Well, this is no more a problem! New Italian Bridge Eng unit with desert painted barges, part of a small Italian infantry units pack I just updated/completed...
Italy Corps-Afrika Korps campaign v1.51 (03/02/22)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Italy Corps-Afrika Korps campaign v1.3 (18/12/21)
It looks like that bridge engineer unit forgot to paint their barges in desert colour... 
Well, this is no more a problem! New Italian Bridge Eng unit with desert painted barges, part of a small Italian infantry units pack I just updated/completed...
Well, this is no more a problem! New Italian Bridge Eng unit with desert painted barges, part of a small Italian infantry units pack I just updated/completed...
- Attachments
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- Ita_Bridge_Eng39-desert.png (26.14 KiB) Viewed 3500 times
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- Alexandria2.png (223.3 KiB) Viewed 3500 times
Re: Italy Corps-Afrika Korps campaign v1.4 (29/12/21)
The campaign has been updated !
What's new?
Several heroes have been added!
Sunflower2: Ger Infantry Lt.Col. Gustav Ponath
Brevity: ITA Fighter Sgt.Maj. Luigi Gorrini
Battleaxe: Ger Fighter Lt. Hans J. Marseille
Crusader: Ger Stuka Maj. Walter Enneccerus
Fort Capuzzo: ITA Tanker Sec.Lt. Pietro Bruno (new photo)
Alexandria: ITA Tanker Lt. Luigi Pascucci
New scenarios!
A DV at El Alamein finally continues in a new branch. The first two scenarios are ready to play: Alexandria and Cairo.
Also!
A small UI update by asuser. Thank you!!!!
Scenario list:
01. Giarabub (Italian core army)
02. British raid (Italian core army)
03. Fort Capuzzo (Italian core army)
04. Nezuet Ghirba (Italian core army)
05. Frontier Wire (Italian core army)
06. Sollum (Italian core army)
07. Buqbuq (Italian core army)
08. Sidi Barrani (Italian core army)
09. Mersa Matruh (Italian core army)
10. Operation Compass (Italian core army)
11. Mechili (Italian core army)
12. Beda Fomm (Italian core army)
13. Sunflower part one (Italian+German core army)
14. Sunflower part two (Italian+German core army)
15. Operation Brevity (Italian+German core army)
16. Operation Scorpion (Italian+German core army)
17. Operation Battleaxe (Italian+German core army)
18. Operation Crusader (Italian+German core army)
19. Second Offensive (Italian+German core army)
20. Gazala Line (Italian+German core army)
21. Operation Aida (Italian+German core army)
22. El Alamein (Italian+German core army)
23. Pursuit to Tunesia (Italian+German core army)
24. Kasserine Pass (Italian+German core army)
25. Mareth Line (Italian+German core army)
26. Tunesian Bridgehead (Italian+German core army)
27. American Supplies (Italian-German core army)
28. Monastir (Italian-German core army)
29. Constantine (Italian-German core army)
30. Algiers (Italian-German core army)
31. Morocco (Italian-German core army)
32. Alexandria (Italian-German core army)
33. Cairo (Italian-German core army)
Scenarios 23-31 after a MV/Loss at El Alamein and scenarios 27-31 after a DV at Tunesian Bridgehead.
Scenarios 32-33 after a DV at El Alamein
https://www.sendspace.com/file/4eakns
What's new?
Several heroes have been added!
Sunflower2: Ger Infantry Lt.Col. Gustav Ponath
Brevity: ITA Fighter Sgt.Maj. Luigi Gorrini
Battleaxe: Ger Fighter Lt. Hans J. Marseille
Crusader: Ger Stuka Maj. Walter Enneccerus
Fort Capuzzo: ITA Tanker Sec.Lt. Pietro Bruno (new photo)
Alexandria: ITA Tanker Lt. Luigi Pascucci
New scenarios!
A DV at El Alamein finally continues in a new branch. The first two scenarios are ready to play: Alexandria and Cairo.
Also!
A small UI update by asuser. Thank you!!!!
