Warhammer 40,000: Battlesector v1.0.2 has arrived, bringing with it several fixes and improvements:
Changes
- Implemented a campaign unit requisition system. When enabled, limits are placed on the number of units that can be added to the army between missions. This system is on by default for all difficulty settings from Astartes up, and can be controlled via campaign difficulty settings. (Requires starting a new campaign)
- Implemented a lightweight veterancy system in the Age of Crimson Dawn campaign. For each battle a unit survives, they gain +1 accuracy and +1 crit. change.
- Added more graphics options. It's now possible to control shadow quality, disable various effects and better control the maximum frame rate to reduce GPU load.
- Added more tooltips with weapon information. Weappon stats are now shown in the army manager and for enemies in the Unit Inspection UI in battles
- Added AI for Conquerer and Strategic Command skirmish objectives. All three skirmish modes are now available for offline play against AI
- The "Maximum Frame Rate" setting is disabled when v-sync is enabled to better reflect when the setting is used. (When v-sync is enabled, setting a maximum frame rate is redundant, as v-sync caps the frame rate.)
- Updated Blood Angels ability descriptions for Quickening, Shield of Sanguinius, Jump Pack, Lucifer Pattern Engine, Anti-Grav Uplift and Black Rage for clarity
- Updated Tyranid ability descriptions for Catalyst, Spore Cloud, Swarm Tactics and Symbiotic Targeting for clarity.
- Improved performance of volumetric fog across a range of missions
- Various improvements to the basic combat tutorial for gamepad users
----------------------
Balancing
Hive Tyrant - Psychic Scream
- Decreased Cooldown from 3/2 to 2/2
- Increased Psychic Damage from 20/60 to 40/80
Brood Telepathy
- Fixed Genestealer units giving themself a stack of Brood Telepathy without any adjacent friendly Genestealers
----------------------
Bug Fixes
- Death Up Close Achievement not unlocking
- Hang after hitting the Proceed button after multiplayer match.
- Confusing UI when interacting with Astropathic Relay
- Incorrect Armour values being displayed in unit UIs
- Clicking "Ready" really fast when someone joins a live matches causes the non host to be left behind
- Squashed highlight effect on hide password field in Create Match UI
- Status effect stacks and duration text hidden by other status effect icons
- Various bugs in Tutorial 3
- Exocrine Plasmic Buildup has a much higher hit rate against swarm units
- Surge/Empower cannot be used with a controller
- Grenade data desyncs in multiplayer cause units to die, revive and die again
- Mission Wind River Blockade. Units moved to Reserve post-battle do not receive purity seal.
- Unnecessary Voxcaster Relay interaction point still exists in Venomous Corruption
- Dead vehicles block selection of other units on same tile
- Status FX can be seen on invisible Tervigon in The Salt Exchange
- Multiplayer games can be conceded from the post battle screen
- AI camera is sometime not zooming out for Exocrine ranged attacks
- Hive Mind's Will action ends before animation does
- Incorrect stats shown for Flamestorm Gauntlet Hail of Fire
Warhammer 40,000: Battlesector - v1.0.2
In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
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