Vae Victis III - Bellum Italicum: idea

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Karvon
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Re: Vae Victis III - Bellum Italicum: idea

Post by Karvon »

With more factions, teaming up can still take place through diplomacy and alliances.

Of course, it also depends on which factions people are willing to play. If people are only interested in 4 or 5 factions, then you may end up with teams by default.

So, you might want people to list 3 factions they'd be willing to play and go from there.
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Re: Vae Victis III - Bellum Italicum: idea

Post by kronenblatt »

Karvon wrote: Sat Nov 13, 2021 5:32 pm Given the number of factions, I'm a little leery of team play as that will cut down on the active factions and leave more inactive areas open for exploitation by those neighboring such to the disadvantage of those not neighboring such.
Not necessarily, since player factions will still need to fight battles against non-player city state factions to conquer their towns and cities.
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Re: Vae Victis III - Bellum Italicum: idea

Post by kronenblatt »

Ok, guys, then I'll see how we'll set it up in the end: each player being his own faction, or in teams with each faction consisting of more than one player but the number of armies within all factions being the same. However, everyone will get to control the number of armies that he desires, whether 1, 2, 3, or maximum 4.

So when you post your interest in this campaign (also for those having already expressed interest), please then also post your top- five lists of towns or cities to start in, in priority order (only one town or city per culture).
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Re: Vae Victis III - Bellum Italicum: idea

Post by devoncop »

As I imagine a lot will go for Rome....

1) Syracuse....Catania

2) Samnite...Beneventum

3) Rome....Roman

4) Epirote...Brundisium

5) Carthaginian...Selinus

Cheers

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Re: Vae Victis III - Bellum Italicum: idea

Post by Rosedelio »

1. Gallic - Ravenna
2. Carthage - Soluntum
3. Samnite - Terventum
4. Epirote - Brundisium
5. Lucanian - Caulonia
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Re: Vae Victis III - Bellum Italicum: idea

Post by Aetius39 »

Playing Etruscans in other VV game, so here they are:

1. Roman
2. Greek
3. Carthaginian
4. Syracusan
5. Epirote (no idea what army they'd field; hopefully not irregular spam :))

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Re: Vae Victis III - Bellum Italicum: idea

Post by kronenblatt »

Aetius39 wrote: Sun Nov 14, 2021 5:44 am ...
5. Epirote (no idea what army they'd field; hopefully not irregular spam :))
...
It's Pyrrhic 280-275 BC.
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Re: Vae Victis III - Bellum Italicum: idea

Post by kronenblatt »

GeneralKostas wrote: Sat Nov 13, 2021 10:42 am The rules seem a little bit complicated.
The rules are not complicated, I believe, but I write them in an over-complicated way, due to English not being my native tongue and due to my obsession of covering all possibilities that can arise... :) Plus that I'm "damaged" from often reviewing or drafting legal documents. :) Sorry about that.
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Re: Vae Victis III - Bellum Italicum: idea

Post by GeneralKostas »

kronenblatt wrote: Sun Nov 14, 2021 9:52 am
GeneralKostas wrote: Sat Nov 13, 2021 10:42 am The rules seem a little bit complicated.
The rules are not complicated, I believe, but I write them in an over-complicated way, due to English not being my native tongue and due to my obsession of covering all possibilities that can arise... :) Plus that I'm "damaged" from often reviewing or drafting legal documents. :) Sorry about that.
It's ok. No worry about it.
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Re: Vae Victis III - Bellum Italicum: idea

Post by GeneralKostas »

1. Umbrian - Ariminium
2. Gallic - Felsina
3. Apulian - Barium
4. Epirote - Callipolis
5. Lucanian - Paestum
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Re: Vae Victis III - Bellum Italicum: idea

Post by Giacofa93 »

It's turning out very interesting! As someone else already mentioned, I'd prefer to control only 1 army, and I rather have more factions playing than fewer with multiple players on the same one, but I'm quite open to experimenting as this seems quite a flexible map.

My preferences in no particular order(couldn't really decide):

Lilybaeum (Carthaginian)
Syracuse (Syracusan)
Ancona (Umbrian)
Interamna (Hill tribes)
Neapolis (Greek)
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Re: Vae Victis III - Bellum Italicum: idea

Post by dim30 »

1) Epirote Brindisium
2) Greek Tarentum
3) Lucanian Petelia
4) Syracusian Catania


Team play have my preference. It's cool to plan and acoordinate...
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Re: Vae Victis III - Bellum Italicum: idea

Post by kronenblatt »

My tentative choices
1. Campanian - Minturnae
2. Greek - Velia
3. Hill Tribes - Enna
4. Etruscan - Florentia
5. Umbrian - Hadria
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Re: Vae Victis III - Bellum Italicum: idea

Post by Karvon »

1 Epirote: Callipolis
2 Greek: Rhegium
3 Syracusan: Hela
4 Carthaginian: Selinus
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Re: Vae Victis III - Bellum Italicum: idea

Post by kronenblatt »

...
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Re: Vae Victis III - Bellum Italicum: idea

Post by devoncop »

Looking good Andreas :D

Looks like almost everyone is in line to get their first choice.

Any idea on timescale to start ?
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Re: Vae Victis III - Bellum Italicum: idea

Post by kronenblatt »

devoncop wrote: Mon Nov 15, 2021 10:11 am Looking good Andreas :D

Looks like almost everyone is in line to get their first choice.

Any idea on timescale to start ?
Thanks! Just leaving it open for a few more reliable and not too-competitive players to join (of course they can also enter later on, with a single Town or City), so middle of this week (say Thursday). How does that sound?
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Re: Vae Victis III - Bellum Italicum: draft SP module

Post by kronenblatt »

kronenblatt wrote: Sat Nov 13, 2021 9:35 am SP_BELLUM_ITALICUM_V0.7z


Here's also a draft module of army lists to play around with in single-player (i.e., in Custom Battles) (see zipped file attached above), so unzip/extract and then copy the unzipped/extracted folder and its file contents into the following folder:

\\Documents\My Games\FieldOfGlory2\CAMPAIGNS\

You can then find it, in Field of Glory II: Ancients, under Custom Battles, through clicking on Select another module.

Please let me know about any errors, etc., that you find.

The final versions for multi-player and single-player to be published in-game for download there, once ready.
Has anyone tried this out and can advise it looks to be in good order (no bugs, etc.)? Then I can ask RBS to publish it as version 1 for both multi-player and single-player. Thanks.
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Re: Vae Victis III - Bellum Italicum: idea

Post by devoncop »

The timescale is good for me.

Re the mod ...I loaded it up to check out the army lists and they all loaded fine but I haven't played any battles with them.
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Re: Vae Victis III - Bellum Italicum: idea

Post by kronenblatt »

devoncop wrote: Mon Nov 15, 2021 11:39 am The timescale is good for me.

Re the mod ...I loaded it up to check out the army lists and they all loaded fine...
Thanks for heads-up!
devoncop wrote: Mon Nov 15, 2021 11:39 am The timescale is good for me.

... but I haven't played any battles with them.
In due course, in due course. :) 8)
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