Is there any video demonstrating the application of standard tactics in the real games ?
I mean I read about standard strategies like oblique order, or the "8 classical maneuvres" https://en.wikipedia.org/wiki/List_of_military_tactics, but I fail to put them into practice in real game.
Because of ZOC, can't fallback etc... every game I do end up in a big melee line where everything is lock until locally some flanking opportunity appears.
It would be nice to actually see them into action .
Video demonstrating vegetius tactics ?
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SuitedQueens
- Master Sergeant - Bf 109E

- Posts: 485
- Joined: Fri Mar 12, 2021 3:09 pm
Re: Video demonstrating vegetius tactics ?
Its the most common MP players mistake. It's the most boring type of gameplay you can get in this game. All control will be taken out from your hands and you left at RNG Gods mercy.
Here's couple of self-quotes form YT video that might help you:
https://www.youtube.com/watch?v=HquKfV0 ... s&index=12
This video describes all possible refused flank strategies. It doesn't really matter since the only effective formations from there are either flank+center refusal and wedge formation:
https://www.youtube.com/watch?v=6Tl9_X6 ... ts&index=1
Another video showcasing real game with above strategies implemented. It's not the way you want to play, cause its classical oblique order, but you still can get many ideas: https://www.youtube.com/watch?v=aF2YWLAv54M
My suggested strategy is a combination of single envelopment, force concentration, oblique order and feigned retreat. Wedge is classical example of Penetration of the Center that works against numerous low quality troops deployed in wide line. You can take those principles to extreme due to the fact that you have unprecedented control over your forces. SO if you want to delay engagement you can do that as much as you wish and then simply turn around when time suits you. You should always crush enemy very fast in part where you have forces superiority if you use all advanced tactics I provided. As a general tip look for taking away enemy ZoCs with your light horses first since it opens up the most opportunities.
Another thing I want to mention is how yo block enemy fallback without blocking retreat square since you can't always reach that in one turn. If you cast your ZoC from 90 degrees angle or more enemy can't fallback. Basically what you want is to get them with your primary ZoC while your secondary ZoC blocks their fallback square.
Here's couple of self-quotes form YT video that might help you:
Check this video: https://www.youtube.com/watch?v=b7C05cWtT6AAbout oblique order vs wide line. It isn't about deployment. We use oblique order as widely known term. In reality considering FoG 2 systems we focus on amassing superior number of mobile troops on one of the flanks. For every available tactic to work you need many fast support units.
You never deny one flank right away, still cover about 70% of the frontage, advance full speed ahead and keep mobile reserves 1 square back extended further right or left compared to your main line.
In crucial moment it's important to extend that wing for envelopment while using fallback or turn around and full speed run away for the denied wing and center. This tactic doesn't look anything like Oblique Order at first and you can punish players that opt for boxing up in terrain too by not being obvious right away. Line can turn way more than 90 degrees and you never keep straight line while rotating since there is no point if you don't want to engage with most of your troops anyway. Again, when your opp wants to box up you can have as much set up time as you want. If they don't that right away they will have hard time to escape pursuing cavalry from extended flank. We don't have advantage of hiding information behind front ranks, so there are no reason to go for classical oblique order which doesn't work in this game.
That's video on the general strategy principles you can apply in strategy I described above (watch all 3 parts):I must admit that he didn't pull of a single complex tactic and his micro was very obvious to anyone who was watching and you even found one square block that he could've used but missed he still won at the end. I want to point out that his cavalry was in the wrong place, he also didnt retreat fast and efficiently enough. So, just by using some if these ideas in very basic way he was able to get 21-0 first and then many mistakes later win the game even with help of luck.
The fact that such achievement is possible proves that this strategy work. And he was very obvious to what he was doing since he did his thing right from the get go and it still worked.
https://www.youtube.com/watch?v=HquKfV0 ... s&index=12
This video describes all possible refused flank strategies. It doesn't really matter since the only effective formations from there are either flank+center refusal and wedge formation:
https://www.youtube.com/watch?v=6Tl9_X6 ... ts&index=1
Another video showcasing real game with above strategies implemented. It's not the way you want to play, cause its classical oblique order, but you still can get many ideas: https://www.youtube.com/watch?v=aF2YWLAv54M
My suggested strategy is a combination of single envelopment, force concentration, oblique order and feigned retreat. Wedge is classical example of Penetration of the Center that works against numerous low quality troops deployed in wide line. You can take those principles to extreme due to the fact that you have unprecedented control over your forces. SO if you want to delay engagement you can do that as much as you wish and then simply turn around when time suits you. You should always crush enemy very fast in part where you have forces superiority if you use all advanced tactics I provided. As a general tip look for taking away enemy ZoCs with your light horses first since it opens up the most opportunities.
Another thing I want to mention is how yo block enemy fallback without blocking retreat square since you can't always reach that in one turn. If you cast your ZoC from 90 degrees angle or more enemy can't fallback. Basically what you want is to get them with your primary ZoC while your secondary ZoC blocks their fallback square.
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SnuggleBunnies
- Major-General - Jagdtiger

