Battlefield: Europe MOD v2.4

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Uhu
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Re: Battlefield: Europe MOD v2.3

Post by Uhu »

Can you show me a good picture placing location, from where the pix wil be not deleted? (free)
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Marginaldefeat
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Re: Battlefield: Europe MOD v2.3

Post by Marginaldefeat »

I am still eager to know the answer for my question :) I mean how big force you need to do a successful Sealion in 1941, and is is possible or even worth a try to do it if I want to capture Moscow in early 42 as well, and keep continiue a successful attack in Southern Russia in 1942-43 ?
Obviously, I still mean Field Marshall and realistic + difficulty level.

Because I think I could use 6-7 infantries and 1-2 artillery pieces and 2-3 antitanks and 1-2 88mm guns/anti aircraft for this . These units are in a traffic jam usually anyway on a Smolenk-Moscow highway. Probably I could use 2 more PZ III tanks as well, but that s all. Obviously I would use the whole German fleet with maximum strenght too after repairs, and my best fighter as well should be transfered from the East, which means 3 fighters and 2 bombers including one FW. Should it be enough to capture a base and a few cities and keep them ?
Uhu
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Re: Battlefield: Europe MOD v2.3

Post by Uhu »

I would gladly make a help about it, but I need a stable picture holder, so I can then insert them here.

Actually, you need armored units (4-6) in the first vawes - everything else would be blown to pieces. 2nd vawe needs arty, inf, etc, but no AT guns - they are suited for defense and we want to advance and conquer. They are much more valuable on the eastern front, or at Tunis.
Marginaldefeat wrote: Fri Sep 24, 2021 7:19 pm I am still eager to know the answer for my question :) I mean how big force you need to do a successful Sealion in 1941, and is is possible or even worth a try to do it if I want to capture Moscow in early 42 as well, and keep continiue a successful attack in Southern Russia in 1942-43 ?
Obviously, I still mean Field Marshall and realistic + difficulty level.

Because I think I could use 6-7 infantries and 1-2 artillery pieces and 2-3 antitanks and 1-2 88mm guns/anti aircraft for this . These units are in a traffic jam usually anyway on a Smolenk-Moscow highway. Probably I could use 2 more PZ III tanks as well, but that s all. Obviously I would use the whole German fleet with maximum strenght too after repairs, and my best fighter as well should be transfered from the East, which means 3 fighters and 2 bombers including one FW. Should it be enough to capture a base and a few cities and keep them ?
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Uhu
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Re: Battlefield: Europe MOD v2.3

Post by Uhu »

I wrote walkthrough for Sealion '41 - yet without visuals - in the Tips section.
viewtopic.php?f=121&t=105417&p=942695#p942695
Marginaldefeat wrote: Fri Sep 24, 2021 7:19 pm I am still eager to know the answer for my question :) I mean how big force you need to do a successful Sealion in 1941, and is is possible or even worth a try to do it if I want to capture Moscow in early 42 as well, and keep continiue a successful attack in Southern Russia in 1942-43 ?
Obviously, I still mean Field Marshall and realistic + difficulty level.

Because I think I could use 6-7 infantries and 1-2 artillery pieces and 2-3 antitanks and 1-2 88mm guns/anti aircraft for this . These units are in a traffic jam usually anyway on a Smolenk-Moscow highway. Probably I could use 2 more PZ III tanks as well, but that s all. Obviously I would use the whole German fleet with maximum strenght too after repairs, and my best fighter as well should be transfered from the East, which means 3 fighters and 2 bombers including one FW. Should it be enough to capture a base and a few cities and keep them ?
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uzbek2012
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Re: Battlefield: Europe MOD v2.3

Post by uzbek2012 »

If Operation Sea lion is successful, then we will have to make the Vichy army in Africa more resistant to Operation Torch ) The capture of Gibraltar is also important it will be possible to arrange a submarine base and airfields there ) it is also desirable to capture the base in Malta )

https://catherine-catty.livejournal.com/1093168.html
https://wwii.space/27-11-42-%D1%80%D0%B ... B8-%D0%92/
https://naiwen.livejournal.com/1635100.html
https://naiwen.livejournal.com/1636458.html
https://humus.livejournal.com/2723832.html
https://en.topwar.ru/187061-zahvat-mada ... rovoj.html

Photo of the day: French civil strife in Equatorial Africa
https://warspot.ru/7568-foto-dnya-frant ... noy-afrike

Vichy aviation in North Africa. Operation "Torch"
Source and details: http://www.airaces.ru/stati/aviaciya-vi ... torch.html


