Captured Equipment buying it ins an outs.
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- Master Sergeant - Bf 109E
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- Joined: Wed Nov 25, 2009 9:17 pm
Captured Equipment buying it ins an outs.
In order to deal with Captured units go to the Purchase Units screen and scroll down to see if you have a captured area screen notice in the screen shot below it reads "captured" at the top of this section of the Purchase Area - The most important thing on this screen is the number of units you have of a particular captured unit. This number must be 10 or higher in order for you to be able to use a captured unit. Notice the red marks on this screen shot this shows captured units having 10 or more so these units and only these units if you purchase them you can deploy them. (whiney remark: ... The manual only mentions you need 10 or more strength points does not inform you where this number is reflected ... [ I suppose they think I am brilliant but I'm not ..])
Some other things to consider ... if your Captured unit screen shows greyed out and non greyed out units this means two things - First it means if the unit is greyed out that you do not have enough prestige and or slots to deploy the unit slots meaning core and or auxiliary. If you for example put units in reserve this may cause a greyed out captured unit to be highlighted where you can buy it for deployment in the event you have enough prestige to buy it once the slots are opened up; however, we must remembered that this now non greyed out captured unit though is only allowed to be purchased IF you have 10 or more units of it. So Second if means greyed and non greyed out units are simply only units you can buy if you have enough slots open and if you have 10 or more of each. Greyed out means you need to simply open some slots but again, you must have 10 of them.
Finally last thing to consider - If you want a captured unit in your core then buy it when you have enough core slots to fit it in or open up core slots by putting units in reserve to fit them in. In the event or in other words When you core slots are full and IF you have auxiliary slots then if you buy a captured unit it will then go to the auxiliary group on the map. So keep this in mind when you buy a captured unit to use it will be in your core force if you buy it when you have room or slots in your core force to fit it in. If core is full it goes to auxiliary - Guess what if core and auxiliary is full all of the units on the captured unit screen will be greyed out indicating you cannot buy them but remember this is only partly true you can buy them if they have 10 or more of a given unit and if you free up or have slots free.
Ok so you can only purchase the units that have 10 or more AND you can only purchase them if you have enough core slots or auxiliary slots available and enough prestige to buy them. I think also that regarding replacement these are limited to what you have over the number 10 for example if your unit shows you have 12 of a captured unit you buy it now you have 2 left so you have only two replacements left for it in the upcoming battle unless they allow units to be replacements that you may or may not capture during the battle who knows. Some other things to consider ... if your Captured unit screen shows greyed out and non greyed out units this means two things - First it means if the unit is greyed out that you do not have enough prestige and or slots to deploy the unit slots meaning core and or auxiliary. If you for example put units in reserve this may cause a greyed out captured unit to be highlighted where you can buy it for deployment in the event you have enough prestige to buy it once the slots are opened up; however, we must remembered that this now non greyed out captured unit though is only allowed to be purchased IF you have 10 or more units of it. So Second if means greyed and non greyed out units are simply only units you can buy if you have enough slots open and if you have 10 or more of each. Greyed out means you need to simply open some slots but again, you must have 10 of them.
Finally last thing to consider - If you want a captured unit in your core then buy it when you have enough core slots to fit it in or open up core slots by putting units in reserve to fit them in. In the event or in other words When you core slots are full and IF you have auxiliary slots then if you buy a captured unit it will then go to the auxiliary group on the map. So keep this in mind when you buy a captured unit to use it will be in your core force if you buy it when you have room or slots in your core force to fit it in. If core is full it goes to auxiliary - Guess what if core and auxiliary is full all of the units on the captured unit screen will be greyed out indicating you cannot buy them but remember this is only partly true you can buy them if they have 10 or more of a given unit and if you free up or have slots free.
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- Colonel - Ju 88A
- Posts: 1593
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- Location: Plymouth, England
Re: Captured Equipment buying it ins an outs.
Okay thanks, that clarifies we need at least 10 units..
BTW, what's the 'X' for in the top right of the unit icon? I once clicked it when I had one captured unit, and if i remember correctly it said something about "removing its points", but I'm a maths dummy and didn't understand what it meant.
So is clicking the X a good or bad thing for us?

BTW, what's the 'X' for in the top right of the unit icon? I once clicked it when I had one captured unit, and if i remember correctly it said something about "removing its points", but I'm a maths dummy and didn't understand what it meant.
So is clicking the X a good or bad thing for us?
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- Sergeant - Panzer IIC
- Posts: 184
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Re: Captured Equipment buying it ins an outs.
you get rid of units you dont need i guess ?PoorOldSpike wrote: ↑Mon Dec 20, 2021 7:01 am Okay thanks, that clarifies we need at least 10 units..
BTW, what's the 'X' for in the top right of the unit icon? I once clicked it when I had one captured unit, and if i remember correctly it said something about "removing its points", but I'm a maths dummy and didn't understand what it meant.
So is clicking the X a good or bad thing for us?
