
I won't try the no-loss result (although I'd be glad with one), I'd rather concentrate on...FUN!
Adn fun shall I have!
Moderator: Slitherine Core
Code: Select all
Arena Army Report
Army Name: Romans
Side: Romans
Squads:12
Denari: 1315
Fame: 1138545
------------------------------------------
Legate I
(Leader)
Men: 1/1
Level: 53
Exp: 22243 (Next Level at 22405)
Losses: 0
To Heal: 0 Fame
Legate I
(Leader)
Total Kills: 143
Highest Kills: 10
Worst Casualties: 1
Best Experience: 250
Squad Health : 112 (50 + 62 + 35)
Morale : 328 (250 + 78 + 75)
Agility : 35 (35 + 0 + 0)
Melee Armour : 17 (17 + 0 + 5)
Melee Damage : 27 (27 + 0 + 8)
Melee Attack : 40 (40 + 0 + 26)
Melee Concuss : 1 (1 + 0 + 19)
Ranged Armour : 25 (25 + 0 + -5)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 70 (70 + 0)
Trample Avoid : 100 (100 + 0)
Order Cost : 2000 (2000 + 0 + 0)
Ammo : 0 (0 + 0)
Master Block
Feint
Master Endurance
Master Armour Penetration
Frenzy
Honour Guard
Master Quick Thinker
Master Strategist
Master Leadership
Master Protection from Cavalry
Master Protection from Infantry
Grand Master Swordsman III
Grand Master I Anti Infantry Specialist
Grand Master I Anti Cavalry Specialist
------------------------------------------
Auxilia I
(Light Infantry)
Men: 48/48
Level: 24
Exp: 68364 (Next Level at 73059)
Losses: 0
To Heal: 0 Fame
Auxilia I
(Light Infantry)
Total Kills: 2589
Highest Kills: 140
Worst Casualties: 33
Best Experience: 4034
Squad Health : 48 (25 + 23 + 30)
Morale : 308 (250 + 58 + 0)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 26)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 13)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Drill
Advanced Stand Firm
Expert Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Armour Grade 5
Grand Master Swordsman II
Dacian Falx
------------------------------------------
Auxilia II
(Light Infantry)
Men: 48/48
Level: 24
Exp: 71586 (Next Level at 73059)
Losses: 0
To Heal: 0 Fame
Auxilia II
(Light Infantry)
Total Kills: 2098
Highest Kills: 115
Worst Casualties: 30
Best Experience: 3860
Squad Health : 48 (25 + 23 + 30)
Morale : 308 (250 + 58 + 0)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 26)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 13)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Drill
Advanced Stand Firm
Expert Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Armour Grade 5
Grand Master Swordsman II
Dacian Falx
------------------------------------------
Auxilia III
(Light Infantry)
Men: 48/48
Level: 25
Exp: 77215 (Next Level at 78819)
Losses: 0
To Heal: 0 Fame
Auxilia III
(Light Infantry)
Total Kills: 2032
Highest Kills: 113
Worst Casualties: 28
Best Experience: 4127
Squad Health : 49 (25 + 24 + 30)
Morale : 310 (250 + 60 + 0)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 26)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 13)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Drill
Advanced Stand Firm
Anti Cavalry Specialist
Expert Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Armour Grade 5
Grand Master Swordsman II
Dacian Falx
------------------------------------------
Auxilia IV
(Light Infantry)
Men: 48/48
Level: 24
Exp: 67788 (Next Level at 73059)
Losses: 0
To Heal: 0 Fame
Auxilia IV
(Light Infantry)
Total Kills: 1602
Highest Kills: 128
Worst Casualties: 29
Best Experience: 3900
Squad Health : 48 (25 + 23 + 30)
Morale : 308 (250 + 58 + 0)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 26)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 13)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Drill
Advanced Stand Firm
Expert Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Armour Grade 5