- Posts: 2892
- Joined: Tue Apr 07, 2015 2:09 am
Re: Video demonstrating vegetius tactics ?
If anyone does watch that video who hasn't before, I'd like to offer a mea culpa to my opponent. I was very frustrated by the fact that the game shows undone moves in the replay phase, and that frustration came out in a way that I normally avoid in my recordings. He played very well, and my frustration was entirely directed at the 'show all the undo moves' part of the match, which is not his fault in any way.SuitedQueens wrote: ↑Sat Jul 31, 2021 10:51 am Check this video: https://www.youtube.com/watch?v=b7C05cWtT6A
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
Re: Video demonstrating vegetius tactics ?
I also wonder if the "show all undo moves" is a good features. It is indeed a bit annoying but I guess it is meant to make it more "table top" like when you see your opponent doing everything. At least it doesn't show "all the thinking time" 
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SnuggleBunnies
- Major-General - Jagdtiger

- Posts: 2892
- Joined: Tue Apr 07, 2015 2:09 am
Re: Video demonstrating vegetius tactics ?
I believe it has been retained because it would be very difficult to code to not show it. Combined with the fact that MP players are ultimately a small fraction of the playerbase, it's probably not worth development time for what is ultimately a minor QoL improvement.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
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SuitedQueens
- Master Sergeant - Bf 109E

- Posts: 485
- Joined: Fri Mar 12, 2021 3:09 pm
Re: Video demonstrating vegetius tactics ?
You would be really pissed if you played against me. Since I can't count squares for every unit every turn what I usually do is I pick my most important and maneuverable units and try different variations of blocking secondary ZoCs, blocking squares on the path and use undo everytime. Sometimes I lazy and don't visualize, so I put some units into the final position, think about it for a while, make screenshot, press undo, move to the other unit, do the same routine and then forget about the first one. One time I spent about 40 minutes on one turn and I did like 20 undo actions in a row with 4 units. Its integral part of the game if you want to advance to the next level. Its rather sad that many players not only do not use undo option, but play almost on autopilot which often produces watered down AI like games unless one of the players screws up so bad that it provides a chance for his opponent to show some style.
Sorry for the low quality of screenshots, but I use this mini-PDF as a quick references for primary and secondary ZoC rules for all possible angles for both infantry and cavalry. You might find it useful: https://mega.nz/file/aQgD1Y4C#7vIqMprQn ... jJqKEBklrw
Re: Video demonstrating vegetius tactics ?
I actually do about 20 undos too per turn. Thanks for the PDF, super useful !SuitedQueens wrote: ↑Sat Jul 31, 2021 3:42 pmYou would be really pissed if you played against me. Since I can't count squares for every unit every turn what I usually do is I pick my most important and maneuverable units and try different variations of blocking secondary ZoCs, blocking squares on the path and use undo everytime. Sometimes I lazy and don't visualize, so I put some units into the final position, think about it for a while, make screenshot, press undo, move to the other unit, do the same routine and then forget about the first one. One time I spent about 40 minutes on one turn and I did like 20 undo actions in a row with 4 units. Its integral part of the game if you want to advance to the next level. Its rather sad that many players not only do not use undo option, but play almost on autopilot which often produces watered down AI like games unless one of the players screws up so bad that it provides a chance for his opponent to show some style.
Sorry for the low quality of screenshots, but I use this mini-PDF as a quick references for primary and secondary ZoC rules for all possible angles for both infantry and cavalry. You might find it useful: https://mega.nz/file/aQgD1Y4C#7vIqMprQn ... jJqKEBklrw