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- Major - Jagdpanther
- Posts: 1023
- Joined: Wed Dec 18, 2019 4:26 pm
Re: Captured Equipment buying it ins an outs.
You destroy the captured equipment with it, in case you don't want to see them anymore. Useful for those outdated equipments that you know you will no longer be able to capture any new one, say, equipment from minor countries that was already out of the war.PoorOldSpike wrote: ↑Mon Dec 20, 2021 7:01 am BTW, what's the 'X' for in the top right of the unit icon? I once clicked it when I had one captured unit, and if i remember correctly it said something about "removing its points", but I'm a maths dummy and didn't understand what it meant.
So is clicking the X a good or bad thing for us?
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- Master Sergeant - Bf 109E
- Posts: 453
- Joined: Wed Nov 25, 2009 9:17 pm
Re: Captured Equipment buying it ins an outs.
If ya hover your mouse over stuff often a "tooltip" pops up explaining what it does ...
This one above shows ya can delete a saved game whereas this one below that your talking about ...
as mentioned above in other posts removes the captured equipment ...
This one above shows ya can delete a saved game whereas this one below that your talking about ...
as mentioned above in other posts removes the captured equipment ...
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- Colonel - Ju 88A
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- Location: Plymouth, England
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- Slitherine
- Posts: 1211
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- Location: A small island in the Outer Hebrides.
Re: Captured Equipment buying it ins an outs.
The points value of that particular unit is the number in brackets below its name.PoorOldSpike wrote: ↑Wed Dec 22, 2021 9:01 amThanks but what does the message "Permanently remove all available points of this unit from the equipment pool" mean exactly?
What points?
Is it a good thing to do or not?
That is the total number of points you have in your pool for that unit type.
That total will be added to whenever you capture another unit of that type.
Once you have 10 points for that unit in your pool, you can deploy a copy of that unit. Any remaining points can be used for repairs.
If you press X you remove the possibilty of deploying (more) units (if you have more than 10 points) or of repairing units you currently have deployed, or you simply delete your current stash of that unit types points. You can still capture more but you'll be starting from 0 again.
So yes, generally its a bad thing. But its contextural.
If the unit is rubbish, you never want to use it again in this campaign, and plan to destroy every single one on sight from now on, then yes .. deleting it will remove some clutter from your list.
Caveat - I'm not a developer so the above may not be totally accurate but the manual states.
3.2
Captured Equipment: When non-infantry units are forced to surrender, their
equipment will now be captured, and stored in the Purchase screen. If you
acquire 10 strength points’ worth of equipment, it is possible to purchase
‘captured’ units, turning the enemy’s guns against them. Captured units are
used the same way as any others, but any replacements they are given will
be taken from the pool of captured equipment (so you may want to capture
more than 10 points before building them), and when that pool runs out
the unit can not receive further replacements until more of that equipment
is captured. Note that captured units cannot be obtained in the main
campaign by occupying specific hexes or other bonus objectives offered
in the first game.
8.11
.... Some types of units, in particular tanks, artillery and anti-tank and anti-air
guns, can be ‘captured’ when they surrender. Captured equipment is saved,
and if enough of it is accumulated it is possible to build new units using the
enemy’s weapons in the Purchase Screen. To do this, you need to capture
enough strength points of equipment to form a new 10-strength unit (for
instance, if you wanted a German KV-2 unit, you would need to force the
surrender of ten strength points’ worth of KV-2s from the Red Army, which
would likely require the surrender of several KV-2 units). Such units require the
surrender of more of that type of equipment in order to receive replacements.
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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Re: Captured Equipment buying it ins an outs.
Speaking of ins and outs, one funny thing is that if the same type of unit is used by multiple countries it gets counted separately. This is because the display on the list depends on the ID, not the actual name, so you can have R-35 tanks captured in France, Greece, Yugoslavia, but all will be separate stock and will not add up. This does not come up that often and when it does it usually appears for mostly useless equipment anyway, but is still interesting to see. The reason behind this is that even if the unit is the same, it might have separate service periods for different countries that are noted in the equipment file.
Re: Captured Equipment buying it ins an outs.
Probably not just different countries, but their use. I don't have the game at hand, but at least one type of aa gun that could change to anti-tank in the reserve, with 22 aa and anti-tank attack, appears at both categories, and counts separately, only a handful as aa, but over 60 as at. So I have to choose anti-tank version and deploy them as aa gun.
Re: Captured Equipment buying it ins an outs.
The use is, at least from what I saw in my games, related to the state in which you capture a unit. For example an AT/artillery unit captured in AT mode could potentially be tracked separately to one captured in artillery mode. I believe I saw this just once with 76.2mm M1942 artillery and SU-122 in one of my runs. This would probably require looking into for more details - for example if I take losses in one of the two modes will it pull the replacement parts from the proper stock or will it only use the one version, that what was deployed initially. That's mostly a really rare thing to com up, but I can imagine that for units with not many chances to get parts for it could result in the player running out of spares for one variant despite having more in the other. Provided of course it works like this when trying to resupply such vehicles.