Grand Master Swordsman II
Dacian Falx
------------------------------------------
Auxilia V
(Light Infantry)
Men: 48/48
Level: 24
Exp: 72130 (Next Level at 73059)
Losses: 0
To Heal: 0 Fame
Auxilia V
(Light Infantry)
Total Kills: 1695
Highest Kills: 117
Worst Casualties: 27
Best Experience: 5000
Squad Health : 48 (25 + 23 + 30)
Morale : 308 (250 + 58 + 0)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 26)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 13)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Drill
Advanced Stand Firm
Anti Cavalry Specialist
Advanced Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Armour Grade 5
Grand Master Swordsman II
Dacian Falx
------------------------------------------
Velites I
(Skirmishers)
Men: 36/36
Level: 29
Exp: 65615 (Next Level at 67857)
Losses: 0
To Heal: 0 Fame
Velites I
(Skirmishers)
Total Kills: 1238
Highest Kills: 69
Worst Casualties: 18
Best Experience: 2650
Squad Health : 53 (25 + 28 + 20)
Morale : 320 (250 + 70 + -50)
Agility : 30 (30 + 0 + 0)
Melee Armour : 4 (4 + 0 + 4)
Melee Damage : 10 (10 + 0 + 0)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 2)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 12 (8 + 4)
Expert Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Javelins
Expert Throwers
Advanced Anti Cavalry Specialist
Armour Grade 1
Grand Master Marksman III
Grand Master III Anti Infantry Specialist
------------------------------------------
Velites II
(Skirmishers)
Men: 36/36
Level: 29
Exp: 66048 (Next Level at 67857)
Losses: 0
To Heal: 0 Fame
Velites II
(Skirmishers)
Total Kills: 1221
Highest Kills: 61
Worst Casualties: 17
Best Experience: 3030
Squad Health : 53 (25 + 28 + 20)
Morale : 320 (250 + 70 + -50)
Agility : 30 (30 + 0 + 0)
Melee Armour : 4 (4 + 0 + 4)
Melee Damage : 10 (10 + 0 + 0)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 2)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 12 (8 + 4)
Expert Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Javelins
Expert Throwers
Advanced Anti Cavalry Specialist
Armour Grade 1
Grand Master Marksman III
Grand Master III Anti Infantry Specialist
------------------------------------------
Auxiliary Archers I
(Archers)
Men: 48/48
Level: 26
Exp: 83870 (Next Level at 84579)
Losses: 0
To Heal: 0 Fame
Auxiliary Archers I
(Archers)
Total Kills: 1792
Highest Kills: 95
Worst Casualties: 10
Best Experience: 3671
Squad Health : 50 (25 + 25 + 0)
Morale : 288 (225 + 63 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 0)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 67)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 50)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -4000)
Ammo : 25 (15 + 10)
Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Arrows
Stronger Bows
Advanced Anti Cavalry Specialist
Disciplined Formations
Grand Master Marksman III
Odysseus' Bow
Grand Master II Anti Infantry Specialist
------------------------------------------
Auxiliary Archers II
(Archers)
Men: 48/48
Level: 25
Exp: 76709 (Next Level at 78819)
Losses: 0
To Heal: 0 Fame
Auxiliary Archers II
(Archers)
Total Kills: 1536
Highest Kills: 90
Worst Casualties: 27
Best Experience: 3430
Squad Health : 49 (25 + 24 + 0)
Morale : 285 (225 + 60 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 0)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 50)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -4000)
Ammo : 25 (15 + 10)
Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Arrows
Stronger Bows
Advanced Anti Cavalry Specialist
Disciplined Formations
Grand Master Marksman II
Grand Master II Anti Infantry Specialist
------------------------------------------
