The other day I managed to solve the problem with an absence of the artillery reactive fire in FoG2. The issue was in the movement modifier ("moved"). Earlier it also created a problem with infantry stationary fire after the its reactive shot (this is solved too).
There remains a problem with the random rotation of the AI of its cannons, which I can partially solve with a script limit. This will not be a problem for the multiplayer game, of course.
I decided to convert one of the P&S custom scenarios of the 18th century to show a mass battle of Frederick's wars. There will be SP and MP scenarios.
Thanks to Paul59 for the provided banners!
Another innovation will be the presence of a canister shot for the guns. It is made automatically at a distance of 4 tiles or less from the cannon. In this case, a tooltip will appear above the gun. The losses from this shot will be greater (as a rule), in any case, the minimum ones will be above zero.
Who will guess what this scenario is called?