I haven't thought about it that way before, but you've got a very good point there. It's adding some nerve and a game within the game, so to speak: the game itself may be lost, but you may still achieve getting some point(s) from it and denying the winner any bonus points.stockwellpete wrote: ↑Sat Dec 18, 2021 7:53 am ... I think scoring systems are more powerful if they set players incremental targets...
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kronenblatt
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Re: A new FOG II League
kronenblatt's campaign and tournament thread hub:
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Re: A new FOG II League
+1 for the incremental scoring system.
As one of the "less stellar" players if I am getting crushed it makes for a much more engaging game if I can grab a consolation point or two. In losing situations it would also give me as a player an incentive not to just run away and try and run the timer out for a 0-0 draw.
As one of the "less stellar" players if I am getting crushed it makes for a much more engaging game if I can grab a consolation point or two. In losing situations it would also give me as a player an incentive not to just run away and try and run the timer out for a 0-0 draw.
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ericdoman1
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Re: A new FOG II League
Another option which has been suggested by Pete, is using the Slitherine tournament scoring system.
It has some similarities to the Ancient WRG 7th edition scoring system way back.
I can't remember it exactly (nearly 30 years ago) but if the winner had won by a "X" margin he would receive an extra 500 or 600 points. The maximum score you would receive would be 1200 (1250) points
Does anybody remember that scoring system?
The Slitherine tournament system is based on the outright victor receiving an additional 60 points to be added to the difference in the score
So if a score was 40 - 27 it would remain 40 -27. It is not an outright victory
A 42 - 16 = 86 - 16; 60 - 55 = 65 -55; 68 - 37 = 91-37
It has some similarities to the Ancient WRG 7th edition scoring system way back.
I can't remember it exactly (nearly 30 years ago) but if the winner had won by a "X" margin he would receive an extra 500 or 600 points. The maximum score you would receive would be 1200 (1250) points
Does anybody remember that scoring system?
The Slitherine tournament system is based on the outright victor receiving an additional 60 points to be added to the difference in the score
So if a score was 40 - 27 it would remain 40 -27. It is not an outright victory
A 42 - 16 = 86 - 16; 60 - 55 = 65 -55; 68 - 37 = 91-37
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kronenblatt
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Re: A new FOG II League
Except that you don't get the incremental scoring, which in my view is quite a neat feature, producing desired incentives and a game-in-game nerve.ericdoman1 wrote: ↑Sat Dec 18, 2021 9:49 am Another option which has been suggested by Pete, is using the Slitherine tournament scoring system.
It has some similarities to the Ancient WRG 7th edition scoring system way back.
I can't remember it exactly (nearly 30 years ago) but if the winner had won by a "X" margin he would receive an extra 500 or 600 points. The maximum score you would receive would be 1200 (1250) points
Does anybody remember that scoring system?
The Slitherine tournament system is based on the outright victor receiving an additional 60 points to be added to the difference in the score
So if a score was 40 - 27 it would remain 40 -27. It is not an outright victory
A 42 - 16 = 86 - 16; 60 - 55 = 65 -55; 68 - 37 = 91-37
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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LuciusSulla
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Re: A new FOG II League
And I would like to reiterateericdoman1 wrote: ↑Sat Dec 18, 2021 9:49 am Another option which has been suggested by Pete, is using the Slitherine tournament scoring system.
It has some similarities to the Ancient WRG 7th edition scoring system way back.
I can't remember it exactly (nearly 30 years ago) but if the winner had won by a "X" margin he would receive an extra 500 or 600 points. The maximum score you would receive would be 1200 (1250) points
Does anybody remember that scoring system?
The Slitherine tournament system is based on the outright victor receiving an additional 60 points to be added to the difference in the score
So if a score was 40 - 27 it would remain 40 -27. It is not an outright victory
A 42 - 16 = 86 - 16; 60 - 55 = 65 -55; 68 - 37 = 91-37
Re: A new FOG II League
This approach seems quite nice to me. It definitely gives more reason to fight hard till the very end. I know a lot of guys fight hard till the end no matter the score out of pride/shame/sportsmanship in general, but this definitely adds more motivation, and also more fun if you're on the losing side.^^stockwellpete wrote: ↑Sat Dec 18, 2021 7:53 am Another of the ideas that I had for scoring in the DL that never went further than the drawing board was this . . .
Winner of match gets 5 points.
Loser of match gets 1 point if inflicting 15% or more damage on winner, 2 points if inflicting 30% and 3 points if inflicting 45%.
To give some examples . . .