Auxiliary Cavalry I
(Heavy Cavalry)
Men: 24/24
Level: 24
Exp: 70315 (Next Level at 73059)
Losses: 0
To Heal: 0 Fame
Auxiliary Cavalry I
(Heavy Cavalry)
Total Kills: 1815
Highest Kills: 95
Worst Casualties: 20
Best Experience: 3107
Squad Health : 53 (30 + 23 + 30)
Morale : 333 (275 + 58 + 25)
Agility : 30 (30 + 0 + -10)
Melee Armour : 12 (12 + 0 + 56)
Melee Damage : 18 (18 + 0 + 20)
Melee Attack : 12 (12 + 0 + 14)
Melee Concuss : 3 (3 + 0 + 39)
Ranged Armour : 4 (4 + 0 + 12)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 70 (40 + 30)
Trample Avoid : 100 (100 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 0 (0 + 0)
Master Endurance
Master Armour Penetration
Frenzy
Expert Drill
Master Trample
Anti Infantry Specialist
Weapons Grade 3
Helmet Grade 3
Grand Master Swordsman II
Dacian Falx
Sarmatian Cavalry Armour
Armour Grade 7
------------------------------------------
Auxiliary Cavalry II
(Heavy Cavalry)
Men: 24/24
Level: 23
Exp: 67191 (Next Level at 67299)
Losses: 0
To Heal: 0 Fame
Auxiliary Cavalry II
(Heavy Cavalry)
Total Kills: 1687
Highest Kills: 97
Worst Casualties: 19
Best Experience: 4224
Squad Health : 52 (30 + 22 + 30)
Morale : 330 (275 + 55 + 25)
Agility : 30 (30 + 0 + -10)
Melee Armour : 12 (12 + 0 + 56)
Melee Damage : 18 (18 + 0 + 20)
Melee Attack : 12 (12 + 0 + 14)
Melee Concuss : 3 (3 + 0 + 39)
Ranged Armour : 4 (4 + 0 + 12)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 70 (40 + 30)
Trample Avoid : 100 (100 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 0 (0 + 0)
Master Endurance
Master Armour Penetration
Frenzy
Expert Drill
Master Trample
Weapons Grade 3
Helmet Grade 3
Grand Master Swordsman II
Dacian Falx
Sarmatian Cavalry Armour
Armour Grade 7
Code: Select all
Arena Army Report
Army Name: Romans
Side: Romans
Squads:10
Denari: 65
Fame: 1142470
------------------------------------------
Legate I
(Leader)
Men: 1/1
Level: 58
Exp: 24795 (Next Level at 25090)
Losses: 0
To Heal: 0 Fame
Legate I
(Leader)
Total Kills: 162
Highest Kills: 11
Worst Casualties: 1
Best Experience: 200
Squad Health : 112 (50 + 62 + 35)
Morale : 328 (250 + 78 + 75)
Agility : 35 (35 + 0 + 40)
Melee Armour : 17 (17 + 0 + 5)
Melee Damage : 27 (27 + 0 + 5)
Melee Attack : 40 (40 + 0 + 26)
Melee Concuss : 1 (1 + 0 + 19)
Ranged Armour : 25 (25 + 0 + -5)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 70 (70 + 0)
Trample Avoid : 100 (100 + 0)
Order Cost : 2000 (2000 + 0 + 0)
Ammo : 0 (0 + 0)
Master Block
Master Dodge
Master Parry
Master Endurance
Master Armour Penetration
Frenzy
Honour Guard
Master Quick Thinker
Master Strategist
Master Leadership
Anti Cavalry Specialist
Anti Infantry Specialist
Grand Master Swordsman III
Grand Master III Protection from Infantry
Grand Master III Protection from Cavalry
------------------------------------------
Auxilia I
(Light Infantry)
Men: 48/48
Level: 26
Exp: 83685 (Next Level at 84579)
Losses: 0
To Heal: 0 Fame
Auxilia I
(Light Infantry)
Total Kills: 3107
Highest Kills: 124
Worst Casualties: 25
Best Experience: 3461
Squad Health : 50 (25 + 25 + 30)
Morale : 313 (250 + 63 + 100)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 31)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 15)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Stand Firm
Advanced Anti Cavalry Specialist
Advanced Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Grand Master Swordsman II
Ajax's Banner
Dacian Falx
Armour Grade 6
------------------------------------------
Auxilia II
(Light Infantry)
Men: 48/48
Level: 26
Exp: 82109 (Next Level at 84579)
Losses: 0
To Heal: 0 Fame
Auxilia II
(Light Infantry)
Total Kills: 2578
Highest Kills: 125
Worst Casualties: 24
Best Experience: 3931
