Consolidator vs 1.5/2x

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

Post Reply
scorehouse
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 968
Joined: Thu Jun 27, 2019 1:56 am

Consolidator vs 1.5/2x

Post by scorehouse »

curious about situations where you maximize the Consolidator Hero vs the 1.5/2x shots. for example. Is an Tank more lethal at 20 OS or 15 OS with the 1.5 or 2.0 Hero?
bendtheknee
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 42
Joined: Thu Jan 21, 2021 7:56 pm

Re: Consolidator vs 1.5/2x

Post by bendtheknee »

Personally I use it on 1 core unit like anti-air (flakvierling, vickers AA) or anti-tank units (pak 36) on second choice.
otherwise I combine it with a zero slot hero
bubu13
dalfrede
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1498
Joined: Wed Mar 15, 2017 7:48 pm

Re: Consolidator vs 1.5/2x

Post by dalfrede »

20 OS = 20 shots
10 S + 2x = 20 shots
15 OS + 1.5x = 22 shots
20 OS + 2x = 40 shots
. . .

Consolidator works well with Prudent, as unit takes losses its defense goes up. See DeGaulle AO40.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Jaimainsoyyo
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 68
Joined: Fri Oct 20, 2006 7:00 am

Re: Consolidator vs 1.5/2x

Post by Jaimainsoyyo »

dalfrede wrote: Sat Oct 30, 2021 7:23 pm 20 OS = 20 shots
10 S + 2x = 20 shots
15 OS + 1.5x = 22 shots
20 OS + 2x = 40 shots
. . .

Consolidator works well with Prudent, as unit takes losses its defense goes up. See DeGaulle AO40.
:mrgreen: And don´t forget Avenger ,with both the OS unit after losing 10 stregth points is a nightmare
scorehouse
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 968
Joined: Thu Jun 27, 2019 1:56 am

Re: Consolidator vs 1.5/2x

Post by scorehouse »

thanks ! I didn't realize OS number = shots. so a 15 OS with the shot multiplier is more powerful than the 20 OS without it? 22 to 20. guess the OS applies more to defense or strength left after being attacked. so during an attack will the 2 units lose the same say -3 off both the 15 and the 20? does the shot multiplier also help on defense?
dalfrede
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1498
Joined: Wed Mar 15, 2017 7:48 pm

Re: Consolidator vs 1.5/2x

Post by dalfrede »

Each strength point equals a shot, so over-strength is more shots.
Except for SingleEntity trait.

Shot multiplier does not directly affect defense.
But Dead or Suppressed Strength points don't shoot back, so can affect defense in that way.
See Initiative trait. [Shooting First is important]
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
scorehouse
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 968
Joined: Thu Jun 27, 2019 1:56 am

Re: Consolidator vs 1.5/2x

Post by scorehouse »

Ok so high initiative with strikes first is good? how about with Hit and Run added?
Edmon
Slitherine
Slitherine
Posts: 534
Joined: Thu Oct 17, 2019 12:50 pm

Re: Consolidator vs 1.5/2x

Post by Edmon »

Consolidator is a very powerful hero, as it has a few benefits that aren't so obvious:

1) Bigger units are relatively more resistant to suppression. 2 Suppression on a 10 strength unit is a 20% loss in capability, for a 15 strength unit it's just 15%. Looking at that in numbers terms, you have a unit doing 8 damage and one doing 13, nearly double.
2) It's a game of unit comparisons, which means bigger units will hit back harder when attacked.
3) The A.I. is less likely to attack a unit that is massive, fearing the counter attack damage.

I actually did a whole video on how overstrength affects units in my good-to-great series of guides.

You can find it here:
https://www.youtube.com/watch?v=oVu8TW9qNJs
dalfrede
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1498
Joined: Wed Mar 15, 2017 7:48 pm

Re: Consolidator vs 1.5/2x

Post by dalfrede »

scorehouse wrote: Sun Oct 31, 2021 7:34 pm Ok so high initiative with strikes first is good? how about with Hit and Run added?
No, high Init shoots first, that is what Init does.
Yes 'Hit and Run' works well with high Initiative units.

FirstStrike is for low Init units so they get their shots in.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
scorehouse
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 968
Joined: Thu Jun 27, 2019 1:56 am

Re: Consolidator vs 1.5/2x

Post by scorehouse »

thanks for the explanation Frede. Edmon I'll watch it, thanks
Post Reply

Return to “Panzer Corps 2”