Vae Victis III - Bellum Italicum: Closed

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Aetius39
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by Aetius39 »

markleslie wrote: Mon Dec 27, 2021 11:21 am 14. Messana: markleslie versus Aetius39 (Greek), Mediterranean Hilly.

Well met, I've cast aside the Arabs like an ill fitting suite and now wear the mantle of Syracusan with Greek allies.
Game up!

pw greek
Creator of "There Can Be Only One" tournaments in Field of Glory 2.
Doyley50
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by Doyley50 »

@ Dragmio
9 Scylletium: dragmio versus Doyley50 (Lucanian), Mediterranean Hilly

Game set up.
Pwd 1234
Giacofa93
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by Giacofa93 »

Agrigentum: Giacofa93 versus batesmotel (Greek), Mediterranean Agricultural ==> only Carthaginians for me, thx

Venusia: dim30 versus Giacofa93 (Italic Tribal), Mediterranean Hilly ==> battle set up for dim30, pwd: dim30
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by kronenblatt »

I'd also like to remind you all of this potential FP adjustment favouring attackers in Type B battles (not this round but potentially later on):

  • -30 FP for each consecutive round of drawn battles following the first battle (e.g., -60 FP in the third consecutive round) that a Town or City (whether player-owned or not) needs to defend against the same player army in multiple rounds (only in Type B battles and only concerning the defenders of that specific Town or City).
    • This serves the purpose of reflecting wearing down the resistance through numerous battles and of incentivising defenders to not just idle but to actually.
    • Lost battles do not need any modifiers since then the winning player army will gain ownership of the Town or City.


=> This means that if a Type B battle ends in a draw and the attacker makes another attempt at the same Town or City next round, the defending forces will get their FP reduced by -30 FP for each such consecutive round (i.e., from 1200 to 1170 FP in battle of the second rounds, from 1170 to 1140 FP in the battle of the round thereafter, etc.)
=> So an attacker can wait for a Town or City to be weaker, allowing himself to draw in battles if not being able to reach a victory, as the rounds go by and increase the likelihood of conquering it, albeit at the price of the rounds actually going by and time being lost, whereas the defenders could strive for actually winning the battle in order to avoid such penalty.
=> I hope, but I'm not sure, that it creates the right incentives to avoid Type B battles being camping battles, and wanted to point it out. Let's evaluate later on.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
GeneralKostas
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by GeneralKostas »

3. Asculum: GeneralKostas vs deeter (Umbrian), Mediterranean Hilly

@deeter: I will be using Umbrian 490-260 BC + Mercenary allies (1175 FP)

Let's fight for Asculum one more time
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by Karvon »

Terventum: carpenkm (Apulian) versus Karvon (Samnite), Mediterranean Hilly

Up and waiting.

pw karvon

pm sent
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deeter
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by deeter »

3. Asculum: GeneralKostas vs deeter (Umbrian), Mediterranean Hilly

Challenge posted. PW deeter

Deeter
TheGrayMouser
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by TheGrayMouser »

Doyley50 wrote: Mon Dec 27, 2021 1:16 pm 12 Populonia: Doyley50 versus TheGrayMouser (Etruscan), Mediterranean Agricultural

I will be using only Etruscans
Game up , pword: Tuscany
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by TheGrayMouser »

Rosedelio

I will fight Illyrian with Mercenary Allies vs your Umbrian defenders, Med Hilly

I believe the maths suggest it will be 1175 vs 1200 points respectively?!. PM me a password when you have a chance, cheers!
Rosedelio
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by Rosedelio »

TheGrayMouser wrote: Tue Dec 28, 2021 2:52 am Rosedelio

I will fight Illyrian with Mercenary Allies vs your Umbrian defenders, Med Hilly

I believe the maths suggest it will be 1175 vs 1200 points respectively?!. PM me a password when you have a chance, cheers!
I've set up the game and sent a PM
Touhou mod for FOGII: Medieval: https://www.slitherine.com/forum/viewtopic.php?t=111582
My FOGII and FOGII Medieval focused channel: https://www.youtube.com/@Rosedelio
shane30
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by shane30 »

Narnia: Aetius39 versus shane30 (Italic Tribal), Mediterranean Hilly

Game set up.
Pw shane

PM sent
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by kronenblatt »

kronenblatt wrote: Mon Dec 27, 2021 4:04 pm I'd also like to remind you all of this potential FP adjustment favouring attackers in Type B battles (not this round but potentially later on):

  • -30 FP for each consecutive round of drawn battles following the first battle (e.g., -60 FP in the third consecutive round) that a Town or City (whether player-owned or not) needs to defend against the same player army in multiple rounds (only in Type B battles and only concerning the defenders of that specific Town or City).
    • This serves the purpose of reflecting wearing down the resistance through numerous battles and of incentivising defenders to not just idle but to actually.
    • Lost battles do not need any modifiers since then the winning player army will gain ownership of the Town or City.