Squad Health : 50 (25 + 25 + 30)
Morale : 313 (250 + 63 + 100)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 31)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 15)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Stand Firm
Advanced Anti Cavalry Specialist
Advanced Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Grand Master Swordsman II
Ajax's Banner
Dacian Falx
Armour Grade 6
------------------------------------------
Auxilia III
(Light Infantry)
Men: 48/48
Level: 25
Exp: 73718 (Next Level at 78819)
Losses: 0
To Heal: 0 Fame
Auxilia III
(Light Infantry)
Total Kills: 1839
Highest Kills: 110
Worst Casualties: 33
Best Experience: 4150
Squad Health : 49 (25 + 24 + 30)
Morale : 310 (250 + 60 + 100)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 31)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 15)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Stand Firm
Anti Cavalry Specialist
Advanced Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Grand Master Swordsman II
Ajax's Banner
Dacian Falx
Armour Grade 6
------------------------------------------
Auxilia IV
(Light Infantry)
Men: 48/48
Level: 24
Exp: 71756 (Next Level at 73059)
Losses: 0
To Heal: 0 Fame
Auxilia IV
(Light Infantry)
Total Kills: 1737
Highest Kills: 86
Worst Casualties: 26
Best Experience: 4000
Squad Health : 48 (25 + 23 + 30)
Morale : 308 (250 + 58 + 100)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 31)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 5)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 15)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Stand Firm
Anti Cavalry Specialist
Advanced Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Grand Master Swordsman I
Ajax's Banner
Dacian Falx
Armour Grade 6
------------------------------------------
Velites I
(Skirmishers)
Men: 36/36
Level: 30
Exp: 68524 (Next Level at 71694)
Losses: 0
To Heal: 0 Fame
Velites I
(Skirmishers)
Total Kills: 1256
Highest Kills: 73
Worst Casualties: 25
Best Experience: 3542
Squad Health : 54 (25 + 29 + 30)
Morale : 323 (250 + 73 + -50)
Agility : 30 (30 + 0 + 0)
Melee Armour : 4 (4 + 0 + 6)
Melee Damage : 10 (10 + 0 + 0)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 3)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -4000)
Ammo : 12 (8 + 4)
Master Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Javelins
Expert Throwers
Advanced Anti Cavalry Specialist
Anti Elephant Specialist
Armour Grade 1
Helmet Grade 1
Grand Master Marksman III
Grand Master I Anti Infantry Specialist
------------------------------------------
Velites II
(Skirmishers)
Men: 36/36
Level: 30
Exp: 70557 (Next Level at 71694)
Losses: 0
To Heal: 0 Fame
Velites II
(Skirmishers)
Total Kills: 1378
Highest Kills: 63
Worst Casualties: 20
Best Experience: 2190
Squad Health : 54 (25 + 29 + 30)
Morale : 323 (250 + 73 + -50)
Agility : 30 (30 + 0 + 0)
Melee Armour : 4 (4 + 0 + 6)
Melee Damage : 10 (10 + 0 + 0)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 3)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -4000)
Ammo : 12 (8 + 4)
Master Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Javelins
Expert Throwers
Advanced Anti Cavalry Specialist
Anti Elephant Specialist
Armour Grade 1
Helmet Grade 1
Grand Master Marksman III
Grand Master I Anti Infantry Specialist
------------------------------------------
Auxiliary Archers I
(Archers)
Men: 48/48
Level: 27
Exp: 89478 (Next Level at 90339)
Losses: 0
To Heal: 0 Fame
Auxiliary Archers I
(Archers)
Total Kills: 2073
Highest Kills: 100
Worst Casualties: 7
Best Experience: 3390
Squad Health : 51 (25 + 26 + 20)