Scenario list:
01. Giarabub (Italian core army)
02. British raid (Italian core army)
03. Fort Capuzzo (Italian core army)
04. Nezuet Ghirba (Italian core army)
05. Frontier Wire (Italian core army)
06. Sollum (Italian core army)
07. Buqbuq (Italian core army)
08. Sidi Barrani (Italian core army)
09. Mersa Matruh (Italian core army)
10. Operation Compass (Italian core army)
11. Mechili (Italian core army)
12. Beda Fomm (Italian core army)
13. Sunflower part one (Italian+German core army)
14. Sunflower part two (Italian+German core army)
15. Operation Brevity (Italian+German core army)
16. Operation Scorpion (Italian+German core army)
17. Operation Battleaxe (Italian+German core army)
18. Operation Crusader (Italian+German core army)
19. Second Offensive (Italian+German core army)
20. Gazala Line (Italian+German core army)
21. Operation Aida (Italian+German core army)
22. El Alamein (Italian+German core army)
23. Pursuit to Tunesia (Italian+German core army)
24. Kasserine Pass (Italian+German core army)
25. Mareth Line (Italian+German core army)
26. Tunesian Bridgehead (Italian+German core army)
27. American Supplies (Italian-German core army)
28. Monastir (Italian-German core army)
29. Constantine (Italian-German core army)
30. Algiers (Italian-German core army)
31. Morocco (Italian-German core army)
32. Alexandria (Italian-German core army)
33. Cairo (Italian-German core army)
Scenarios 23-31 after a MV/Loss at El Alamein and scenarios 27-31 after a DV at Tunesian Bridgehead.
Scenarios 32-33 after a DV at El Alamein
https://www.sendspace.com/file/4eakns
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Italy Corps-Afrika Korps campaign v1.3 (18/12/21)
guille1434 wrote: ↑Tue Dec 28, 2021 1:27 am It looks like that bridge engineer unit forgot to paint their barges in desert colour...
Well, this is no more a problem! New Italian Bridge Eng unit with desert painted barges, part of a small Italian infantry units pack I just updated/completed...![]()
Hi guille1434 thanks again for all your hard work so far in the Game.
How can I download and install your Italian units icons into PzC?
I want to test them with the new Italian to see how they look, from what I know they are much better than the game icons.
Please provide me with some links so to download and read directions
Thanks
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Italy Corps-Afrika Korps campaign v1.4 (29/12/21)
The hardest tasks in this mod are a Crusader and a BATTLE Axe and I 'm trying to hold my POSITIONS )
https://en.topwar.ru/189191-operacija-k ... armii.html
https://en.topwar.ru/189191-operacija-k ... armii.html
Re: Italy Corps-Afrika Korps campaign v1.4 (29/12/21)
As always, many thanks for the great, professional job of your mods.
I have started replaying the campaign to see the new heroes. I'm now just before Skorpion and I want to plan my purchases (I hate having more units than I can ultimately deploy). I know you wrote that core goes to 30+5 by the end, but can you please list the core limits in each scenario? Also, I have found one capturable so far (a Matilda in Bir Hakiem during Sunflower 2). Are there more of those? And, are there any more automatic reinforcements (other than the heroes you have listed) after Sunflower 1 gives you your first Germans?
I have started replaying the campaign to see the new heroes. I'm now just before Skorpion and I want to plan my purchases (I hate having more units than I can ultimately deploy). I know you wrote that core goes to 30+5 by the end, but can you please list the core limits in each scenario? Also, I have found one capturable so far (a Matilda in Bir Hakiem during Sunflower 2). Are there more of those? And, are there any more automatic reinforcements (other than the heroes you have listed) after Sunflower 1 gives you your first Germans?
Re: Italy Corps-Afrika Korps campaign v1.4 (29/12/21)
The number of core units will (slowly) increase to 35 core units + 10 SE units for the MV/Loss path after El Alamein.imp44791 wrote: ↑Wed Jan 05, 2022 11:59 am As always, many thanks for the great, professional job of your mods.
I have started replaying the campaign to see the new heroes. I'm now just before Skorpion and I want to plan my purchases (I hate having more units than I can ultimately deploy). I know you wrote that core goes to 30+5 by the end, but can you please list the core limits in each scenario? Also, I have found one capturable so far (a Matilda in Bir Hakiem during Sunflower 2). Are there more of those? And, are there any more automatic reinforcements (other than the heroes you have listed) after Sunflower 1 gives you your first Germans?
The number of core units will increase to 35-40 core units + 10 SE units for the DV path after El Alamein. The exact number of core units will depend on the remaining scenarios i am working on.
