

Maybe we can get joerock22 to provide the writeup because he's about to pull it off against me.

Also, I'll include potential responses to his strategy as I get them from players obviously better than me (e.g., Joe, Borger, Jim, etc.).
Sea Lion



Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
Thanks. Live and learn! The gain of extra PPs from escorted convoys and the few steps that you might take off one or two German u-boats is not worth the risk of opening up the UK to Sea Lion. I know our game is not over but given the thumping that you just gave me in Libya and continue to give me as I hightail it back to Egypt. I've made things infinitely difficult for me. There is a bright side to the Allies for all this. I have much less territory to defend and its much easier protecting UK convoys. As Happycat told me recently when life gives you lemons make lemonade. And boy, do I have a lot of lemons. Maybe I'll open a stand.joerock22 wrote:Well, Ronnie, I saw you had 2 fighters so I built a 3rd German fighter before the fall of France. I brought the Italians up too, for a total of 4 fighters and 4 TACs. Air superiority is absolutely essential for a successful Sealion in the mod. But you need more than that. Here are some of the other factors that made this attempt successful:
1. The UK sub wasn't blocking the channel. I made sure of this a couple turns before boarding transport, but it was still nice not to have to worry about it.
2. The RN was off escorting convoys. I made the mistake of letting my subs wander too far out, and they had to race to make it back to guard the channel. If you had struck into the west end of the channel with your whole navy the instant I landed my first tank, you might have been able to break through.
3. I was able to make a lightning landing from Cherbourg (boarding transport and landing in 1 turn). This tank unit, along with air bombardment, reduced the defender in Southhampton to 2 steps. In the same turn, I lined other transports up along the English coastline. The British counterattacked the next turn, but my air support enabled me to surround the city and capture it quickly.
4. Another thing the Axis player can do is shift his sub screen back. After you land the troops you want west of Southhampton, withdraw the 2 subs blocking that end of the channel to a new line: the Cherbourg port and the hex directly above it. The Brits can only attack your exposed sub from 1 hex, and you can obviously repair the sub in the port.
The quick landing from Cherbourg strategy has worked for me 3 times (out of 3 attempts), and I tried it against Jim too. However, he had enough troops in the area to actually destroy the tank. But now his infantry is exposed to the Luftwaffe, and I pounded it pretty good. I landed fresh units south of London, and we'll see what happens from there.
Yeah, now I have to sail all the way across the Atlantic to hit convoys. I could build a ton of subs to completely cut you off, but Barbarossa will suffer if I do that. Plus I now have to leave some forces behind to defend England. But doing Sealion is a lot better than not doing it, and the extra resources will certainly help me build larger and faster in Poland. It should be interesting when we finally get to mid-1941rkr1958 wrote:Thanks. Live and learn! The gain of extra PPs from escorted convoys and the few steps that you might take off one or two German u-boats is not worth the risk of opening up the UK to Sea Lion. I know our game is not over but given the thumping that you just gave me in Libya and continue to give me as I hightail it back to Egypt. I've made things infinitely difficult for me. There is a bright side to the Allies for all this. I have much less territory to defend and its much easier protecting UK convoys. As Happycat told me recently when life gives you lemons make lemonade. And boy, do I have a lot of lemons. Maybe I'll open a stand.
Thanks. Apparently, as the message says when you click on the link, my ISP is changing servers. I had to call and reactivate my account. The link should be working within 24-hours.MrLongleg wrote:Please check the link, it does not work anymore...
First off, this belongs somewhere else. Second, typing in all caps often puts people off. If I knew the answer to your question, I'd be tempted not to give it to you. Some simple politeness usually goes a long way.johnjoe88 wrote:HI HOW CAN I MAKE FORTS
First off, this belongs somewhere else. Second, typing in all caps often puts people off. If I knew the answer to your question, I'd be tempted not to give it to you. Some simple politeness usually goes a long way.[/quote im sorry i have the answer thanksjoerock22 wrote:johnjoe88 wrote:HI HOW CAN I MAKE FORTS
Links removed (OBE) with more recent and up to date references and discussions carried out below.brivadois wrote:I am a newbie and french (nobody's perfect) and I need help for this great game. I'cant download the file of rkr1958.
Thanks for your help.
Try changing the name and then hitting "Enter" before moving your mouse. That always locks it in for me.OddsBodkin wrote:Thank you for your helpful thread.
But I have a problem:
Changing unit names does not seem to last..when I next click on the unit the original name has returned.
I am trying to make a feint invasion with a garrison renamed [Armour]. But I cant seem to save the change.
Thw invasion of England is at stake!
I just uploaded that old document to: http://www.mediafire.com/file/axey00gu1 ... actics.pdftsnouffer wrote:The FAQ doc mentioned earlier no longer seems to be available via the posted link(s). Is it available elsewhere or in another format?
Thanks. Just bought the game yesterday and am really enjoying it!