Developers, it's not a big deal, but ...
Moderators: The Artistocrats, Order of Battle Moderators
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Developers, it's not a big deal, but ...
... apparently there was a reason why units.csv was grouped by faction, and then by category.
Beginning with the Allies trilogy, new units began to be inserted in a separate group at the end of units.csv, as shown here:
These new units now appear in the scenario editor at the very end of every faction's list of available units, without regard to what category they are in. For example, here are two new German units (highlighted above) that are not grouped with air or land units; they appear after the generic structure units:
Even if category filters are in place, this rocket launcher is not included with other artillery units:
and this bomber is similarly out of place at the end of the line, beyond reconnaissance and rescue planes:
Not a problem for players, of course; just an inconvenience for us handful of designers. Official and community.
Beginning with the Allies trilogy, new units began to be inserted in a separate group at the end of units.csv, as shown here:
These new units now appear in the scenario editor at the very end of every faction's list of available units, without regard to what category they are in. For example, here are two new German units (highlighted above) that are not grouped with air or land units; they appear after the generic structure units:
Even if category filters are in place, this rocket launcher is not included with other artillery units:
and this bomber is similarly out of place at the end of the line, beyond reconnaissance and rescue planes:
Not a problem for players, of course; just an inconvenience for us handful of designers. Official and community.
- Bru
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Developers, it's not a big deal, but ...
I wonder if it is as simple a fix as inserting all of these new units into the proper faction and category groups in the rows above?
- Bru
-
- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Developers, it's not a big deal, but ...
I think it’s still a temporary version, it’s easier to fix in the current form. PZW 42 with staticFire 

-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Developers, it's not a big deal, but ...
To be honest, I don't know what the trait "staticFire" means but I did do an experiment that proves what I am saying.
I moved those two new German units to the proper faction and category groups and now they appear in the scenario editor in a more appropriate fashion:
So the concept is correct. Now the caution: The first time that I attempted this, the game was compromised. I'm not sure what I did wrong, but there was something out of whack. The second time, I moved each unit row one at a time, very deliberately, and it came out right.
The thing is, I don't have enough expertise to know for sure whether doing a seemingly simple edit in units.csv like this will affect anything else in the game. It appeared to be alright on the second try, but I take no chances. Therefore, the official units.csv file goes back into place and I will await the developers officially rearranging things if they see fit.
I moved those two new German units to the proper faction and category groups and now they appear in the scenario editor in a more appropriate fashion:
So the concept is correct. Now the caution: The first time that I attempted this, the game was compromised. I'm not sure what I did wrong, but there was something out of whack. The second time, I moved each unit row one at a time, very deliberately, and it came out right.
The thing is, I don't have enough expertise to know for sure whether doing a seemingly simple edit in units.csv like this will affect anything else in the game. It appeared to be alright on the second try, but I take no chances. Therefore, the official units.csv file goes back into place and I will await the developers officially rearranging things if they see fit.
- Bru
-
- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Developers, it's not a big deal, but ...
StaticFire means that the unit can not fire after moving but PZW 42 is a mobile artillery. The smoke trail left by the combustion of the rocket propellant powder during its departure was a visible clue to counter-battery fire from the opposing artillery. Also, mobility became a major asset for the protection of rocket launchers.
-
- Field Marshal - Elefant
- Posts: 5953
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Developers, it's not a big deal, but ...
I appreciate the definition, thanks. I don't think that this trait is actually being used, but I could be wrong. The reason I am saying this is that I don't see a definition of "staticFire" anywhere in the english.txt files, but perhaps it actually is in effect and has just been left undefined.jeannot le lapin wrote: ↑Sun Oct 17, 2021 3:15 amStaticFire means that the unit can not fire after moving but PZW 42 is a mobile artillery. The smoke trail left by the combustion of the rocket propellant powder during its departure was a visible clue to counter-battery fire from the opposing artillery. Also, mobility became a major asset for the protection of rocket launchers.
- Bru
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Developers, it's not a big deal, but ...
Oh, so you are saying that the player can also see the effects of this, not just the designer.terminator wrote: ↑Sun Oct 17, 2021 9:48 amFor the US Reconnaissance units in the latest DLC, it’s a bit of a mess :
- Bru
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Developers, it's not a big deal, but ...
Thanks, it would be appreciated.
- Bru
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Developers, it's not a big deal, but ...
Yes, the order of units inside the units.csv file directly affects the order of units in the purchase-screen for the player.bru888 wrote: ↑Sun Oct 17, 2021 1:37 pmOh, so you are saying that the player can also see the effects of this, not just the designer.terminator wrote: ↑Sun Oct 17, 2021 9:48 am For the US Reconnaissance units in the latest DLC, it’s a bit of a mess :
Ahem...like every artillery unit in the game has this trait (not the mobile ones, obviously).bru888 wrote: ↑Sun Oct 17, 2021 1:35 pm I appreciate the definition, thanks. I don't think that this trait is actually being used, but I could be wrong. The reason I am saying this is that I don't see a definition of "staticFire" anywhere in the english.txt files, but perhaps it actually is in effect and has just been left undefined.


-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Developers, it's not a big deal, but ...
So it's as I said; it's in the game, obviously, but just not defined anywhere. It doesn't show in this window, for example:GabeKnight wrote: ↑Mon Oct 18, 2021 2:52 am Ahem...like every artillery unit in the game has this trait (not the mobile ones, obviously).(
)
There is a direct correlation of tow chassis = staticFire and track/wheel <> staticFire. Oddly though, the results are mixed for halftrack and mountain chassis. I wonder if that is intentional. If listing the trait itself determines static fire, then there is not a perfect correlation between immobile vs. mobile artillery and the staticFire trait.
But now I understand jeannot le lapin's objection to listing staticFire for the PZW 42. Again, intentional?
- Bru
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Developers, it's not a big deal, but ...
Apparently not. The trait has been removed in version 9.0.7.
- Bru
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Developers, it's not a big deal, but ...
Thank you to the developer(s) who took action on this request in version 9.0.7. Most of the new units added in the past couple of patches that were listed at the end of units.csv have been moved to their proper locations, grouped by faction, and then by category. The remaining new units, New Zealand and South Africa, happen to be in their own faction groups. Allied truck belongs to several factions.
Much appreciated.
Much appreciated.
- Bru