What is the exact manual for the original Polish company)))
https://www.strategie-zone.de/forum/vie ... 5&start=15


https://www.youtube.com/playlist?list=P ... AD50E4E905
faos333
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Re: Battlefield: Europe MOD v2.3

Post by faos333 »

Uhu wrote: Sat Sep 25, 2021 3:45 pm I wrote walkthrough for Sealion '41 - yet without visuals - in the Tips section.
...
Good to have you back in posting Uhu
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
glaude1955
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Re: Battlefield: Europe MOD v2.3

Post by glaude1955 »

Hello McGuba,
Hexagon 101.17, Helsinki airfield was deactivated following a Russian strategic bombardment.
I cannot reactivate it, because it is occupied by a tower of Flak.
I think it would be better to locate this tower on a neighboring empty hex other than the port which must remain empty for upgrades.
Looks.
faos333
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Re: Battlefield: Europe MOD v2.3

Post by faos333 »

glaude1955 wrote: Fri Oct 08, 2021 2:01 pm Hello McGuba,
Hexagon 101.17, Helsinki airfield was deactivated following a Russian strategic bombardment.
I cannot reactivate it, because it is occupied by a tower of Flak.
I think it would be better to locate this tower on a neighboring empty hex other than the port which must remain empty for upgrades.
Looks.
Good point, in the mean time, delete the flak
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
McGuba
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Re: Battlefield: Europe MOD v2.3

Post by McGuba »

glaude1955 wrote: Fri Oct 08, 2021 2:01 pm Hexagon 101.17, Helsinki airfield was deactivated following a Russian strategic bombardment.
I cannot reactivate it, because it is occupied by a tower of Flak.
I think it would be better to locate this tower on a neighboring empty hex other than the port which must remain empty for upgrades.
This unit is multipurpose (like most other AA units) and thus can be switched to AT mode and then it will "recapture" the neutralized airfield hex. Nevertheless I will try to change it in the next version so that it will not be necessary to do so.
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slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
glaude1955
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Re: Battlefield: Europe MOD v2.3

Post by glaude1955 »

Thanks to McGuba and Fao for their solutions that I hadn't thought of.

Yves
Raven89
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Re: Battlefield: Europe MOD v2.3

Post by Raven89 »

I finally did it!!!, a total victory. without the use of save scumming(might have reloaded a turn here or there when i got to angry ;).) Only took me like five tries and non stop playing for like two to four weeks. can´t remember how long i have played. Steam says almost 60 hours for the last two weeks at the least. Damn you mcguba, what kinda black magic did you use for this damn(good) mood, havent been abel to stop playing for the last few weeks. And now i see tiny airplanes and tanks when i close my eyes :D. But i did it at last, and now i can start playing other games again.

Such an grand and amazing mod you have done here mcguba :D good work.
Uhu
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Re: Battlefield: Europe MOD v2.3

Post by Uhu »

Congratulations! In how many turn could you achive this? Difficulty? On how many replays? Please do some more insight. :)
Yes, BE should be taken on the list of dangerous addictive stuffs. ;)
Next step is to play with the historical saves.
Next step is to play multiplayer.

Raven89 wrote: Thu Oct 21, 2021 1:42 pm I finally did it!!!, a total victory. without the use of save scumming(might have reloaded a turn here or there when i got to angry ;).) Only took me like five tries and non stop playing for like two to four weeks. can´t remember how long i have played. Steam says almost 60 hours for the last two weeks at the least. Damn you mcguba, what kinda black magic did you use for this damn(good) mood, havent been abel to stop playing for the last few weeks. And now i see tiny airplanes and tanks when i close my eyes :D. But i did it at last, and now i can start playing other games again.

Such an grand and amazing mod you have done here mcguba :D good work.
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Raven89
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Re: Battlefield: Europe MOD v2.3

Post by Raven89 »

Well i played on realistic + and general difficulty. And this is a lot of text, lol. Spent like an hour writing this :D

First try i went with the soviet first aproach(played this mod twice before, aroun 1.3 and 1.6 or somthing like that, major victorys then to, but with the help of a lot of save scumming) manged to capture moscow and leningrad somewere in summer of 42 and the russian oilfields around late 43. defeated the russians in march of 44, to late to try to invade britain, and i had also lost tunisia. Once the normandy invasion started i got kinda tired of that run, since i coudent really defend against the allieds bombing campaign in germany and defend the rumanian oilfields.