Morale : 290 (225 + 65 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 0)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 67)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 50)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -4000)
Ammo : 25 (15 + 10)
Expert Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Arrows
Stronger Bows
Advanced Anti Cavalry Specialist
Master Anti Infantry Specialist
Disciplined Formations
Grand Master Marksman III
Odysseus' Bow
------------------------------------------
Auxiliary Archers II
(Archers)
Men: 48/48
Level: 27
Exp: 88442 (Next Level at 90339)
Losses: 0
To Heal: 0 Fame
Auxiliary Archers II
(Archers)
Total Kills: 1952
Highest Kills: 96
Worst Casualties: 4
Best Experience: 3394
Squad Health : 51 (25 + 26 + 20)
Morale : 290 (225 + 65 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 0)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 67)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 50)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -4000)
Ammo : 25 (15 + 10)
Expert Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Arrows
Stronger Bows
Advanced Anti Cavalry Specialist
Master Anti Infantry Specialist
Disciplined Formations
Grand Master Marksman III
Odysseus' Bow
------------------------------------------
Auxiliary Cavalry I
(Heavy Cavalry)
Men: 24/24
Level: 27
Exp: 85890 (Next Level at 90339)
Losses: 0
To Heal: 0 Fame
Auxiliary Cavalry I
(Heavy Cavalry)
Total Kills: 2349
Highest Kills: 110
Worst Casualties: 15
Best Experience: 4028
Squad Health : 56 (30 + 26 + 40)
Morale : 340 (275 + 65 + 125)
Agility : 30 (30 + 0 + 10)
Melee Armour : 12 (12 + 0 + 71)
Melee Damage : 18 (18 + 0 + 20)
Melee Attack : 12 (12 + 0 + 26)
Melee Concuss : 3 (3 + 0 + 39)
Ranged Armour : 4 (4 + 0 + 16)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 80 (40 + 40)
Trample Avoid : 100 (100 + 0)
Order Cost : 6000 (6000 + 0 + -4000)
Ammo : 0 (0 + 0)
Master Endurance
Master Armour Penetration
Frenzy
Master Drill
Master Trample
Anti Cavalry Specialist
Anti Infantry Specialist
Weapons Grade 3
Helmet Grade 3
Grand Master Swordsman III
Ajax's Banner
Dacian Falx
Sarmatian Cavalry Armour
Teutonic Horses
Achilles' Armour
Armour Grade 8
Yes, I also do this sometimes. Elephants are pretty solid for a pin cushion duty in limited casualties battles.pgeerkens wrote:In a few later scenarios, where I need a third heavy, I rent a Legionary or Trarii as a heavy-duty pin-cushion/cannon-fodder.
I love to play with light units, as the healing is cheap and if used correctly, they got quite some punch. Fact is that if they crumble, they open the hole in formation and that hurts.pgeerkens wrote:My goal in all scenarios is to win without any (permanent) unit breaking morale and running. I sometimes miss on one or two scenarios over the full 68 scenario campaign, but I can now usually win even Pydna, Magnesia, Vadimo Lake and Zama meeting this criteria.
True. I always purchase at least temporal unit, even if it should be mere Scouts. Each and every horseshoe counts...pgeerkens wrote:Men in Black seems to require a cavalry unit.
I went through Men in Black with quite some casualties. My early build was Auxilia, Auxilia, Auxiliary Cavalry, as I dislike having just one infantry; two Auxilias may support each other. (Not that Auxilia and Aux Cav can't do the same...)pgeerkens wrote:As to why I buy an Auxiliary Cavalry so soon - because of Men in Black. My standard is now to have 41,000 Prestige after nine scenarios, but I have not yet found a way to beat Men In Black without casualties. My best so far is to lose only 70, for 46,930 after 10 scenarios. I believe that the best way to beat Men in Black without any losses is with a strong cavalry.
