[Gameplay Bug] [Deployment various] [v9.03]

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Erik2
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[Gameplay Bug] [Deployment various] [v9.03]

Post by Erik2 »

Custom multiplayer-scenario with no deployment phase.

1) Testing in hot-seat mode. The game starts with a deployment-phase. It should start with turn-1.

2) Unable to deploy non-core air units. The deployment locations simply do not display.

3) Air-recon units are not displayed in the list along with the regular air units.

4) No pre-deployed ground units are displayed.
hot_seat_editor.jpg
hot_seat_editor.jpg (335.82 KiB) Viewed 1262 times
hot_seat_deploy.jpg
hot_seat_deploy.jpg (416.74 KiB) Viewed 1262 times
bebro
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Re: [Gameplay Bug] [Deployment various] [v9.03]

Post by bebro »

Do you have a save with these probs present? That would be best for tech I guess so that they can repro and see what's going on.

edit: so I understand the Fi Storch shows in the unit bar (editor), but not in-game? And the pre-deployed truck - is it just not in the unit bar, or gone from the map at all in-game?
Erik2
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Re: [Gameplay Bug] [Deployment various] [v9.03]

Post by Erik2 »

Scenario attached.

Yes, the Storch is present in the editor, but is not displayed in the reserve list.
There are 400+ deployed land-units :shock:
Launching the game from the editor (single-play mode of course) works fine.

Thanks for looking into this.
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1v3 Escaut 1940 0.9.zip
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bebro
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Re: [Gameplay Bug] [Deployment various] [v9.03]

Post by bebro »

It seems fine for me, so I'm not sure what the reason is. The pic below is from steam, recent patch, hotseat, not from the editor. Allied units also showed once I progressed to the 1st Allied player.

The only thing I did was to rename the scn folder to something shorter, using '_' between all spaces. But I have no idea if that pays any role.
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erik_many_units.jpg
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Erik2
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Re: [Gameplay Bug] [Deployment various] [v9.03]

Post by Erik2 »

I renamed both the folder and the scenario desc and tried my Steam version. Same issue.
This is really odd. But as long as it is only on my end... :roll:
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Re: [Gameplay Bug] [Deployment various] [v9.03]

Post by bebro »

Is it using mods or an unchanged 903? If modded, could you try without mods?
Erik2
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Re: [Gameplay Bug] [Deployment various] [v9.03]

Post by Erik2 »

I used a modded units.cvs when creating the scenario, mainly to facilitate borrowing units from other factions and thus speed up the process.
I plan to release the scenario using the mod, I have at least 3 multiplayer games (created in 9.0) going using the same mod.
So I doubt the mod itself is the culprit.

BTW, my tests were using the stock game as hot-seat simply does not work in a modded game.
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Re: [Gameplay Bug] [Deployment various] [v9.03]

Post by bebro »

Hm, other idea: is this happening repeatedly or just after long play session or many reloads? The game does not take it very well, esp. when battles/maps are larger.

Thing is when I go with this to Marius, and neither he or I can't repro the issue then it's not easy to deal with this.
Erik2
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Re: [Gameplay Bug] [Deployment various] [v9.03]

Post by Erik2 »

Well, what do you know. I tried it once more and this time it went straight to turn-1 and everything looks fine. :D
This is even after working in the editor with another large scenario for hours...

Sorry about the fuss, but I'm happy it kind of resolved itself.
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