New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
-
PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2557
- Joined: Tue Jul 10, 2018 1:18 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
This one is a good translator: https://www.deepl.com/de/translator
Comprehensive Battlefield Europe AAR:
https://forum.slitherine.com/viewtopic.php?t=86481
https://forum.slitherine.com/viewtopic.php?t=86481
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Tack igen för detta superba arbete!
Har jobbat i månader med 3 nya stora scenarios Normandie, Market-Garden och Karelska Näset till det underbara PAK mod, tack så mycket för det!
Önskar God Jul och Gott Nytt År!
Ps varken engelska eller tyska är mitt modersmål heller och därför har jag börjat tröttnat lite på att försöka göra nåt efter diskussionen om modersmål.....
Hälsningar Mats
Har jobbat i månader med 3 nya stora scenarios Normandie, Market-Garden och Karelska Näset till det underbara PAK mod, tack så mycket för det!
Önskar God Jul och Gott Nytt År!
Ps varken engelska eller tyska är mitt modersmål heller och därför har jag börjat tröttnat lite på att försöka göra nåt efter diskussionen om modersmål.....
Hälsningar Mats
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Och så har jag gjort ett nytt scenario med Norge 1940 samt Ardenneroffensiven 1944 (men mycket jobb kvar på denna)
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Hi,
AK Rebel wrote:
1. Can I chose NOT to attack USSR ? Maybe I would like to invade only UK.
2. In the future releases could you add saved games allowing the player to start at specific events like France 1940, Barbarossa 1941, Stalingrad 1942, Kursk 1943, Berlin 1945 (like Mc Guba did in his mod) ?
3. Will the player be allowed to play on the Allied / USSR side ?
The invasion of Poland was a nice campaign start (using the Soviet troops is nice too).
I was astonished by the high nr of British bombers in German sky in 1940 (attacking the ships & submarines was normal but ground units in cities in 1940 with such a scale, was strange because not reflecting history).
It took a lot of time after I played to let AI play --> I play this scenario while watching TV since pauses are so long (AI processing time).
But besides this, it was a good gameplay experience.
AK Rebel wrote:
I finished the invasion of Poland.We are currently developing a map of Europe which, in addition to the existing campaign, will show as many operations as possible in the period from 1939 to 1945 on one map.
The new map "Europe at War" will be published for the first time in the upcoming update.
The map has a size of (width: 306 hex * height: 350 hex) and can be selected via the "Scenario" tab in the mission selection (scroll all the way down) under "External Scenario Maps". -> See screenshots.
We are still in the BETA phase on this card, which was developed by ajs81 and AKRebel.
We ask for constructive feedback on the landscape, game balance or other abnormalities as well as suggestions for improvement.
We will try to consider and implement as many requests or suggestions as possible.
Please continue to be patient with the further development of the mod and the map that is now also made available.
1. Can I chose NOT to attack USSR ? Maybe I would like to invade only UK.
2. In the future releases could you add saved games allowing the player to start at specific events like France 1940, Barbarossa 1941, Stalingrad 1942, Kursk 1943, Berlin 1945 (like Mc Guba did in his mod) ?
3. Will the player be allowed to play on the Allied / USSR side ?
The invasion of Poland was a nice campaign start (using the Soviet troops is nice too).
I was astonished by the high nr of British bombers in German sky in 1940 (attacking the ships & submarines was normal but ground units in cities in 1940 with such a scale, was strange because not reflecting history).
It took a lot of time after I played to let AI play --> I play this scenario while watching TV since pauses are so long (AI processing time).
But besides this, it was a good gameplay experience.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Hi RobertCL,RobertCL wrote: ↑Thu Dec 23, 2021 3:13 pm Hi,
AK Rebel wrote:
I finished the invasion of Poland.We are currently developing a map of Europe which, in addition to the existing campaign, will show as many operations as possible in the period from 1939 to 1945 on one map.
The new map "Europe at War" will be published for the first time in the upcoming update.
The map has a size of (width: 306 hex * height: 350 hex) and can be selected via the "Scenario" tab in the mission selection (scroll all the way down) under "External Scenario Maps". -> See screenshots.
We are still in the BETA phase on this card, which was developed by ajs81 and AKRebel.
We ask for constructive feedback on the landscape, game balance or other abnormalities as well as suggestions for improvement.
We will try to consider and implement as many requests or suggestions as possible.
Please continue to be patient with the further development of the mod and the map that is now also made available.
1. Can I chose NOT to attack USSR ? Maybe I would like to invade only UK.
2. In the future releases could you add saved games allowing the player to start at specific events like France 1940, Barbarossa 1941, Stalingrad 1942, Kursk 1943, Berlin 1945 (like Mc Guba did in his mod) ?
3. Will the player be allowed to play on the Allied / USSR side ?
The invasion of Poland was a nice campaign start (using the Soviet troops is nice too).
I was astonished by the high nr of British bombers in German sky in 1940 (attacking the ships & submarines was normal but ground units in cities in 1940 with such a scale, was strange because not reflecting history).