So i restarted, and this time i tried to go sea lion in winter of 41, stared pulling troops back imediatly and only destroyed the russian airforce and the minsk pocket, then i set up a defensive perimeter along the riga, minsk,zhitomir and southern bug river, so as to not antagonize russia to much. so sealion went rather smooth in winter of 41, managed to take london somwhat quick, and managed to destroy the kiev pocket winter offensive. managed to take out the brithis home fleet with several uboats my surface ships and every strategic bomber i had. And once the fleet was destroyd i sent the two heavy cruisers and a few uboats to africa to try and destroy as many american transport ships before the reach the shore in operation torch.

that went so,so the uboats got cornerd by the american destroyers before the coud inflict any losses, but the destroyers and the heavy cruisers sunk a few transport ships. I managed to take britain at the winter 42/43, and then stared to transfer the troops from britain to restart my offensive in russia. But i lost tunissia again, made the misstake of not having any troops guarding tunisia and only one saharian infantry guarding the norther road betwen bone and tunisia, so an american infantry rushd to tunisia after destroying the saharian infasntry guarding the road, leaving my forces stranded in tunisia. managed to sink most of the sicily attack force with the italian fleet, but a few units managed to land and destroy my units guarding sicily. But my tiger tank guarded catania and managed to hold it against the two last remaning allied infantry in sicily, though i had to reaload the last save a few times for it to survive,(if i hadent save scummed i woud have lost sicily as well)

By the time of summer of 43 things were starting to loke dire again, the british islands were out, but i had lost tunisia, i hade managed to break thru at el alamain and captured jerusalem, and were rushing towards the british oilfields, but the russian bear was awakening and i were starting to have troubel holding the line at kiev konitop against all the russian tanks, and there was no way i were gonna be abel to take moscow. At this time i just dident feel like restarting again, since i dident wanna replay the starting moves again, but then i rememberd that i had a save right before the start of my invasion of britain, so i reloded that save and tried for the third time.

This time i woud invade britain and be a bit more agressive in russia, i woud try and take leningrad to make it harder for the russians to field new troops, and i woud advance to kursk karkov and stalino to set up a defensive peimeter there to make it easier to advance to the russian oilfields after i had taken britain and to try and knock out more tanks before there were to many to deal with.

i took britain at winter of 42 again, and leningrad fell somerewere in summer autum of 42 as well, and i had a defensive likne at the kursk stalino line. i sent the heavy crusiers and 6 ubots to north africa, but this time i set the uboats to the north south and east of the american invasion force, that way the dident get surronded bu the american detroyers and managed to sink more transports. i managed to hold tunisia this time and destroy many allied units, but i was starting to lose ground at kursk once again, to god damn many tanks. so i restarted again. fourth times the charm....right?

This time i read some tips on here, think from you uhu about invading sea lion and how to take moscow in 41(recon units are your friend) destroeyd the minsk pocket and broke thru at rezhev recon units managed to reach moscow before the rasputinan set in, and some infantry and tanks followed after clearing the infantry guarding the rezhev roads. took moscow in early december of 41, lost teh southern airport and part of moscow for a few turns before recapturing it. once i had moscow i set up a defensive line to the east and south of moscow and a defensive line around kursk, this time i woud hold kusrk damn it. and once i had the defensive line around moscow, kursk stalino set up, then i stared to transfer troops for a spring sea lion of 42, but i coudent send any ships to north africa since needed them to destroy the british homefleet. but the italian uboats and a destroyer managed to destroy all the transport ships attacking algiers.

sea lion went okay, managed to invade and take the southern parts, the russian line was holding, leningrad fell in summer 42, and i had like 5 or 6 focke wulf, i transferd all 3 of them from the western theater plus one bf 109 to north africa, my plan was to detroyed the american airforce there and as quickly as possible, and then transfer it back to suport operation sea lion. that went so so, managed to defeat operation torch, but still hadent ataken england by summer of 43, the allied were starting to get p-47 and a lot of bombers, and i had no air support over england, so it was starting to become a real slog over there. only had glasgow left to take, but i were unable to transport any artillery there to take it, caus as soon as i moved them with truck, they got destroyed by the allied bombers. And the fucking russian tank offensive of 43 were destroying my defensive line around kursk once again(the got so many units around kursk, that they managed to build defensive trenches around kursk while i was still holding kursk, lol), my tiger was surronded and about to be destroyed, had only taken one oil field, and the line around moscow was falling. this was a bust once again.

