Tournament Rules - Abandoning Units
Moderators: The Artistocrats, Order of Battle Moderators
Re: Tournament Rules - Abandoning Units
You may be right... I'm sure that it used to count a Disband as a "kill", but some tests this morning seem to prove otherwise. Will investigate!
I was also slightly surprised to find my opponent able to disband a unit that was in contact with my troops and also cut off from supply... I suspect this was always possible, just that I'd always avoided it personally..
There's probably a whole discussion to be had about disbanding rules, but I'm wary of big updates in case they ruin people's Single Player campaigns
I was also slightly surprised to find my opponent able to disband a unit that was in contact with my troops and also cut off from supply... I suspect this was always possible, just that I'd always avoided it personally..
There's probably a whole discussion to be had about disbanding rules, but I'm wary of big updates in case they ruin people's Single Player campaigns
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- Corporal - 5 cm Pak 38
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- Joined: Mon Apr 13, 2020 7:13 pm
Re: Tournament Rules - Abandoning Units
I think it should be possible to disband a unit in such circumstances - in real life a unit in that situation would probably surrender, which amounts to the same thing. But it should definitely count as a destruction for VPs in my opinion.
Re: Tournament Rules - Abandoning Units
Situationally, I agree, but I dislike the optimal MP gameplay strategy of binning that unit off in order to be able to raise a new unit.SagsGames77 wrote: ↑Mon Jan 10, 2022 11:23 am I think it should be possible to disband a unit in such circumstances - in real life a unit in that situation would probably surrender, which amounts to the same thing. But it should definitely count as a destruction for VPs in my opinion.
Investigating a few light-touch options to address this
Re: Tournament Rules - Abandoning Units
So, I'm going to add an update to all the "Tournament" enabled MP maps that means that if you lose/disband units in your turn, you will not have that CP available until the start of your next turn.
(These maps either have Tournament Settings in their name or are the new MP maps added recently (e.g. Return To Raseiniai and Crescent Bay)
This will not apply to Selling units in Deployment/Reserve, nor to units that leave the battlefield via exits.
As the CP is refreshed at the start of your turn, units that you lose in your opponents turn will effectively return their CP for use immediately.
We'll also add this to the editor as an option should any scenario designers wish to use it.
We're also going to add an option to Check Last Kill trigger to allow scenario designers to have it fire when a user Disbands a unit from the battlefield.
Any thoughts on this are appreciated!
(For Scenario Editor info, If this option for deferred CP is selected, the Remove Unit Effect will return CP immediately, unless it's used with Kill (when it won't))
(These maps either have Tournament Settings in their name or are the new MP maps added recently (e.g. Return To Raseiniai and Crescent Bay)
This will not apply to Selling units in Deployment/Reserve, nor to units that leave the battlefield via exits.
As the CP is refreshed at the start of your turn, units that you lose in your opponents turn will effectively return their CP for use immediately.
We'll also add this to the editor as an option should any scenario designers wish to use it.
We're also going to add an option to Check Last Kill trigger to allow scenario designers to have it fire when a user Disbands a unit from the battlefield.
Any thoughts on this are appreciated!
(For Scenario Editor info, If this option for deferred CP is selected, the Remove Unit Effect will return CP immediately, unless it's used with Kill (when it won't))
Re: Tournament Rules - Abandoning Units
i'm in favour of introducing these new rules. And it is nice to seem them added as options in the editor.
Good to see a bit of OOB development happening. I hope this is an indication of more updates as OOB is in danger of getting a bit long in the tooth.
Good to see a bit of OOB development happening. I hope this is an indication of more updates as OOB is in danger of getting a bit long in the tooth.
Re: Tournament Rules - Abandoning Units
Oh, there's definitely a bit of Sabre-Tooth tiger, I can't disagree with that, but there's still gas in the tank yet!