Hero list
Sunflower2: Ger Infantry Lt.Col. Gustav Ponath
Brevity: ITA Fighter Sgt.Maj. Luigi Gorrini
Battleaxe: Ger Fighter Lt. Hans J. Marseille
Crusader: Ger Stuka Maj. Walter Enneccerus
Fort Capuzzo: ITA Tanker Sec.Lt. Pietro Bruno
Alexandria: ITA Tanker Lt. Luigi Pascucci
Capturable list
American Supplies: 2x M4 Sherman, 2x M10 Wolverine
El Alamein: Churchill IV, Valentine IV
Gazala Line: Grant I, Crusader II, Panzer IIIL, Spitfire IX
Monastir: Churchill IV
Skorpion: Matilda II
Sunflower: Matilda II
Alexandria: two Italian units
Cairo: SE Tiger I
Other units appear on the map and join your core. I'm sure it is more fun to find it out while playing. I don't recollect when and where and it is quite the task to go through all scenarios for all items and parameters you asked for.
At least with the information i just gave you, it is hopefully worth something.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Italy Corps-Afrika Korps campaign v1.3 (18/12/21)
Long time ago i wrote a manual how to add custom units:faos333 wrote: ↑Tue Jan 04, 2022 11:15 pmguille1434 wrote: ↑Tue Dec 28, 2021 1:27 am It looks like that bridge engineer unit forgot to paint their barges in desert colour...
Well, this is no more a problem! New Italian Bridge Eng unit with desert painted barges, part of a small Italian infantry units pack I just updated/completed...![]()
Hi guille1434 thanks again for all your hard work so far in the Game.
How can I download and install your Italian units icons into PzC?
I want to test them with the new Italian to see how they look, from what I know they are much better than the game icons.
Please provide me with some links so to download and read directions
Thanks
viewtopic.php?p=291176
There are custom equipment files/mods floating out there. In theory, all should be compatible with the campaigns i have created. The most important part is that the custom equipment file (with custom units) must respect the unit entries of the vanilla equipment file.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Italy Corps-Afrika Korps campaign v1.4 (29/12/21)
Many thanks. Of course, I am not asking you to do extra work just for me. I was just wondering if you had this info lying around. It's already much better to know where there are capturables. With all of them plus the natural reinforcements, I don't think I will purchase another unit until the end. It might leave me a little low on artillery (just as the vanilla DLC West path leaves you - tons, and tons of planes and tanks, but no guns), but it will be fun.nikivdd wrote: ↑Wed Jan 05, 2022 6:30 pm Other units appear on the map and join your core. I'm sure it is more fun to find it out while playing. I don't recollect when and where and it is quite the task to go through all scenarios for all items and parameters you asked for.
At least with the information i just gave you, it is hopefully worth something.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Italy Corps-Afrika Korps campaign v1.3 (18/12/21)
Hello Faos333:nikivdd wrote: ↑Wed Jan 05, 2022 6:45 pmLong time ago i wrote a manual how to add custom units:faos333 wrote: ↑Tue Jan 04, 2022 11:15 pmguille1434 wrote: ↑Tue Dec 28, 2021 1:27 am It looks like that bridge engineer unit forgot to paint their barges in desert colour...
Well, this is no more a problem! New Italian Bridge Eng unit with desert painted barges, part of a small Italian infantry units pack I just updated/completed...![]()
Hi guille1434 thanks again for all your hard work so far in the Game.
How can I download and install your Italian units icons into PzC?
I want to test them with the new Italian to see how they look, from what I know they are much better than the game icons.
Please provide me with some links so to download and read directions
Thanks
viewtopic.php?p=291176
There are custom equipment files/mods floating out there. In theory, all should be compatible with the campaigns i have created. The most important part is that the custom equipment file (with custom units) must respect the unit entries of the vanilla equipment file.
I am very happy you find some of the icons I provided useful. In order to put them to use in the game, you can follow the steps explained by Nikivdd in the link he provided, which takes you to the guide he compiled. Follow those steps, excepto the last part where he recomends using the GME (Generic Mod Enabler). I find its not worth the complication to use it for such a simple modification of the game files...
You can execute the following steps, in order to achieve your objective, using the files I provide you here in the attached compressed file.
1) Copy both icons files in the Graphic/Units folder of your game (they are called Ita_Bridge_Eng39 and Ita_Bridge_Eng43 ---> Oh, yes, you will be able to upgrade you Bridge Engineer unit sometime in 1943 game year).
2) Copy the animations file (both icons use the same one) in the Graphics/Animations folder present in your game. This file is present in the attachment, it is called Bruckenpioniere39-1.png
3) Open the equipment.pzeqp file present in the Data folder of your game installation (I recommend using an Excel type program instead of a text editor, because it is much simpler to work and avoiding making misshaps with the tabulations marks, etc, etc... I use my old trusty Excel 2003 and works like a charm). Make a backup copy of the file before changing anything in it and store it in a safe "place". This way,if you mess something up, you can always delete the "ruined" file and restore the original one in its original place.
