"Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

What do you think should be done following the end of development for the WWI campaign?

Napoleonic Wars Campaign
50
22%
1870 Franco-Prussian War Scenario
15
7%
WWI Entente Campaign
28
12%
WWI Central Powers Grand Campaign
65
29%
1914-1945 "Combined" Campaign
58
26%
WWI Single MP Scenario (Western Front)
5
2%
WWI Single MP Scenario (Eastern Front)
5
2%
 
Total votes: 226

Turtler
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by Turtler »

That's correct Uzbek. And if there is any doubt I have more information in the Readme iles I put in both of the zips.
uzbek2012
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by uzbek2012 »

Turtler wrote: Fri Mar 05, 2021 3:06 pm That's correct Uzbek. And if there is any doubt I have more information in the Readme iles I put in both of the zips.
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Well I'm already sitting playing different scenarios ) Yes the Ukrainian army and the Polish Army are not enough )
https://topwar.ru/85450-zapadnaya-ukrai ... nosti.html
https://watermelon83.livejournal.com/967554.html
https://wikichi.ru/wiki/Polish%E2%80%93Ukrainian_War
without some factions, the game will not be complete )
Turtler
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by Turtler »

EDIT 3 AS OF 3/13/2021: FIXED THE CAN'T BUY CORE UNITS PROBLEM, UPDATING ATTACHMENTS. IF YOU HAVE DOWNLOADED THE CAMPAIGNS BEFORE THIS POINT, YOU WILL NEED TO REDOWNLOAD THEM. viewtopic.php?f=147&t=47239&p=914072#p914072


Edit 2: More Fixes, Mo' Problems.

viewtopic.php?f=147&t=47239&p=914072#p914072
TL:DR, fixed the Tannenburg scenario transition in GC14, it should load up fine.

Also noted that I miscounted, putting the campaign nation in the campaign.dat as 34 (Italy) rather than 32 (the right version of Imperial Germany used in the tactical campaigns for this mod). So you'll have to download that again.

But there's a new problem. Namely that even after this was corrected, the campaigns are not reading core slots correctly. Even if one has sufficient prestige and free slots to purchase, you cannot as the game says you do not have enough.
ErrorProof1.PNG
Can anyone help with this?

But in any event, fixed the files. If you the correct ones, download THESE.
Last edited by Turtler on Sun Mar 14, 2021 2:48 am, edited 1 time in total.
uzbek2012
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by uzbek2012 »

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I hope I'm doing everything right ?


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Turtler
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by Turtler »

uzbek2012 wrote: Sat Mar 06, 2021 10:43 am Image
I hope I'm doing everything right ?


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Yes, that is what it looks like. Honestly I'm more concerned about what I am doing right or wrong at this point. So kudos.

More evidence of the "wrong Number of Core Slots/Can't Purchase" error I mentioned before.
ErrorProof3.PNG
ErrorProof3.PNG (160.23 KiB) Viewed 4919 times
ErrorProof4.PNG
ErrorProof4.PNG (208.66 KiB) Viewed 4919 times
If anyone can shed some light on this I would greatly appreciate it.

Especially since I can now confirm that the campaign.dat doesn't think Cadorna, Diaz, and D'Annunzio are supposed to be leading Austro-Hungarian and German soldiers.
uzbek2012
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by uzbek2012 »

Turtler wrote: Sat Mar 06, 2021 10:48 am
uzbek2012 wrote: Sat Mar 06, 2021 10:43 am Image
I hope I'm doing everything right ?


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Yes, that is what it looks like. Honestly I'm more concerned about what I am doing right or wrong at this point. So kudos.

More evidence of the "wrong Number of Core Slots/Can't Purchase" error I mentioned before.

ErrorProof3.PNG

ErrorProof4.PNG

If anyone can shed some light on this I would greatly appreciate it.

Especially since I can now confirm that the campaign.dat doesn't think Cadorna, Diaz, and D'Annunzio are supposed to be leading Austro-Hungarian and German soldiers.
Yes, the Turkish guns move themselves, and it would be possible to add horse-drawn transport :wink:
https://watermelon83.livejournal.com/783186.html
https://smolbattle.ru/threads/%D0%9E%D1 ... %BD.56995/
https://saygotakamori.livejournal.com/136627.html
Turtler
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by Turtler »

GOOD NEWS: FEATURE COMPLETE GRAND CAMPAIGN 1914 FIXES ARE NOW RELEASED:

It took me some time and I was never successfully able to isolate what was wrong, but I ultimately took a copy of the campaign.dat for the base WWI/Kaiserschlacht campaign (which I knew worked) and used it as a base to create "clean" versions of the campaign.dat for the Grand Campaigns, and apparently that worked. While full balance testing is not complete, I can confirm that you can now buy Core Units as intended.