It took a lot of time after I played to let AI play --> I play this scenario while watching TV since pauses are so long (AI processing time).
But besides this, it was a good gameplay experience.
Ad1. The scenario is linear, it reflects what was, that is, each major operation starts at a certain time. The attack on Poland will take place on September 1, 39, and the attack on Norway and Denmark on April 9, 40.
Ad2. We didn't think about cutting the script to 40 \ 41 \ 42 (I don't even know how to do it anyway ?!)
Ad3. As we know from history, from 23/08/39 the Soviet Union was in alliance with the Third Reich, so until 22 June 41 all its aggressive actions, e.g. against Poland or Finland, mean that they are Axis forces. Panzer Corps itself does not offer a "third option". Besides, even the Allies wanted to send troops to Finland in the winter of 1940 and they had plans to bomb the oil fields in Baku. So I have decided that by June 41' it will be rationally referred Red Army for the Axis. After June 22, 41 will be in the allied alliance.
Ad4. About RAF squadrons, all as of 01/09/2039 were where they were and had the equipment. What AI is doing is hard to predict, it can be changed, but I didn't think about it.
I'm glad you had a nice time playing this scenario. Keep in mind that this is a beta that doesn't even have specific goals to win.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
HI,
I played "Battle of Britain" and "Sealion 40" as standalone scenarios.
Congrats!!!
In order to destroy radar stations, the trick is to use the recon aircrafts as bombers, this way a station can be bombed two times by recon planes and then by a Stuka or a Me 110.
I also play at easiest difficulty settings because at leutnant level it is quite hard with latest PaK mod (most of British planes have a value of 15 instead of 10).
As an experiment, I also copy-pasted all scenarios of the original Panzer General campaign converted to Panzer Corps in my games/panzer corps/scenarios.
I did not want to lose the campaign of Pak Mod, I just wanted to play standalone scenarios of original Panzer General using PaK Mod.
It was an interesting experience to play Sealion Plus (with Italian Navy), Berlin, Washington.
There are odd things (all Berlin scenarios have only 8 turns), just two German units were stuck in the sea (Sealion Plus), but all in all, any scenario is playable.
This being said, I prefer playing the scenarios designed for your e-file in order to avoid surprises (even if I prefer smaller maps and less units to move).
Playing the Grand Campaign (DLC) with your e-file is a marvellous experience.
Note that your e-file works well with latest Soviet campaign of Nikivdd.
Hi Ajs81,
Happy New Year!
I played "Battle of Britain" and "Sealion 40" as standalone scenarios.
Congrats!!!
In order to destroy radar stations, the trick is to use the recon aircrafts as bombers, this way a station can be bombed two times by recon planes and then by a Stuka or a Me 110.
I also play at easiest difficulty settings because at leutnant level it is quite hard with latest PaK mod (most of British planes have a value of 15 instead of 10).
As an experiment, I also copy-pasted all scenarios of the original Panzer General campaign converted to Panzer Corps in my games/panzer corps/scenarios.
I did not want to lose the campaign of Pak Mod, I just wanted to play standalone scenarios of original Panzer General using PaK Mod.
It was an interesting experience to play Sealion Plus (with Italian Navy), Berlin, Washington.
There are odd things (all Berlin scenarios have only 8 turns), just two German units were stuck in the sea (Sealion Plus), but all in all, any scenario is playable.
This being said, I prefer playing the scenarios designed for your e-file in order to avoid surprises (even if I prefer smaller maps and less units to move).
Playing the Grand Campaign (DLC) with your e-file is a marvellous experience.
Note that your e-file works well with latest Soviet campaign of Nikivdd.
Hi Ajs81,
Mc Guba in his mod creates saved games (so the player starts the game when he wants with predefined starting positions). There is no script to alter. Indeed, creating such saved game is a lot of work. I understood your map is an experiment. It works well!Ad2. We didn't think about cutting the script to 40 \ 41 \ 42 (I don't even know how to do it anyway ?!)
In Mc Guba's mod, if the player (playing Germany) does not attack Soviet Union (does not capture any hex owned by Soviets) then AI (Soviet side) does not "fully attack" the human player (war is "limited" by air war and ground skirmishes). So in June 1941 if Germany does not cross the Soviet border, the human player is only at war against UK (victory is either capturing all Soviet V Hexes or British V Hexes, the player has the choice, he can also attack on both sides at the same time...). But this is also true in Mc Guba's mod : in June 1941, Soviet Union becomes to "Allied" side.Ad3. As we know from history, from 23/08/39 the Soviet Union was in alliance with the Third Reich, so until 22 June 41 all its aggressive actions, e.g. against Poland or Finland, mean that they are Axis forces. Panzer Corps itself does not offer a "third option". Besides, even the Allies wanted to send troops to Finland in the winter of 1940 and they had plans to bomb the oil fields in Baku. So I have decided that by June 41' it will be rationally referred Red Army for the Axis. After June 22, 41 will be in the allied alliance.
Happy New Year!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Yes, the PAK mod base is good for many additional mods )
https://zen.yandex.ru/anubysvideo?lang=ru
Yes confused tank Behemoth))