A 40-10 win would be scored 5-0
A 42-17 win would be scored 5-1
A 56-30 win would be scored 5-2
A 60-46 win would be scored 5-3
You could consider giving +1 winning bonus point if the losing player did not reach 10% e.g. 42-8 would be scored 6-0.
Note: giving 5 points for a win and keeping 2 points for a score-draw where a player had inflicted 25% damage on an opponent (0 points for inflicting less than 25% in a drawn game) further reduces the value of a draw against the win.
I think scoring systems are more powerful if they set players incremental targets. So you might be a mid-table player playing someone at the top and you might be expecting to get beaten, but can you get to 10% to deny the bonus point? Can you then get to 15% to get a point for yourself? What about 30%? And so on.
Creator of "There Can Be Only One" tournaments in Field of Glory 2.
Re: A new FOG II League
I like Pete's suggestion, maybe amend it to:
Winner of match gets 10 points.
Loser of match gets 1 point per 10% inflicted.
To give some examples . . .
A 40-10 win would be scored 10-1
A 42-17 win would be scored 10-1
A 56-30 win would be scored 10-3
A 60-46 win would be scored 10-4
Draws are scored the same way as for losers.
An 8-5 draw would be scored as 0-0
A 20-19 draw would be scored as 2-1
A 50-43 draw would be scored as 5-4
A 63-61 draw would be scored as 6-6
Winner of match gets 10 points.
Loser of match gets 1 point per 10% inflicted.
To give some examples . . .
A 40-10 win would be scored 10-1
A 42-17 win would be scored 10-1
A 56-30 win would be scored 10-3
A 60-46 win would be scored 10-4
Draws are scored the same way as for losers.
An 8-5 draw would be scored as 0-0
A 20-19 draw would be scored as 2-1
A 50-43 draw would be scored as 5-4
A 63-61 draw would be scored as 6-6
Re: A new FOG II League
I like this. Simple and fair as far as I can see and should encourage aggressive play.tyronec wrote: ↑Sat Dec 18, 2021 3:57 pm I like Pete's suggestion, maybe amend it to:
Winner of match gets 10 points.
Loser of match gets 1 point per 10% inflicted.
To give some examples . . .
A 40-10 win would be scored 10-1
A 42-17 win would be scored 10-1
A 56-30 win would be scored 10-3
A 60-46 win would be scored 10-4
Draws are scored the same way as for losers.
An 8-5 draw would be scored as 0-0
A 20-19 draw would be scored as 2-1
A 50-43 draw would be scored as 5-4
A 63-61 draw would be scored as 6-6
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kronenblatt
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Re: A new FOG II League
I like your suggestion of draws scoring like losses: creates the right incentives. Although in the setup above, wins are too favoured in my view (with 10 points, in relation to the maximum 5 points for loser at 50+%). Plus that the smaller the steps, the lower the incremental effect.tyronec wrote: ↑Sat Dec 18, 2021 3:57 pm I like Pete's suggestion, maybe amend it to:
Winner of match gets 10 points.
Loser of match gets 1 point per 10% inflicted.
To give some examples . . .
A 40-10 win would be scored 10-1
A 42-17 win would be scored 10-1
A 56-30 win would be scored 10-3
A 60-46 win would be scored 10-4
Draws are scored the same way as for losers.
An 8-5 draw would be scored as 0-0
A 20-19 draw would be scored as 2-1
A 50-43 draw would be scored as 5-4
A 63-61 draw would be scored as 6-6
I actually think Pete strikes the right tone and balance, with his steps and the potential bonus point for the winner if denying the loser 10% inflicted casualties:
Winning player gets 5 points, plus 1 point if loser inflicts only 0-9%.
Losing or drawing player gets 1 point if inflicting 15-29% damage on opponent, 2 points if inflicting 30-44% and 3 points if inflicting 45+%.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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ericdoman1
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Re: A new FOG II League
You can look at it in 2 ways. The loser has lost 40% of his army or he has lost 60% of his army. I could see the "enemy" returning with an army now reduced to 60% of it's original number but not with 40% of it's initial force. So the 60-35 victory would be a more decisive victory. Just a thought that is.LuciusSulla wrote: ↑Sat Dec 18, 2021 10:40 amAnd I would like to reiterateericdoman1 wrote: ↑Sat Dec 18, 2021 9:49 am Another option which has been suggested by Pete, is using the Slitherine tournament scoring system.
It has some similarities to the Ancient WRG 7th edition scoring system way back.