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I HATE TO SAY IT, BUT YOU WILL MOST LIKELY HAVE TO START A NEW CAMPAIGN IN ORDER TO SEE THIS FIXED.

*However*, with the last fundamental problem I can see in terms of base functionality now squashed, there should now be no obstacles to enjoying these campaigns much as they were intended.

With luck this should be the last download anyone should need to bother with, at least in terms of functionality for GC14. I hope you enjoy.
Attachments
GC14West.rar
(63.95 KiB) Downloaded 138 times
GC14East.rar
(60.77 KiB) Downloaded 124 times
uzbek2012
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by uzbek2012 »

Turtler wrote: Sun Mar 14, 2021 2:43 am GOOD NEWS: FEATURE COMPLETE GRAND CAMPAIGN 1914 FIXES ARE NOW RELEASED:

It took me some time and I was never successfully able to isolate what was wrong, but I ultimately took a copy of the campaign.dat for the base WWI/Kaiserschlacht campaign (which I knew worked) and used it as a base to create "clean" versions of the campaign.dat for the Grand Campaigns, and apparently that worked. While full balance testing is not complete, I can confirm that you can now buy Core Units as intended.

Image

I HATE TO SAY IT, BUT YOU WILL MOST LIKELY HAVE TO START A NEW CAMPAIGN IN ORDER TO SEE THIS FIXED.

*However*, with the last fundamental problem I can see in terms of base functionality now squashed, there should now be no obstacles to enjoying these campaigns much as they were intended.

With luck this should be the last download anyone should need to bother with, at least in terms of functionality for GC14. I hope you enjoy.
Well let's check it out )
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http://zonwar.ru/bronetexnika/pervie_tanki/1_tank.html

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I played with the company in the east ! Echoing the map did not load I wonder why ( I have a bug or you did not finish something ? )
Turtler
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by Turtler »

uzbek2012 wrote: Sun Mar 14, 2021 6:59 am Well let's check it out )
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http://zonwar.ru/bronetexnika/pervie_tanki/1_tank.html

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I played with the company in the east ! Echoing the map did not load I wonder why ( I have a bug or you did not finish something ? )
That's odd beyond words, and I had confirmed on my end that the transfer to Tannenburg worked. As it happens I played through the Eastern Campaign first in order to make sure I had finally solved the Core Units bug, and it transferred well. So the screenshot I used to show that the "Core Units" bug had been squashed was From Tannenburg!!

What you report seems similar to the first major problem I ran into after creating the first campaign.dat-s for it, but I had long since solved it.

As it happens this IS Similar to something I had just run in, but it was the Decisive Victory transfer from Krakow to Ivangorod. This was a mystery to me and I still don't know how to explain it, but a relatively minor- if annoying- fix made it work for me.

Here's how I did it:

Step 1: Open up a campaign.dat of your choice (from say the base Kaiserschlacht campaign, the base Panzer Corps Campaign, or so on; it doesn't really matter which so long as it features a scenario that you know will launch) in something like notepad, Notepad++, or so on.

Step 2: Open up the campaign.dat for GC14 East (or West). REMEMBER what scenarios "Corrupted"/"Trouble" node you're dealing with links to, because you're going to have to edit them in later.

Step 3: Copy a clean, functional campaign node (like say, Norway in the Grand Campaign).

Step 4: Paste the functioning campaign node over Tannenburg/Ivangorod/Whatever the problem node is.

Step 5: (The heart of the matter): manually edit the text of the clean node to reflect the map that you're trying to play. For instance in your case, type "GC14_Tannenburg.pzrscn", "GC14_Tannenburg.pzrbrf", etc. Indeed, you probably don't have to touch the extension, just type in "GC14_ScenarioNameHere". Then adjust the scenario links to fit (the pzrbrf outcomes for the scenario should give you some hints as to which goes where).

Step 6: Once done, save the new campaign.dat and exist the tool you used.

