I am not sure if there is a correlation between map scale and turn duration.
Can anyone recommend what map hex scales to use and how one would determine the proper turn duration time for a scenairo?
dalfrede
Colonel - Fallschirmjäger
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Re: Custom map scales & turn duration

Post by dalfrede »

You are over thinking.
Just create a map and scenario that plays well.
There is no proper turn duration time.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
CMDRJJS
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Custom map scales & turn duration

Post by CMDRJJS »

dalfrede
Thanks for your reply and your advice. I do have a tendency to over think things. My map is completed and placed some units on it, set some basic obectives and so far it seems to be working fairly well.
Thanks.
PoorOldSpike
Colonel - Ju 88A
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Re: Custom map scales & turn duration

Post by PoorOldSpike »

Like Dalfrede said, just create scens that are fun to play without going into the nitty-gritty of strict historical accuracy..:)
The Editor is tremendously flexible and the sizes of our maps and units can be anything we want them to be.
For examp here's a smallish map of Iwo Jima I created, the real island is just over 5 miles wide and mine is 18 hexes wide which means each hex is about a quarter-mile.
The US units in it are therefore about battalion-sized at this scale if my shaky maths are correct-

Image

PS- Another scen I'm thinking of doing is the entire Russian Front at a scale of about 25 miles per hex, which means the units will be about Division-sized, should be fun..:)
PoorOldSpike
Colonel - Ju 88A
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Re: Custom map scales & turn duration

Post by PoorOldSpike »

And here's another scen I made, the distance from Poland to Stalingrad is about 1000 miles and is 18 hexes which equates to 55 miles per hex, so units are therefore about Corps-sized.
It illustrates again what I said earlier, namely that hex and unit sizes can be whatever we want them to be..:)

Image
Last edited by PoorOldSpike on Thu Mar 10, 2022 1:59 pm, edited 1 time in total.
CMDRJJS
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Mon Dec 28, 2015 9:35 pm

Re: Custom map scales & turn duration

Post by CMDRJJS »

Thanks for the info equating hex scale to unit size. This is now making more sense. I have been working on campaign based on a Memoir '44 board game campaign that has about 8 scenarios that follow some of the battles the15th US Infantry Regiment were involved in. The Memoir '44 maps are all 9 x 13 hexes for all scenarios and range from 1/2 mile to 3 miles per hex. So I am assumning this would still fall into battalion sized units. I made the PC2 maps just like the Memoir '44 maps and the scenarios playout fairly well. I am getting the basic editor stuff pretty well figured out, but I do get confused on the LUA scripting (I don't have a lot progamming experience). I will probably just cut and paste LUA scripts from the dev's and other modder's scenarios and try figure them out.
Again thanks for the info and advice.
PoorOldSpike
Colonel - Ju 88A
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Re: Custom map scales & turn duration

Post by PoorOldSpike »

Incidentally in the Editor you can tick on this screen for which units you want to be in your scens depending on the scale; for example in division or corps-sized games you might want to un-tick the Recon box because there were no such thing as div/corps sized recon units-

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