I can't remember it exactly (nearly 30 years ago) but if the winner had won by a "X" margin he would receive an extra 500 or 600 points. The maximum score you would receive would be 1200 (1250) points
Does anybody remember that scoring system?
The Slitherine tournament system is based on the outright victor receiving an additional 60 points to be added to the difference in the score
So if a score was 40 - 27 it would remain 40 -27. It is not an outright victory
A 42 - 16 = 86 - 16; 60 - 55 = 65 -55; 68 - 37 = 91-37my point that in my view the winner's own routed percentage should be the indicator instead of the margin of win. I think a 40-15 win should be rewarded with more points than a 60-35 win.
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SpeedyCM
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Re: A new FOG II League
I agree that the winners in this system getting 10 pts is way to much, as in this example a final score of 60% - 59% would be scored 10-5 - a massive score margin for a 1% difference in casualties.kronenblatt wrote: ↑Sat Dec 18, 2021 6:49 pmI like your suggestion of draws scoring like losses: creates the right incentives. Although in the setup above, wins are too favoured in my view (with 10 points, in relation to the maximum 5 points for loser at 50+%). Plus that the smaller the steps, the lower the incremental effect.tyronec wrote: ↑Sat Dec 18, 2021 3:57 pm I like Pete's suggestion, maybe amend it to:
Winner of match gets 10 points.
Loser of match gets 1 point per 10% inflicted.
To give some examples . . .
A 40-10 win would be scored 10-1
A 42-17 win would be scored 10-1
A 56-30 win would be scored 10-3
A 60-46 win would be scored 10-4
Draws are scored the same way as for losers.
An 8-5 draw would be scored as 0-0
A 20-19 draw would be scored as 2-1
A 50-43 draw would be scored as 5-4
A 63-61 draw would be scored as 6-6
I actually think Pete strikes the right tone and balance, with his steps and the potential bonus point for the winner if denying the loser 10% inflicted casualties:
Winning player gets 5 points, plus 1 point if loser inflicts only 0-9%.
Losing or drawing player gets 1 point if inflicting 15-29% damage on opponent, 2 points if inflicting 30-44% and 3 points if inflicting 45+%.
As a modification of this I would suggest keeping the percentage scoring system as in the draw where you get 1 point for every 10% damage inflicted with the one difference being that in matches that gets a result the winner gets 6 points even if he has only inflicted 40%-59% casualties.
Also I would suggest if the winner has a big last turn and inflicts casualties of 70%+ (a rarity to be sure) I would suggest continuing the point for every 10% casualties, so if someone manages to win 72%-48% it is scored 7-4.
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ericdoman1
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Re: A new FOG II League
Here's another one:)
Both players start off with 4 points
A loss or a draw
If the player has scored 50% + = 0 point
" 30 -49% = -1 point deducted
" 15 - 29 = -2 points deducted
" 0 - 14 = -3 points deducted
An outright victory
By 1-15% = +1 bonus point
16 - 30 = +2 bonus
31 - 45 = +3 bonus
45% + = + 4 bonus
So if the score was 29-16 = 2 - 2; 60-55 = 5 - 4. 40 - 0 = 7 - 1, 70 -45 = 6 - 3
It will mean that a player will always score a minimum of 1 point. Yes you could have a final decider where a player only requires 1 point to win a division but after 6 to 9 games he probably deserves it?
Both players could start with 2, 3, 5, 6 or any other number and the deductions and bonus points can also change
You could also try and score based on costs of units routed, fragmented, off table. This will be completely different but may well be impossible. Both players would have to record their units and their opponents and both would hopefully have the same end results. so 100% of the cost of the unit if it is in rout or dispersed, 50% of the unit cost if it is fragmented and 25% of the unit cost if off table. You only use one of these for each unit. I'll leave this one for somebody else to work on:) Possibly more useful in campaign tournaments?
Both players start off with 4 points
A loss or a draw
If the player has scored 50% + = 0 point
" 30 -49% = -1 point deducted
" 15 - 29 = -2 points deducted
" 0 - 14 = -3 points deducted
An outright victory
By 1-15% = +1 bonus point
16 - 30 = +2 bonus
31 - 45 = +3 bonus
45% + = + 4 bonus
So if the score was 29-16 = 2 - 2; 60-55 = 5 - 4. 40 - 0 = 7 - 1, 70 -45 = 6 - 3
It will mean that a player will always score a minimum of 1 point. Yes you could have a final decider where a player only requires 1 point to win a division but after 6 to 9 games he probably deserves it?
