Pike & Shot is a game that set in my favorite historical era, but it always annoys me that the unit graphics are too rough and you can only see a block (which represent pikes) on infantry units.
With the Blender files Richard sent to me a couple months ago, I can now try to fix that by myself. My plan is to completely rework the unit models (at least the infantry ones) in P&S, to make actual weapons (no matter muskets, swords, halberds, bills, two-handed swords, shields, etc.) seeable on the in game models. And make the models match the weapons of the according unit.
Here I show some prilimery work I have done so far, the model of Swiss Keil and Landsknecht Keil:


					
					










