But I can't seem to find any examples of a LUA script altering either of these values.
All sorts of interesting stuff could happen to your supply depots or supply lines if some simple LUA scripts could be provided by big brained modders or the devs themselves... for example, you could delete the players entire supply pool if the enemy kills your supply depot/occupies the hex. ...you could "capture" enemy fuel. Your ammo/fuel per turn could be increased or decreased based on strategic hexes being taken/lost. ect ect.
Another question:
Does anyone know the logic behind what units get ammo/fuel first? how is the order determined? for example, in my missions, sometimes I will be forcing the player to stop an advance and to regroup (or retreat) to build up ammo/fuel again. BUT - there might be some units that you'd want to have ammo/fuel as a priority over others... is there any way to overcome this?
Thanks for any help.

