
How exactly work the theatre value in the equip file ? 234 mean i can only by the unit in 2nd, 3rd and 4th theatre ?
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To be honest, no. But in the tests i've done, i tested similar things. But i will give it another try !
Tell me which bridges you’d like to blow up so I can try to see...Ainkatsiss wrote: ↑Wed Nov 24, 2021 11:44 am I went for a different solution, so i'll stop spending my time on this, even if it's frustrating ^^
If you download my scenarios (in the French Grand Camapaign topic), you will see in the second one.terminator wrote: ↑Thu Nov 25, 2021 5:18 am Tell me which bridges you’d like to blow up so I can try to see...
The Hex Action functionality only appeared from version 1.20 in PanzerCorps.Ainkatsiss wrote: ↑Thu Nov 25, 2021 6:15 am I'm surprised that nobody already tried something like this. Destroying bridges was very often tried in WW2.
Programming the AI attack is I think the most difficult for any game, you should see in scenarios with the Editor how to doAinkatsiss wrote: ↑Mon Nov 29, 2021 9:28 pm I'm back with another problem !
I'm working on a scenario where i can make the AI attack, and i don't know why. The AI has plenty unit far from the frontline, but don't even move them. Putting them as "attacker" don't change anything. Any advice ?