=> This means that if a Type B battle ends in a draw and the attacker makes another attempt at the same Town or City next round, the defending forces will get their FP reduced by -30 FP for each such consecutive round (i.e., from 1200 to 1170 FP in battle of the second rounds, from 1170 to 1140 FP in the battle of the round thereafter, etc.)
=> So an attacker can wait for a Town or City to be weaker, allowing himself to draw in battles if not being able to reach a victory, as the rounds go by and increase the likelihood of conquering it, albeit at the price of the rounds actually going by and time being lost, whereas the defenders could strive for actually winning the battle in order to avoid such penalty.
=> I hope, but I'm not sure, that it creates the right incentives to avoid Type B battles being camping battles, and wanted to point it out. Let's evaluate later on.
Also, this is an advantage (from the rules) for winning a battle as defender of a Town or City in a Type B battle (I believe applicable for shane30, batesmotel, and dim30 this round since winning last round):

  • A player having won a battle when defending a Town or City (whether his own or not) against another player's army (i.e., in a Type B battle) is for his own army in all its battles (whether Type A or Type B) next round free (but not obliged) to use:
    • the culture of the losing player as allies (if available in his list of allies), and
    • Mercenary as allies or main army without any FP penalty (i.e., without any of the -25 or -50 FP penalties).
    • The purpose of this reward is to incentivise the players defending Towns or Cities (whether they own them or not) in Type B battles to actively attempt to win such battles.
    • Example: kronenblatt as Campanians attacks the Samnite City of Capua (not owned by any other player), with a Type B battle taking place as deeter (his own player being Etruscan) controlling the Samnites. deeter wins the battle and battle, giving his Etruscans the option in all its battles next round to use Campanian allies (available as allies to Etruscans) and, without any FP penalty, use Mercenary main army or Mercenary allies (but still not Mercenary main army with Campanian or Etruscan allies, since Mercenary main army always fights without allies).
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
batesmotel
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by batesmotel »

The Samnites will attack Cumae without any allies.

Chris
....where life is beautiful all the time
batesmotel
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by batesmotel »

Challenge posted for Agrigentum, password giacofa93.

Chris
....where life is beautiful all the time
GeneralKostas
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by GeneralKostas »

batesmotel wrote: Wed Dec 29, 2021 4:17 pm The Samnites will attack Cumae without any allies.

Chris
Game is set up. The password is batesmotel. PM Sent.
Rosedelio
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by Rosedelio »

4. Ariminium: Rosedelio versus dragmio (Umbrian), Mediterranean Agricultural

Rosedelio (Gallic) defeats dragmio (Umbrian) 45-7

After getting beaten badly last time, the Gauls came back with a vengeance. :twisted:
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My FOGII and FOGII Medieval focused channel: https://www.youtube.com/@Rosedelio
dragmio
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by dragmio »

9. Scylletium: dragmio versus Doyley50 (Lucanian), Mediterranean Hilly

In the battle of Lucanians, dragmio defeated Doyley50.
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by kronenblatt »

dragmio wrote: Thu Dec 30, 2021 7:01 pm 9. Scylletium: dragmio versus Doyley50 (Lucanian), Mediterranean Hilly

In the battle of Lucanians, dragmio defeated Doyley50.
Which score?
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
dragmio
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by dragmio »

kronenblatt wrote: Thu Dec 30, 2021 7:03 pm
dragmio wrote: Thu Dec 30, 2021 7:01 pm 9. Scylletium: dragmio versus Doyley50 (Lucanian), Mediterranean Hilly

In the battle of Lucanians, dragmio defeated Doyley50.
Which score?
Sorry. It was 43-11.
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Re: Vae Victis III - Bellum Italicum: Ongoing

Post by TheGrayMouser »

The Free Etruscans have successfully defended their town from the marauding army of the Tyrant King Doley51, 15-41 Good game!
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