PROBLEM: Inactive players
PROPOSED SOLUTIONS:
1) Require verification of intent to play before each round.
2) Have a 3 day start period after which any players who have not begun to play are removed from the round (or tournament) and their opponents are matched with others in the same situation.
PROBLEM: Insufficient information
I for one had no idea how the first round was scored at the beginning, or that winning early resulted in a lower score. I also had no idea that attempting to trade in the Polish armored train would just make it disappear with no prestige refund.
PROPOSED SOLUTION:
Provide a description for each scenario listing:
- Scoring details
- Prestige sources and amount per turn.
- Units that cannot be traded in for prestige
Early round scoring is necessarily done without knowledge of relative skill levels, which leads to scores that do not reflect relative skill levels. For example, a top tier player paired against an unskilled player will have a much higher score than either of two top tier players who play one another in the first round. Also, someone with a bye or whose opponent does not show up receives an arbitrary 2000 points which has nothing to do with skill.
PROPOSED SOLUTIONS:
1) Weight the scores for each round, with earlier rounds counting for less and later rounds more.
2) Instead of byes, have make-up matches for those who miss out on a round. Make-up rounds can run concurrently with the main rounds.
But most importantly, I want to thank Slitherine for running this tournament, which they are under no obligation to do. And I hope everyone can keep in mind that this is a game that we enjoy, and setbacks are only temporary and do not make the game less fun.