Code: Select all
Arena Army Report
Army Name: Romans
Side: Romans
Squads:10
Denari: 1200
Fame: 1138370
------------------------------------------
Legate I
(Leader)
Men: 1/1
Level: 56
Exp: 23897 (Next Level at 24016)
Losses: 0
To Heal: 0 Fame
Legate I
(Leader)
Total Kills: 144
Highest Kills: 10
Worst Casualties: 1
Best Experience: 129
Squad Health : 112 (50 + 62 + 35)
Morale : 328 (250 + 78 + 75)
Agility : 35 (35 + 0 + 10)
Melee Armour : 17 (17 + 0 + 5)
Melee Damage : 27 (27 + 0 + 5)
Melee Attack : 40 (40 + 0 + 26)
Melee Concuss : 1 (1 + 0 + 19)
Ranged Armour : 25 (25 + 0 + -5)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 70 (70 + 0)
Trample Avoid : 100 (100 + 0)
Order Cost : 2000 (2000 + 0 + 0)
Ammo : 0 (0 + 0)
Master Block
Advanced Dodge
Master Endurance
Master Armour Penetration
Frenzy
Honour Guard
Master Quick Thinker
Master Strategist
Master Leadership
Expert Anti Cavalry Specialist
Expert Anti Infantry Specialist
Grand Master Swordsman III
Grand Master III Protection from Infantry
Grand Master III Protection from Cavalry
------------------------------------------
Auxilia I
(Light Infantry)
Men: 48/48
Level: 30
Exp: 103257 (Next Level at 107619)
Losses: 0
To Heal: 0 Fame
Auxilia I
(Light Infantry)
Total Kills: 3718
Highest Kills: 144
Worst Casualties: 45
Best Experience: 7012
Squad Health : 54 (25 + 29 + 30)
Morale : 323 (250 + 73 + 25)
Agility : 20 (20 + 0 + 25)
Melee Armour : 9 (9 + 0 + 51)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 20)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 21)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Anti Cavalry Specialist
Master Anti Infantry Specialist
Protection from Cavalry
Master Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Standard Grade 1
Grand Master Swordsman III
Dacian Falx
Achilles' Armour
Armour Grade 8
------------------------------------------
Auxilia II
(Light Infantry)
Men: 48/48
Level: 29
Exp: 97128 (Next Level at 101859)
Losses: 0
To Heal: 0 Fame
Auxilia II
(Light Infantry)
Total Kills: 3027
Highest Kills: 158
Worst Casualties: 43
Best Experience: 7900
Squad Health : 53 (25 + 28 + 30)
Morale : 320 (250 + 70 + 25)
Agility : 20 (20 + 0 + 25)
Melee Armour : 9 (9 + 0 + 51)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 20)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 21)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)
Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Anti Cavalry Specialist
Master Anti Infantry Specialist
Protection from Cavalry
Expert Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Standard Grade 1
Grand Master Swordsman III
Dacian Falx
Achilles' Armour
Armour Grade 8
------------------------------------------
Auxiliary Cavalry I
(Heavy Cavalry)
Men: 24/24
Level: 26
Exp: 81324 (Next Level at 84579)
Losses: 0
To Heal: 0 Fame
Auxiliary Cavalry I
(Heavy Cavalry)
Total Kills: 3090
Highest Kills: 151
Worst Casualties: 19
Best Experience: 4070
Squad Health : 55 (30 + 25 + 30)
Morale : 338 (275 + 63 + 50)
Agility : 30 (30 + 0 + 0)
Melee Armour : 12 (12 + 0 + 38)
Melee Damage : 18 (18 + 0 + 20)
Melee Attack : 12 (12 + 0 + 16)
Melee Concuss : 3 (3 + 0 + 39)
Ranged Armour : 4 (4 + 0 + 4)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 80 (40 + 40)
Trample Avoid : 100 (100 + 0)
Order Cost : 6000 (6000 + 0 + -4000)
Ammo : 0 (0 + 0)
Expert Endurance
Master Armour Penetration
Frenzy
Master Drill
Master Trample
Anti Cavalry Specialist
Anti Infantry Specialist
Weapons Grade 3
Armour Grade 3
Helmet Grade 3
Standard Grade 1
Grand Master Swordsman III
Dacian Falx
Sarmatian Cavalry Armour
Teutonic Horses
------------------------------------------
Auxiliary Archers I
(Archers)
Men: 48/48
Level: 27
Exp: 85914 (Next Level at 90339)
Losses: 0
To Heal: 0 Fame
Auxiliary Archers I
(Archers)
Total Kills: 2119
Highest Kills: 113
Worst Casualties: 21
Best Experience: 3383
Squad Health : 51 (25 + 26 + 30)
Morale : 290 (225 + 65 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 0)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 67)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 50)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -3000)
Ammo : 25 (15 + 10)
Master Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Arrows
Stronger Bows
Advanced Protection from Cavalry
Master Protection from Infantry
Disciplined Formations
Grand Master Marksman III
Odysseus' Bow
------------------------------------------
Auxiliary Archers II
(Archers)
Men: 48/48
Level: 28
Exp: 91028 (Next Level at 96099)
Losses: 0
To Heal: 0 Fame
Auxiliary Archers II
(Archers)
Total Kills: 2117
Highest Kills: 91