So, this time it was personal, i had spent way to much time with this game the last few weeks now, i woud accept nothing but a major victory, with minimal reloads. This time i went russia first once more, but this time i knew how to take moscow in 41. took it by december 9, lost the southern parts against a kv counter attack.destoyed the kiev pocket and once moscow fell most of my tanks and tank destroyers(had upgraded 5 at guns to panzerjagers) turnd south to try and clear all the tanks that was beeing built up east of the don river. took rostov in winter of 41(ignored sevastopol for now, left a few troops to guard the aproach) sent loads of mountain troops against the oilfields(the 2 paratroopers had already cleared voroshilvosk) sent some units to take volgoda and gorky. bu summer of 42 grozny was mine and all the tanks south east of stalingrad were destroyed and by early summer most of the units around tambov were destroyed as well. only a few tanks left further east near stalingrad.

all but 2 of my airplanes were focke wulfs, rommel had taken torbruk and was holding the line at mersa matrue against allied counter attacks. sunken like 8 or 9 transport ships in operation torch, and managed to destroy operation torch by august of 43(the had 3 artillery one tank 2 infatry and one tank destoyer left) and by auguste 11 (turn 53) i only had ulynask left to take, Russia defeated in summer of 43(Yey)

Now i coud focuse on britain, i started to transfer all my tanks to france, upgrade my 3 remaining panzer 3 to panthers, bought a ton of 88 to defend germany, and weakend the p 51 mustangs. rommel were allowed to restart his advance towards alexandria, and the moutaneers started advancing towards british controled iran, with 2 panzer 4 and a lot of artillery. My tiger and three panthers landed south of london by winter of 43. my surface fleet was strong, and i had 14 submarines guarding the invasion force :D sea lion started strongthe british and american tanks were no match for my tiger and panthers, london fell quickly. And soon the whole of southern england was filled to the brim with panthers, stugs, infantry and loads of 88 and self propelld aa. (like a third of my sea lion force was aa units) and 9 focke wulf, 2 bf 109g, 3 bf 110 g, and one italian centauro. and lots of bombers and 3 stukas(though the bombers dident se much action, had a hard time shooting down the american fighters, even with all those planes and aa units), did manage to capture my first english victory point by may 8 or somthing like that, so just avoided the normandy invasion :D. and once i had cleared southern england, the rest was a breeze. they coudent really stop me at that point. But the allied air force was a pain in the ass, real hard to shoot down, still took me to turn 97 before i had taken england(england fell at turn 92) and the middle east.the last victory point to fall was aleppo, at turn 97(coud have fallen at turn 96, destroyed the battleship renown at turn 96, and wanted to see if there was any flavor text for sinking the ship with winston churchill in it)

Majore vitory at last. only took five tries during a 2-3 week period, YEY.
Raven89
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Re: Battlefield: Europe MOD v2.3

Post by Raven89 »

tried to edit my post, but just a mountain of text, so i will write here instead, just wanted to edit that i took grozny oilfield by januari 42 and the rest of the russian oilfields by june 9 43
PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

Intenso82 wrote: Fri Sep 24, 2021 3:46 pm
Marginaldefeat wrote: Thu Sep 23, 2021 10:47 am
Uhu wrote: Thu Sep 23, 2021 5:48 am Yeah it's hard, but as you wrote, it is essential for a total victory (even without the what-if dimplomatic and geo-military changes).
If I have some free time, I will try to search for my replay of v2.2 and record it to video so I can upload it.

As far as I know, Operation Torch happens anyway, it was mainly an American effort, not a British one. In my opinion, it s better to do a knockout blow in Russia in 1941 and 42, and not to do Sealion before late 1942. I mean, in my first successful Total Victory playthrough I did Sealion in late 44 :D But obviously, the sooner the better :) Still, I don t see a chance for a succesful Sealion in 41 AND capturing Moscow too and reach Baku in 42. We have to choose....
Of course, the operation was US, but the starting point and possibly all supplies came from the coast of England.
The landing operation directly from the US was apparently very difficult if not possible.
It is about 6000 km ..
Image
The Casablanca/Western forces (35k US troops) were sent directly from the US... More than 100 ships (incl. subs) began the trans-Atlantic crossing on Oct 23/24, 1942 from the US
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

Raven89 wrote: Fri Oct 22, 2021 6:08 pm Well i played on realistic + and general difficulty. And this is a lot of text, lol. Spent like an hour writing this :D

(...)

Majore vitory at last. only took five tries during a 2-3 week period, YEY.
Great post, it reads very familiar!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
McGuba
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Re: Battlefield: Europe MOD v2.3

Post by McGuba »

Raven89 wrote: Thu Oct 21, 2021 1:42 pm I finally did it!!!, a total victory. without the use of save scumming(might have reloaded a turn here or there when i got to angry .)
Hi, and congrats! :) It is indeed very hard but not impossible to achieve a total victory playing at "General" and "realistic +" settings. And it may require some luck as well.
Raven89 wrote: Thu Oct 21, 2021 1:42 pm Damn you mcguba, what kinda black magic did you use for this damn(good) mood, havent been abel to stop playing for the last few weeks.
Haha, no magic really, just a "few" years spent playing and modding Panzer General and Panzer Corps and some historical research. And of course listening to the suggestions of other players and implementing many of them since BE v1.0.
Raven89 wrote: Thu Oct 21, 2021 1:42 pm Such an grand and amazing mod you have done here mcguba good work.
Thanks! :)
And also many thanks to your detailed feedback. These really help to spot possible issues and to improve the mod here and there if needed. However, I do not really work on the mod these days due to lack of time but I may return some time later. If there is anything you would suggest to improve, let me know.

