22AmherstDrop:
The number of turns is well adjusted; during the 40th turn, all the map was to the Allies... There is no
real need to add enemy units to this map anymore, I think.
*******
Issue:
the Dutch partisans stayed on the map, without revealing anything...

the Alpha group died on the way

, the others arrived at their destination, one of them
strongly weakened... 4 out of 5 would have been enough to have enough targets of opportunity and thus succeed in this objective

(the only one not accomplished, as no single target do spawn =>
Draw!

)...
I’ve found the key!
I’ve taken a look into the triggers, and I can confirm that both “Spawn Partisans” and “Route Partisans” do work as expected…
I’ve reloaded a save at the start of the last turn to check on which hex the Dutch partisans have stopped (and thus entrenched themselves!). And used the Editor to know exactly on which hex they should be. 1 unit down (Alpha), but for the 4 others, they were at the exact correct hex, waiting there, fully entrenched…
=> So, this part is working.

The problem should come just
after that…
I’ve made a test, cloning some actual triggers, adding a Dutch partisan to the AI moving from turn 1 to reach the Alpha’s location… At first, as I thought it was an issue with the “Deploy”, I’ve tried “Spawn” instead, but nope.
Then, I’ve changed “Move Event” to “Turn Start” and then it works!
=> So,
change these 5 “Move Event” by “Turn Start” and we’ll be fine!
=> Then:
1. From Beta to Epsilon, it should be, as “Remove Unit”, “Exit” rather than “Kill”
(as for Alpha!)
2. Several of these targets to be deployed could start facing the right, right?
(
)
*******
Good
counter-attack, but they show up directly outsupplied if the player had taken the town to the south... even if the tank takes it (
even if taken by the player, it shall at that time be empty), these German troops will have to wait 3 turns to benefit from this supply output... =>
Maybe complete their arrival with a "change hex ownership" to put the city immediately under the German flag (
in any case - if it is already under the German flag, it won't change anything; if it is not under the German flag, it will give a more or less correct supply to these troops...)
*******
Now, a very little detail: there is
only one supply output missing… a +10 at the town of Sleen (
W of Emmen, roughly in the eastern center of the map).
And, with these few points, I am not afraid to say that this is
another masterpiece!
Et voilà ! 