Worst Casualties: 12
Best Experience: 3250
Squad Health : 52 (25 + 27 + 30)
Morale : 293 (225 + 68 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 5)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 67)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 50)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -3000)
Ammo : 25 (15 + 10)
Master Endurance
Missile Protection
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Arrows
Stronger Bows
Advanced Protection from Cavalry
Master Protection from Infantry
Disciplined Formations
Grand Master Marksman III
Odysseus' Bow
------------------------------------------
Velites I
(Skirmishers)
Men: 36/36
Level: 30
Exp: 70704 (Next Level at 71694)
Losses: 0
To Heal: 0 Fame
Velites I
(Skirmishers)
Total Kills: 1246
Highest Kills: 71
Worst Casualties: 23
Best Experience: 3550
Squad Health : 54 (25 + 29 + 30)
Morale : 323 (250 + 73 + -50)
Agility : 30 (30 + 0 + 5)
Melee Armour : 4 (4 + 0 + 22)
Melee Damage : 10 (10 + 0 + 5)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 11)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 12 (8 + 4)
Master Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Javelins
Expert Throwers
Anti Cavalry Specialist
Anti Infantry Specialist
Advanced Protection from Cavalry
Weapons Grade 1
Boots Grade 1
Helmet Grade 1
Armour Grade 5
Grand Master Marksman III
Grand Master I Protection from Infantry
------------------------------------------
Velites II
(Skirmishers)
Men: 36/36
Level: 28
Exp: 63859 (Next Level at 64020)
Losses: 0
To Heal: 0 Fame
Velites II
(Skirmishers)
Total Kills: 1038
Highest Kills: 47
Worst Casualties: 18
Best Experience: 2094
Squad Health : 52 (25 + 27 + 30)
Morale : 318 (250 + 68 + -50)
Agility : 30 (30 + 0 + 5)
Melee Armour : 4 (4 + 0 + 22)
Melee Damage : 10 (10 + 0 + 5)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 11)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 12 (8 + 4)
Master Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Javelins
Expert Throwers
Anti Cavalry Specialist
Anti Infantry Specialist
Protection from Cavalry
Master Protection from Infantry
Weapons Grade 1
Boots Grade 1
Helmet Grade 1
Armour Grade 5
Grand Master Marksman III
------------------------------------------
Legionary I
(Heavy Infantry)
Men: 48/48
Level: 20
Exp: 57578 (Next Level at 60022)
Losses: 0
To Heal: 0 Fame
Legionary I
(Heavy Infantry)
Total Kills: 1161
Highest Kills: 100
Worst Casualties: 28
Best Experience: 3900
Squad Health : 44 (25 + 19 + 10)
Morale : 298 (250 + 48 + 25)
Agility : 10 (10 + 0 + 15)
Melee Armour : 14 (14 + 0 + 22)
Melee Damage : 24 (24 + 0 + 15)
Melee Attack : 12 (12 + 0 + -4)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 7 (7 + 0 + 9)
Ranged Damage : 10 (10 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 10)
Ranged Concuss : 10 (10 + 0 + 0)
Critical Shot : 50 (50 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + 0)
Ammo : 2 (1 + 1)
Advanced Block
Advanced Endurance
Advanced Swordsman
Master Armour Penetration
Extra Pilum
Expert Throwers
Master Anti Infantry Specialist
Master Protection from Infantry
Weapons Grade 3
Armour Grade 3
Boots Grade 3
Helmet Grade 3
Standard Grade 1
Dacian Falx
------------------------------------------
Triarii I
(Heavy Infantry)
Men: 48/48
Level: 19
Exp: 49607 (Next Level at 56069)
Losses: 0
To Heal: 0 Fame
Triarii I
(Heavy Infantry)
Total Kills: 822
Highest Kills: 64
Worst Casualties: 35
Best Experience: 2577
Squad Health : 43 (25 + 18 + 5)
Morale : 345 (300 + 45 + 25)
Agility : 10 (10 + 0 + 15)
Melee Armour : 17 (17 + 0 + 20)
Melee Damage : 23 (23 + 0 + 35)
Melee Attack : 10 (10 + 0 + -2)
Melee Concuss : 1 (1 + 0 + 2)
Ranged Armour : 7 (7 + 0 + 9)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 90 (50 + 40)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 0 (0 + 0)
Block
Endurance
Swordsman
Armour Penetration
Drill
Master Stand Firm
Expert Anti Cavalry Specialist
Anti Infantry Specialist
Weapons Grade 3
Armour Grade 3
Boots Grade 3
Helmet Grade 3
Standard Grade 1
Sarissa
Grand Master I Protection from Cavalry
Depends. I'm not going to use fifteen Archers or something like that, but even though I'm trying my best with the heavy infantry, I'm not getting results. So something seems to be wrong with me, an it looks like there are too few javelinmen ot support the foot soldiers.pgeerkens wrote:I think the difference is that you want to watch your archers launch flaming arrows to the skies, and I want to set a new personal best of 1,148,070. No keeper unit broke and ran form the field; ever; through all 68 scenarios.