Also as Uhu suggested, there are still some ways ahead to carry on playing even after this victory, like trying the game saves and see if you can change the outcome starting from a disadvantaged situation like let's say Kursk 1943 or Normandy/Bagration 1944. Or trying multiplayer. Or trying "realistic +" on Field Marshal or Rommel difficulty. On these even achieving a Minor Victory can be a real challenge (and possibly more realistic in terms of historical accuracy).

But of course you can play other games as well for a while to take a break and then return to BE some time later. The black magic will always be there waiting, allowing you to curse the creator of this mod once again. :)
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Raven89
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Re: Battlefield: Europe MOD v2.3

Post by Raven89 »

yea might do that in the future, but right now, i think i will take a break from this and play somthing easy...like cyberpunk 2077, got way to many games on my steam account to play as of now. :D
PeteMitchell
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Re: Battlefield: Europe MOD v2.3

Post by PeteMitchell »

I have been reading the recent discussions and I have a question regarding the latest thinking, i.e. in light of version 2.3:

Has it now become consensus that it is best to go straight east first, i.e. with as many troops as possible or are people still holding up other alternatives/variations such as:
- early Sealion
- early Cairo and then ME oil fields
- early Syria amphibious invasion and then ME oil fields
- early Black Sea crossing and then Caucasus oil fields?
- ...

Regarding going east first: I assume Moscow and Leningrad still remain priority number one for most people?

I am just curious to understand latest thinking, experiences and opinions! :)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
uzbek2012
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Re: Battlefield: Europe MOD v2.3

Post by uzbek2012 »

PeteMitchell wrote: Sun Oct 24, 2021 2:48 pm I have been reading the recent discussions and I have a question regarding the latest thinking, i.e. in light of version 2.3:

Has it now become consensus that it is best to go straight east first, i.e. with as many troops as possible or are people still holding up other alternatives/variations such as:
- early Sealion
- early Cairo and then ME oil fields
- early Syria amphibious invasion and then ME oil fields
- early Black Sea crossing and then Caucasus oil fields?
- ...

Regarding going east first: I assume Moscow and Leningrad still remain priority number one for most people?

I am just curious to understand latest thinking, experiences and opinions! :)

Яндекс.Переводчик
translate.yandex.ru


Everyone, like Adolf, is trying to strangle the cradle of the revolution and take Leningrad, some even get it out, then all until 1943 do not give up hope to take Moscow))) This is already at the level of genetics))) That 's where the mistake happens more ) If HITLER IN REALITY DID NOT INSIST ON A BOILER IN THE CIRCLE OF KIEV , Moscow WOULD HAVE BEEN TAKEN IN THE FALL , AND SO TYPHOONS WINTER THUNDERSTORMS AND SO ON BEGAN ! This IS MY OPINION, PLEASE WRITE IT DOWN AND TAKE IT INTO ACCOUNT)))

https://en.topwar.ru/187559-kazalos-mos ... padet.html

I PERSONALLY HAVE ALWAYS MANAGED TO TAKE LENINGRAD AND Moscow, BAKU,Something IN Africa BUT NOT WHEN I COULD NOT EVEN LAND IN England)))

THE PARTISAN MOVEMENT IN Russia AND Yugoslavia IS ALSO STRONG) BUT THEN THE Red Army BECOMES STRONG AND MASSIVE))) I HAVE SUCH A QUESTION IF I DON'T STICK AROUND IN THE USSR, THE RUSSIANS WILL ATTACK ME IN POLAND BY 1943, AND MY TROOPS ARE NOT INTENDED TO TAKE OSTRAVA AT ALL)))

AND SO SHE WILL DEFEND HERSELF UNTIL d- DAY UNTIL THE ALLIES CRUSH ME MASSIVELY ) AND IN AFRICA , PROBLEMS WILL ALREADY START EVEN EARLIER WHEN THE SCRIPTS OF OPERATION TORCH WILL WORK ?

The army for Brpbarossa is not intended to attack England and so go ahead to the east to get on the neck)))
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