https://en.topwar.ru/9942-sverhtyazhely ... -sssr.html
It is better to remove it since it never existed unlike the T-100)
https://masterok.livejournal.com/2420373.html
https://zen.yandex.ru/anubysvideo?lang=ru
Yes confused tank Behemoth))

https://en.topwar.ru/9942-sverhtyazhely ... -sssr.html
It is better to remove it since it never existed unlike the T-100)
https://masterok.livejournal.com/2420373.html
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
I haven't thought about the AI settings in this scenario yet. As we said, this is only a Beta version. Is there a balance, are there good messages, no typos, are there bridges, etc.RobertCL wrote: ↑Sun Jan 02, 2022 12:39 amIn Mc Guba's mod, if the player (playing Germany) does not attack Soviet Union (does not capture any hex owned by Soviets) then AI (Soviet side) does not "fully attack" the human player (war is "limited" by air war and ground skirmishes). So in June 1941 if Germany does not cross the Soviet border, the human player is only at war against UK (victory is either capturing all Soviet V Hexes or British V Hexes, the player has the choice, he can also attack on both sides at the same time...). But this is also true in Mc Guba's mod : in June 1941, Soviet Union becomes to "Allied" side.Ad3. As we know from history, from 23/08/39 the Soviet Union was in alliance with the Third Reich, so until 22 June 41 all its aggressive actions, e.g. against Poland or Finland, mean that they are Axis forces. Panzer Corps itself does not offer a "third option". Besides, even the Allies wanted to send troops to Finland in the winter of 1940 and they had plans to bomb the oil fields in Baku. So I have decided that by June 41' it will be rationally referred Red Army for the Axis. After June 22, 41 will be in the allied alliance.
Happy New Year!
As for the Soviet Union, as I wrote. Until June 41 it is controlled as the Axis, after June 22 it is among the Allies.
Happy New Year!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
Will there be named planes ) ?

https://zen.yandex.ru/media/kult_lichno ... 7bdc096f6c?&
Messerschmitts vs. Messerschmitts
https://zen.yandex.ru/media/warspot/mes ... 308acf53e7

https://zen.yandex.ru/media/id/5cce9b6a ... 1b207d47ee

https://zen.yandex.ru/media/cyrilsh/sam ... 028805e382?&
https://zen.yandex.ru/media/kult_lichno ... 7bdc096f6c?&
Messerschmitts vs. Messerschmitts
https://zen.yandex.ru/media/warspot/mes ... 308acf53e7
https://zen.yandex.ru/media/id/5cce9b6a ... 1b207d47ee
https://zen.yandex.ru/media/cyrilsh/sam ... 028805e382?&
-
PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2557
- Joined: Tue Jul 10, 2018 1:18 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
How about the Spanish Civil War? 
Any plans for this? It could serve as a training scenario...

