exit zone explained

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Japoivvb
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 95
Joined: Sun Jan 16, 2011 6:15 pm

exit zone explained

Post by Japoivvb »

Hi,

maybe it is explained in other topic, honestly I could not find the proper one, but I do not know how to use exit zone, in theory just move an unit to exit zone hex and it will be moved to reserve enabling to deploy a new one, but it does not work for me. e.g.

https://www.dropbox.com/s/v0m4p4fos8dav ... e.png?dl=0
dalfrede
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1495
Joined: Wed Mar 15, 2017 7:48 pm

Re: exit zone explained

Post by dalfrede »

I would note that there are 2 exit hexes in the editor, one for you and one for the AI.
The top one appears to be correct, but you may try the other to be sure.

Nico's revised GC includes exit hexes in all scenarios except Berlin.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5957
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: exit zone explained

Post by terminator »

I think you have to add a Trigger to each exit zone, the exit zone in the Editor is only a graph ?
Last edited by terminator on Tue Sep 28, 2021 6:40 am, edited 2 times in total.
glaude1955
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 457
Joined: Tue Sep 01, 2015 6:55 am

Re: exit zone explained

Post by glaude1955 »

Did you check the "Reform Units" box when setting up your scenario at the very beginning?
Japoivvb
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 95
Joined: Sun Jan 16, 2011 6:15 pm

Re: exit zone explained

Post by Japoivvb »

my fault, I was opening in editor Nico's revised GC which it is not what i am playing, sorry, it works.
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1912
Joined: Thu Sep 13, 2012 7:42 am

Re: exit zone explained

Post by captainjack »

See if this helps
viewtopic.php?f=147&t=91124
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