4) Find the lines inside that file dedicated to the Italian Bridge Engineers units. Surely you are using the equipment.pzeqp file provided by Niki for his campaign, the unit ID numbers you are looking for are 5065 and 5066.
5) Change the icon name present in the cell corresponding to the "Icon name" column for both units. Save the changes, close the Excel program.
6) Replace the efx.pzdat file present in your Graphics game folder with the one present in the attachment. As before, make a backup copy of the original file and store it in a safe location. Anyway, my efx.pzdat file has 100% compatibility with all the official PzCorps content an all of the campaigns made by Nikivdd.
7) You are ready to go!
I am assuming you have some basic knowledge about folder navigation, decompressing, copying and editing files... If this is the case, you will find no problem following my steps. Reading Nikivdd modding guide will also help you to understand the finer mechanics. Modding some basic aspects of Pz Corps game is not overly difficult but it requires several precisely executed steps, as you will note. Good luck, and wellcome to the game modding club!
PS: Thanks Niki for providing the link to your modding guide!
- Attachments
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Italian Bridge Eng Mod.rar- (158.34 KiB) Downloaded 75 times
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doktorbole
- Corporal - 5 cm Pak 38

- Posts: 47
- Joined: Sat Jan 14, 2017 4:23 am
Re: Italy Corps-Afrika Korps campaign v1.4 (29/12/21)
Thank you for the great campaign, it really is fun to play. Unfortunately I'm having issues. After finishing Mareth Line scenario screen just goes black. Similar thing with Cairo scenario, in this case I get short after battle briefing and then it goes to main menu.
I am using latest version of the campaign v1.4 which was published on December 29th. Any help would be appreciated, I am eager to finish this campaign.
I am using latest version of the campaign v1.4 which was published on December 29th. Any help would be appreciated, I am eager to finish this campaign.
Re: Italy Corps-Afrika Korps campaign v1.4 (29/12/21)
I am sorry that you are having some problems while playing the campaign.doktorbole wrote: ↑Thu Jan 06, 2022 11:47 am Thank you for the great campaign, it really is fun to play. Unfortunately I'm having issues. After finishing Mareth Line scenario screen just goes black. Similar thing with Cairo scenario, in this case I get short after battle briefing and then it goes to main menu.
I am using latest version of the campaign v1.4 which was published on December 29th. Any help would be appreciated, I am eager to finish this campaign.
One issue is easily answered. Cairo is atm the last scenario after winning decisively at El Alamein. Further scenarios are under construction. It is normal that after the end splash screen of Cairo, the game returns to the main menu. This is not a bug, this is just the end of the campaign for now.
The second issue might require some deeper research and for this i need to ask a few questions.
One: which equipment file do you use?
Two: do you have a fully licensed copy of Panzer Corps (the main game and at at least the Allied Corps and Afrika Korps expansions)?
From my end i need to check the campaign file.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
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doktorbole
- Corporal - 5 cm Pak 38

- Posts: 47
- Joined: Sat Jan 14, 2017 4:23 am
Re: Italy Corps-Afrika Korps campaign v1.4 (29/12/21)
Hello Niki,
Thank you for your reply. I am using original equipment file which came with your campaign v1.4. Yes, I do have fully licensed copy of Panzer Corps main game v1.32. I do not have Allied Corps or Afrika Korps expansions installed. I could install Allied Corps as I bought it couple of years ago, played it but it is not currently installed as an expansion.
Thank you for your reply. I am using original equipment file which came with your campaign v1.4. Yes, I do have fully licensed copy of Panzer Corps main game v1.32. I do not have Allied Corps or Afrika Korps expansions installed. I could install Allied Corps as I bought it couple of years ago, played it but it is not currently installed as an expansion.
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HMSMissouri
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Sun Aug 23, 2020 10:19 pm
Re: Italy Corps-Afrika Korps campaign v1.4 (29/12/21)
I have a similar problem as well after finishing the Mareth Line scenario, just completed that mission today and yes after the next mission briefing it's all just a black screen.
I'm not sure what the difference in equipment files are, I just used the normal download link and didn't change anything else in the files. Up until now the mod worked fine, even after updating to the newest release my save file still worked fine.
