
Could it be that "support fire" units dont get any experience by using support fire ?! Thats little annoying, as you dont get your devastators or anything else to sufficient level..
Is this mod possible with Orkz "game" ?
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Escandiel wrote: ↑Fri Jun 12, 2020 10:57 pm Well thats a bit too much
But what i really would appreciate for "starters" is a MASSIVE (very Huge map) defensive Szenario with trench lines, fortified "bunkers" and even a "upper level" like the macropole itself (as in the ork titan Szenario, but bigger^^)
Where you can choose to be the attacker or Defender, with different races, with tons of Money and able to spawn turrets in your defense lines.. as well as having decent amount or even many of different turrets predefined.
With tons of attackers
Like that new last one you made, that was awesome, however i wished i would have been able to spawn my units within the first trench lines
* Sadly marauder still has the gui error, once i try to place it.
I will have a look at creating another massive scenario or even change the last scenario so you can use other races etc..!Escandiel wrote: ↑Sat Jun 13, 2020 7:27 pm Ah seems i have 2x 6 Png of Marauder, tried deleting one set then another set, now it works
Could it be that "support fire" units dont get any experience by using support fire ?! Thats little annoying, as you dont get your devastators or anything else to sufficient level..
Is this mod possible with Orkz "game" ?
I thought I'd read somewhere that this is true for "normal" weapons, but that making it "bulky" can bump that up to range 7. However, that means you will not be able to have response fire from such weapon. Basilisk, deathstrike, Banesword and Reaver Titan in base game have such a weapon type and there this works.sakura0022 wrote: ↑Mon Jun 15, 2020 2:00 am
I believe the game weapon range is maxed out at 4. You can't go any further than 4 even if the weapon states otherwise.
Ah, yes, that is correct! Thank you for reminding me! I could always add "bulky" then to the Hellfury missiles!Shrike wrote: ↑Mon Jun 15, 2020 2:28 pmI thought I'd read somewhere that this is true for "normal" weapons, but that making it "bulky" can bump that up to range 7. However, that means you will not be able to have response fire from such weapon. Basilisk, deathstrike, Banesword and Reaver Titan in base game have such a weapon type and there this works.sakura0022 wrote: ↑Mon Jun 15, 2020 2:00 am
I believe the game weapon range is maxed out at 4. You can't go any further than 4 even if the weapon states otherwise.