This worked for me, and I'm now playing Ivangorod (If "Playing" can really describe it...seven straight turns of mud!!!!) after suffering a similar problem to this.

I hope this helps. It did for me.

I don't know what to explain though.
uzbek2012
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by uzbek2012 »

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You will laugh western company the second card does not work either )

Make a fix I don't understand what you're writing )
Turtler
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by Turtler »

uzbek2012 wrote: Sun Mar 14, 2021 11:05 am Image
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You will laugh western company the second card does not work either )

Make a fix I don't understand what you're writing )
That's the problem: this works perfectly for me.

And I offer this as proof, completed from a quick and dirty playthough I did in the time since you last posted this.

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I can only offer you a copy of my files, compiled just after this Just-Checking-Up play, but they do not materially differ from the latest upload in the previous post I made.

So frankly it's not even that I don't know what's wrong, it's that whatever's going wrong for you seems to be on your end, because it's working fine for me and problems like this were solved like I described.

I hope this helps.
Attachments
GC14West.rar
(63.95 KiB) Downloaded 125 times
GC14East.rar
(60.86 KiB) Downloaded 124 times
uzbek2012
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by uzbek2012 »

Turtler wrote: Sun Mar 14, 2021 11:27 am
uzbek2012 wrote: Sun Mar 14, 2021 11:05 am

You will laugh western company the second card does not work either )

Make a fix I don't understand what you're writing )
That's the problem: this works perfectly for me.

And I offer this as proof, completed from a quick and dirty playthough I did in the time since you last posted this.



I can only offer you a copy of my files, compiled just after this Just-Checking-Up play, but they do not materially differ from the latest upload in the previous post I made.

So frankly it's not even that I don't know what's wrong, it's that whatever's going wrong for you seems to be on your end, because it's working fine for me and problems like this were solved like I described.

I hope this helps.
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Unfortunately it didn't help ) I had to play the original mod )


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P.s.
Maybe the problem is that I play on the exe version 1.32 !? ( on which version do you play your mod yourself on the original version that is 1.30 !?
Turtler
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by Turtler »

Sorry to hear Uzbek, though the original mod is still quite good.

But I'd have a hard time imagining that. I updated to 1.32 rather recently, and that included making these. So that shouldn't be the issue. I hate to say it but the sort of home fix I described worked well for me, even if it is a bit tedious.
uzbek2012
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by uzbek2012 »

You can also dial units from here they are similar ) Commander The Great War !
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https://store.steampowered.com/app/3123 ... Great_War/
Turtler
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by Turtler »

Indeed Uzbek. For a while I actually wondered if this mod (and particularly its "Grand Strategy" mode) might have been inspired by Commander: TGW or vice versa. Both are good rides though.
uzbek2012
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by uzbek2012 »

Turtler wrote: Wed Apr 28, 2021 6:44 pm Indeed Uzbek. For a while I actually wondered if this mod (and particularly its "Grand Strategy" mode) might have been inspired by Commander: TGW or vice versa. Both are good rides though.


My attention was attracted by another game Commander Europe At War Game from this series ) Looking into the commander folder, I saw a lot of commanders there ) And in the unit folder are not bad models of equipment ;)
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Well, and so on. etc
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http://siberia-miniatures.ru/forum/show ... 12&tid=108
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by 98sb715 »

Is there anywhere to download v3.3 of this mod? None of the links I've come across work anymore.
uzbek2012
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by uzbek2012 »

98sb715 wrote: Fri Sep 17, 2021 8:15 pm Is there anywhere to download v3.3 of this mod? None of the links I've come across work anymore.
https://disk.yandex.ru/d/csqAQTEL49ojsA
https://latbalt-xtrainz.forum2x2.ru/t28-topic

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https://diletant.media/articles/45327230
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by Thunderhog »

Is it all supposed to be in Russian? Is there an english translation?
uzbek2012
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Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

Post by uzbek2012 »

Thunderhog wrote: Thu Sep 23, 2021 2:15 am Is it all supposed to be in Russian? Is there an english translation?

Here, try to download :arrow:
https://dropmefiles.com/T0OGA


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https://smolbattle.ru/threads/%D0%90%D0 ... %B9.41020/
Last edited by uzbek2012 on Thu Oct 07, 2021 6:35 pm, edited 1 time in total.
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