Hello there, long time no see!
Oooh, snap! Rediscovered it a few weeks ago and have been playing far too much. Have just – just – completed my ninth 'serious', spreadsheeted game.
Snap again! In early games this time around I tried one, sometimes two, Praetorians, but quickly decided they were too expensive to purchase/heal. In these last nine games I've followed exactly the same composition: 3x auxilia, 4x auxiliary archers, 1x auxiliary cavalry. Started with the three auxilia as the first three purchases. Toyed with 2x aux followed by the first archers for a few games, but have reverted to starting with the three auxilia. The cavalry is always the final purchase. No throw-away pin cushions used.
Hello moj, nice to see another veteran.
I always start with Aux Cav either right during the fourth scenario (when I got exactly 500 denarii) or during Aequi Raiders (preferably), as the 600 gold allows me to buy three pin cushion units: two Peasants that eat the javelins, and a Militia that eats the opposing light cavalry.moj wrote: ↑Wed Dec 22, 2021 7:26 pm Snap again! In early games this time around I tried one, sometimes two, Praetorians, but quickly decided they were too expensive to purchase/heal. In these last nine games I've followed exactly the same composition: 3x auxilia, 4x auxiliary archers, 1x auxiliary cavalry. Started with the three auxilia as the first three purchases. Toyed with 2x aux followed by the first archers for a few games, but have reverted to starting with the three auxilia. The cavalry is always the final purchase. No throw-away pin cushions used.
I think that you could have used at least one other unit, namely archers, although I understand that you didn't want to delay the Aux Cav anymore. Nine units seems a bit too few. The additional archers would definitely help, I'd be afraid to go into any bigger and/or time-limit battle with so few units. Otoh, your core is really elegant, and the result is quite high one. (In fact I never really broke the 1 142k threshold until the last week.)
Yeah, elephants can be annoying. It was I believe posum or pg who adviced us to use a pair of Velites with basic/adv anti-Ele as a solid counter. It should work, but I so much dislike the Velites that I never used them. I think that it's not unreasonable to give a basic anti-Ele to one or two auxilia, there are quite some battles against elephants, so it's not a totally wasted skill. Idk, I never tried that either, and I always brute force my way with a horde of archers and three costly pin cushions, preferably Legs or at least Principes.moj wrote: ↑Wed Dec 22, 2021 7:26 pmAt Asculum and Magnesia my aux got 'unlucky' with elephants, which is always a possibility. And I'm still far too aggressive in survival battles; I'm sure that the experience gains of actually winning those battles rather than meeting the victory conditions aren't worth the healing hit. I think 1,145k is possible with this army; but it would take a healthy dose of luck.
My issue is that I dislike starting with Auxilia, although by MIB they'd be surely quite high in level. Reason for this is that Aux Cav is such a useful unit in the second minicampaign. (And I also have an "Aux Cav must be first unit" OCD.) I tried to start with double or triple Auxilia, and it didn't really work for me, not only during MIB, but also in scenarios leading to it. I had high losses, the battles were clumsy, but it's absolutely possible that the problem was between the chair and the screen.
Nice! I must do the same, it's such a different game once you'll stop the pin cushion cheating!