Any plans for this? It could serve as a training scenario...
Comprehensive Battlefield Europe AAR:
https://forum.slitherine.com/viewtopic.php?t=86481
https://forum.slitherine.com/viewtopic.php?t=86481
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
PeteMitchell wrote: ↑Sat Jan 08, 2022 3:57 pm How about the Spanish Civil War?
Any plans for this? It could serve as a training scenario...![]()
![]()
Excellent !
-
terminator
- Field Marshal - Gustav

- Posts: 6132
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
I think this Mod is the game with the most different aircraft models I know

-
terminator
- Field Marshal - Gustav

- Posts: 6132
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
We could draw inspiration from the PzC2 DLC Spanish Civil WarPeteMitchell wrote: ↑Sat Jan 08, 2022 3:57 pm How about the Spanish Civil War?
Any plans for this? It could serve as a training scenario...![]()
![]()
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
PeteMitchell wrote: ↑Sat Jan 08, 2022 3:57 pm How about the Spanish Civil War?
Any plans for this? It could serve as a training scenario...![]()
![]()

terminator wrote: ↑Sat Jan 08, 2022 4:35 pm I think this Mod is the game with the most different aircraft models I know![]()
![]()


Oh yes, only the eggs are cooler - only the sky is higher)))

https://drive.google.com/drive/folders/ ... XRuVuaBMZ4
The only unique assembly with more than 1400 new aircraft, 360 - new locations of any kind, and over a couple thousand new static objects for any nation and time! Planes, helicopters, as well as controlled cars of different eras and peoples have been added to the game. The century of the First Civil War, the Century of the Second World War, as well as Modern Super Jets and U.F.O. flying objects of the Cold War, which remained on paper with the inventors.
The essence of this pack is to collect all the developments and models created for this game in pieces from large foreign sources. Install, update, test and package you for quick and convenient use.
https://forum.il2sturmovik.ru/topic/282 ... F/page/46/



https://store.steampowered.com/app/307960/2/

https://store.steampowered.com/app/1467 ... okhorovka/

https://vk.com/il2_1946_bat
So the PAK mod still needs to catch up))).
Last edited by Vano2004 on Wed Jan 12, 2022 3:18 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.60
"1939 - 1975 Tank Aces of Different Wars, Countries and Peoples"
http://samlib.ru/c/chekmarew_w_a/1939-1945.shtml

https://radikal.ru/users/uzbek_1#alb=Ta ... Asy_&rnd=2

https://translate.yandex.ru/ocr
The best tankers of the Second World War
https://www.shkolazhizni.ru/history/articles/103068/
https://wwii.space/лучшие-танкисты-второй-мировой/

http://www.world-war.ru/asy-tankisty-vt ... voj-vojny/
http://armor.kiev.ua/Battle/WWII/tankas/

https://itexts.net/avtor-avtorov-kollek ... age-1.html

Panzer corps units migrate according to different mods in other games)))
viewtopic.php?f=147&t=87738
http://samlib.ru/c/chekmarew_w_a/1939-1945.shtml

https://radikal.ru/users/uzbek_1#alb=Ta ... Asy_&rnd=2

https://translate.yandex.ru/ocr
The best tankers of the Second World War
https://www.shkolazhizni.ru/history/articles/103068/
https://wwii.space/лучшие-танкисты-второй-мировой/

http://www.world-war.ru/asy-tankisty-vt ... voj-vojny/
http://armor.kiev.ua/Battle/WWII/tankas/

https://itexts.net/avtor-avtorov-kollek ... age-1.html

Panzer corps units migrate according to different mods in other games)))
viewtopic.php?f=147&t=87738