Both players could start with 2, 3, 5, 6 or any other number and the deductions and bonus points can also change
You could also try and score based on costs of units routed, fragmented, off table. This will be completely different but may well be impossible. Both players would have to record their units and their opponents and both would hopefully have the same end results. so 100% of the cost of the unit if it is in rout or dispersed, 50% of the unit cost if it is fragmented and 25% of the unit cost if off table. You only use one of these for each unit. I'll leave this one for somebody else to work on:) Possibly more useful in campaign tournaments?
Re: A new FOG II League
I agree that a 40-15 loss feels much worse than a 60-35 loss.LuciusSulla wrote: ↑Sat Dec 18, 2021 10:40 amAnd I would like to reiterateericdoman1 wrote: ↑Sat Dec 18, 2021 9:49 am Another option which has been suggested by Pete, is using the Slitherine tournament scoring system.
It has some similarities to the Ancient WRG 7th edition scoring system way back.
I can't remember it exactly (nearly 30 years ago) but if the winner had won by a "X" margin he would receive an extra 500 or 600 points. The maximum score you would receive would be 1200 (1250) points
Does anybody remember that scoring system?
The Slitherine tournament system is based on the outright victor receiving an additional 60 points to be added to the difference in the score
So if a score was 40 - 27 it would remain 40 -27. It is not an outright victory
A 42 - 16 = 86 - 16; 60 - 55 = 65 -55; 68 - 37 = 91-37my point that in my view the winner's own routed percentage should be the indicator instead of the margin of win. I think a 40-15 win should be rewarded with more points than a 60-35 win.
If a base point system for a win is used then the winner could receive bonus points on casualties received rather than inflicted.
Losing less than 15 +2 bonus and less than 30 +1.
The losing player could get a bonus if they lose by less than 15.
This way the loser,if things are going badly,is only incentivised to deny bonus pts to his opponent rather than gaining points for themselves (so not as incentivised).
Bonus points would mean leagues may be decided earlier as people with big wins may be out of reach. But it will be the decisive winners at the top, so can be argued it is fair enough.
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Geffalrus
- Lieutenant Colonel - Panther D

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Re: A new FOG II League
Have adjudications been discussed? Some of these scoring systems seem like they’d remove some of the adjudication difficulty because players would be getting most of their points from rout % one way or another. Thoughts?
An additional thing for adjudication could be early and frequent reminders for players to F2 screenshot their end turn positions. So if organizers do need to judge, army positions are easy to see.
An additional thing for adjudication could be early and frequent reminders for players to F2 screenshot their end turn positions. So if organizers do need to judge, army positions are easy to see.
We should all Stand With Ukraine.

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LuciusSulla
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Re: A new FOG II League
Lets say that a game has now reached 40-15 status, but we have removed the rout threshold win condition and the game continues. What will likely be the winning player's rout percentage when the player inflicts another 20% rout on the losing player and reaches 60 score?ericdoman1 wrote: ↑Sat Dec 18, 2021 6:55 pmYou can look at it in 2 ways. The loser has lost 40% of his army or he has lost 60% of his army. I could see the "enemy" returning with an army now reduced to 60% of it's original number but not with 40% of it's initial force. So the 60-35 victory would be a more decisive victory. Just a thought that is.LuciusSulla wrote: ↑Sat Dec 18, 2021 10:40 amAnd I would like to reiterateericdoman1 wrote: ↑Sat Dec 18, 2021 9:49 am Another option which has been suggested by Pete, is using the Slitherine tournament scoring system.
It has some similarities to the Ancient WRG 7th edition scoring system way back.
I can't remember it exactly (nearly 30 years ago) but if the winner had won by a "X" margin he would receive an extra 500 or 600 points. The maximum score you would receive would be 1200 (1250) points
Does anybody remember that scoring system?
The Slitherine tournament system is based on the outright victor receiving an additional 60 points to be added to the difference in the score
So if a score was 40 - 27 it would remain 40 -27. It is not an outright victory
A 42 - 16 = 86 - 16; 60 - 55 = 65 -55; 68 - 37 = 91-37my point that in my view the winner's own routed percentage should be the indicator instead of the margin of win. I think a 40-15 win should be rewarded with more points than a 60-35 win.
The most likely scenario is that the losing player only managed to inflict a loss percentage much less than 20% during the second stage and I would guess the overall score would be around 60-25 or so. Because the losing player is fighting with an army at 60% strength against a 85% strength army during the second stage.
Accordingly, I would think a 40-15 victory to be more decisive than 60-35, because if the 40-15 game is allowed to continue, the winning margin will likely further increase.