I use the Steam version of Panzer Corps, and have all the dlc as well.
I'm not sure what the difference in equipment files are, I just used the normal download link and didn't change anything else in the files. Up until now the mod worked fine, even after updating to the newest release my save file still worked fine.
I use the Steam version of Panzer Corps, and have all the dlc as well.
Re: Italy Corps-Afrika Korps campaign v1.4 (29/12/21)
@doktorbole, HMSMissouri
Very awkward indeed. While testing before the release it was working as it should, now i also get a black screen.
No worries, i will continu to investigate.
Tunesian Bridgehead scenario is the only map i took from the official expansion "Afrika Korps".
I will keep you posted.
Very awkward indeed. While testing before the release it was working as it should, now i also get a black screen.
No worries, i will continu to investigate.
Tunesian Bridgehead scenario is the only map i took from the official expansion "Afrika Korps".
I will keep you posted.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Italy Corps-Afrika Korps campaign v1.41 (06/01/21)
The campaign has been updated to v1.41
https://www.sendspace.com/file/7k68aj
v1.41 Update Version
- Fixed bug for Tunesian Bridgehead (the infamous black screen)
- German Localization for scenarios Alexandria and Cairo (thanks to maho1973)
- Updated library with campaign flowchart (thanks to asuser)
I found the so called bug which caused the black screen. One bloody typo in the campaign file. However, it is possible the black screen might still occur because i assume that the official Afrika Korps needs to be installed.
Because in this campaign i used one map from that official expansion, namely that very same scenario Tunesian Bridgehead which caused the black screen.
No worries, if someone gets a black screen for playing this scenario because Afrika Korps is not installed/purchased, i will post a solution. In case, let me know and i will post a tweaked campaign file which will ommit this scenario.
Thank you once again for bringing this to my attention.
Cheers.
https://www.sendspace.com/file/7k68aj
v1.41 Update Version
- Fixed bug for Tunesian Bridgehead (the infamous black screen)
- German Localization for scenarios Alexandria and Cairo (thanks to maho1973)
- Updated library with campaign flowchart (thanks to asuser)
I found the so called bug which caused the black screen. One bloody typo in the campaign file. However, it is possible the black screen might still occur because i assume that the official Afrika Korps needs to be installed.
Because in this campaign i used one map from that official expansion, namely that very same scenario Tunesian Bridgehead which caused the black screen.
No worries, if someone gets a black screen for playing this scenario because Afrika Korps is not installed/purchased, i will post a solution. In case, let me know and i will post a tweaked campaign file which will ommit this scenario.
Thank you once again for bringing this to my attention.
Cheers.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
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doktorbole
- Corporal - 5 cm Pak 38

- Posts: 47
- Joined: Sat Jan 14, 2017 4:23 am
Re: Italy Corps-Afrika Korps campaign v1.41 (06/01/21)
Thank you Niki, this update has solved the problem for me, everything works fine now, can move to other scenarios in the campaign.
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HMSMissouri
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Sun Aug 23, 2020 10:19 pm
Re: Italy Corps-Afrika Korps campaign v1.41 (06/01/21)
The scenario works fine now. Thank you for all the hard work you do to make these great campaigns!
Re: Italy Corps-Afrika Korps campaign v1.41 (06/01/21)
Goose has been playing some of the early scenarios of this campaign.
https://www.youtube.com/watch?v=5X-ArlDSdNA&t=28s
https://www.youtube.com/watch?v=WEURdxAiE9c
https://www.youtube.com/watch?v=PgHk72qAOP0
Or check out his entire channel: https://www.youtube.com/channel/UCRHQSh ... er6cP1syLQ
https://www.youtube.com/watch?v=5X-ArlDSdNA&t=28s
https://www.youtube.com/watch?v=WEURdxAiE9c
https://www.youtube.com/watch?v=PgHk72qAOP0
Or check out his entire channel: https://www.youtube.com/channel/UCRHQSh ... er6cP1syLQ
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Italy Corps-Afrika Korps campaign v1.41 (06/01/21)
Development continues...
The next scenarios will be Suez and British Mandates.
I have also been digging up the maps of the campaign Panzer General for Panzer Corps. I wonder why
The next scenarios will be Suez and British Mandates.
I have also been digging up the maps of the campaign Panzer General for Panzer Corps. I wonder why
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Italy Corps-Afrika Korps campaign v1.41 (06/01/21)
Because you are one of the best modmakers, this is not flattery, but a compliment well deserved by you.