Re: Tournament Rules - Abandoning Units
So! The next patch (releasing next week) introduces a few things around this issue. From the patch notes:
[EDITOR] Updated Check Last Kill trigger to include Disbands
[EDITOR] Added option to enable deferred replenishment of CP
[EDITOR] Added tick box option for "Disable CP refunding
This means three things:
1. Scenarios can now be setup so that Disbands can be detected and points awarded accordingly. There are 3 new MP maps in the next patch and all three have this enabled. We'll go back and update the other tournament maps in the next update.
2. Scenario designers can enable an option to defer the replenishment of a Command Points (CP) until the start of the players next turn. This will be invisible in most situations, but it does mean that if you lose a unit in your own turn (either through a bad attack or through a disband) then you won't be able to immediately respend that CP to deploy new units. You'll have to wait until the start of your next turn. Two of the new maps use this feature. (n.b This does not apply to units that "exit" maps via trigger or an Exit hex).
3. There is another option in the editor that completely blocks the refunding of CP for units that are killed or disbanded. One of the new maps uses this feature. The idea here is to [a] make users a bit more precious of their units as it essentially turns Core units into non-core units in that when they're gone, they're gone. And gives scenario designers more lee-way to play with different ideas about how to feed units into a scenario. For example, in the new map in this patch, new units are delivered at regular intervals but as your CP isn't replenished, there is very much the opportunity to break through your opponents lines.
We're open to hearing more ideas and thoughts around these and I'd certainly be interested to see any new scenarios that people create that use these features.
Thanks
[EDITOR] Updated Check Last Kill trigger to include Disbands
[EDITOR] Added option to enable deferred replenishment of CP
[EDITOR] Added tick box option for "Disable CP refunding
This means three things:
1. Scenarios can now be setup so that Disbands can be detected and points awarded accordingly. There are 3 new MP maps in the next patch and all three have this enabled. We'll go back and update the other tournament maps in the next update.
2. Scenario designers can enable an option to defer the replenishment of a Command Points (CP) until the start of the players next turn. This will be invisible in most situations, but it does mean that if you lose a unit in your own turn (either through a bad attack or through a disband) then you won't be able to immediately respend that CP to deploy new units. You'll have to wait until the start of your next turn. Two of the new maps use this feature. (n.b This does not apply to units that "exit" maps via trigger or an Exit hex).
3. There is another option in the editor that completely blocks the refunding of CP for units that are killed or disbanded. One of the new maps uses this feature. The idea here is to [a] make users a bit more precious of their units as it essentially turns Core units into non-core units in that when they're gone, they're gone. And gives scenario designers more lee-way to play with different ideas about how to feed units into a scenario. For example, in the new map in this patch, new units are delivered at regular intervals but as your CP isn't replenished, there is very much the opportunity to break through your opponents lines.
We're open to hearing more ideas and thoughts around these and I'd certainly be interested to see any new scenarios that people create that use these features.
Thanks
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- Lieutenant-General - Karl-Gerat 040
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- Joined: Mon Nov 27, 2017 10:24 pm
Re: Tournament Rules - Abandoning Units
Sounds like a very good update for multiplayer maps and tournament ratings.
Is there something in the update for single-players, too?
Is there something in the update for single-players, too?
Re: Tournament Rules - Abandoning Units
2) and 3) are useful tools for the designer.
I would like to see an editor option where the designer may tick a box for naval return fire (the default behavior in the first version(s) of OOB).
Hopefully you have that old code floating around somewhere
I would like to see an editor option where the designer may tick a box for naval return fire (the default behavior in the first version(s) of OOB).
Hopefully you have that old code floating around somewhere

Re: Tournament Rules - Abandoning Units
Full patch notes next week.GabeKnight wrote: ↑Sat Feb 05, 2022 1:57 am Sounds like a very good update for multiplayer maps and tournament ratings.
Is there something in the update for single-players, too?
This update is mostly fixing a couple of niggles and adding some requested bits to the editor
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- Corporal - 5 cm Pak 38
- Posts: 36
- Joined: Mon Apr 13, 2020 7:13 pm
Re: Tournament Rules - Abandoning Units
Just seen this thread. These look like excellent updates to me. We'll see them in action in the tournament just started.