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ericdoman1
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Re: A new FOG II League
What do you think of my other scoring system?LuciusSulla wrote: ↑Sun Dec 19, 2021 3:02 pmLets say that a game has now reached 40-15 status, but we have removed the rout threshold win condition and the game continues. What will likely be the winning player's rout percentage when the player inflicts another 20% rout on the losing player and reaches 60 score?ericdoman1 wrote: ↑Sat Dec 18, 2021 6:55 pmYou can look at it in 2 ways. The loser has lost 40% of his army or he has lost 60% of his army. I could see the "enemy" returning with an army now reduced to 60% of it's original number but not with 40% of it's initial force. So the 60-35 victory would be a more decisive victory. Just a thought that is.LuciusSulla wrote: ↑Sat Dec 18, 2021 10:40 am
And I would like to reiteratemy point that in my view the winner's own routed percentage should be the indicator instead of the margin of win. I think a 40-15 win should be rewarded with more points than a 60-35 win.
The most likely scenario is that the losing player only managed to inflict a loss percentage much less than 20% during the second stage and I would guess the overall score would be around 60-25 or so. Because the losing player is fighting with an army at 60% strength against a 85% strength army during the second stage.
Accordingly, I would think a 40-15 victory to be more decisive than 60-35, because if the 40-15 game is allowed to continue, the winning margin will likely further increase.
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ericdoman1
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Re: A new FOG II League
I don't think they have. Although I know in the WTC it was suggested to take screenshots, not only for the end turn(s) but from the very beginning and I had suggested to my teammates to take screenshots of dates as well. If the next new league is 4 months long, players probably take their time because of it. Maybe players should only issue challenges for X games at a time, let's say 5 and just stick to having 5 games on the go. I have contacted Slitherine to find out if there is a way they can help out by keeping track of turns played etc. No reply as of yet.Geffalrus wrote: ↑Sun Dec 19, 2021 2:36 pm Have adjudications been discussed? Some of these scoring systems seem like they’d remove some of the adjudication difficulty because players would be getting most of their points from rout % one way or another. Thoughts?
An additional thing for adjudication could be early and frequent reminders for players to F2 screenshot their end turn positions. So if organizers do need to judge, army positions are easy to see.
I am not sure how many players use the multiplayer "End Stalled Game". I have suggested if a player has been in comms with another player and the person who is running that period and has had no reply, then he can claim the game and or if a player has not contacted the person running the period and his opponent to explain that there will be a delay, then once more his opponent can claim the game. It would have to be highlighted in big bold capitals within the rules and even emphasized at the beginning as for example " It is expected that all players must know the rules and to accept them". Also if neither player has made any effort to do anything, then this would be noted if an adjudication is required. I personally would then make it a 0-0 score?
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Geffalrus
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Re: A new FOG II League
I guess it depends on what we want to prioritize: finished games, obvious and clear score rules, easy adjudications, or player enjoyment? I feel like adjudications are most controversial when it’s for one match and the result determines whether the player/team is knocked out. Like in themed event sections, the knock out league, or your WTC knockout sections. Not that those have been mishandled; rather that those situations seem likely to be the most adjudication stressful.ericdoman1 wrote: ↑Sun Dec 19, 2021 3:41 pm
I don't think they have. Although I know in the WTC it was suggested to take screenshots, not only for the end turn(s) but from the very beginning and I had suggested to my teammates to take screenshots of dates as well. If the next new league is 4 months long, players probably take their time because of it. Maybe players should only issue challenges for X games at a time, let's say 5 and just stick to having 5 games on the go. I have contacted Slitherine to find out if there is a way they can help out by keeping track of turns played etc. No reply as of yet.
I am not sure how many players use the multiplayer "End Stalled Game". I have suggested if a player has been in comms with another player and the person who is running that period and has had no reply, then he can claim the game and or if a player has not contacted the person running the period and his opponent to explain that there will be a delay, then once more his opponent can claim the game. It would have to be highlighted in big bold capitals within the rules and even emphasized at the beginning as for example " It is expected that all players must know the rules and to accept them". Also if neither player has made any effort to do anything, then this would be noted if an adjudication is required. I personally would then make it a 0-0 score?
We should all Stand With Ukraine.

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Geffalrus
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Re: A new FOG II League
As for match challenges - maybe a system similar to the group stage of WTC where players have say 3 matches to complete in the first two weeks, then 3 more the next two weeks, etc. That way the scheduling of matches isn’t solely on the players?
We should all Stand With Ukraine.

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ericdoman1
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Re: A new FOG II League
That's a good idea OK we should work on that G


