Rzhev '42: no late deployment?
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Scrapulous
- Sergeant - 7.5 cm FK 16 nA

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Rzhev '42: no late deployment?
In Rzhev '42 I have more units available to deploy than there are deployment spots on the map during the setup phase (turn 0). This is normally not a big problem because I can deploy units on subsequent turns. But in this scenario, there is no place to deploy after turn 0 - I can't deploy any of my undeployed units anywhere on the map. Is this by design, or is it a bug?
Re: Rzhev '42: no late deployment?
I think it is a design represents lack of supply. You can't support all of your units. It also happened in several later missons.
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VirgilInTheSKY
- Major - Jagdpanther

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Re: Rzhev '42: no late deployment?
If there is no supply hex on map, then you cannot deploy ground units after deployment phase.
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Scrapulous
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Re: Rzhev '42: no late deployment?
Yeah, that's also my understanding. It begs the question in my OP: is this by design?VirgilInTheSKY wrote: ↑Mon Jul 12, 2021 1:14 am If there is no supply hex on map, then you cannot deploy ground units after deployment phase.
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VirgilInTheSKY
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Re: Rzhev '42: no late deployment?
Do you have so many Zero Slot heroes? I can't even fill all the deploy zones.Scrapulous wrote: ↑Mon Jul 12, 2021 1:52 amYeah, that's also my understanding. It begs the question in my OP: is this by design?VirgilInTheSKY wrote: ↑Mon Jul 12, 2021 1:14 am If there is no supply hex on map, then you cannot deploy ground units after deployment phase.
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Scrapulous
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Re: Rzhev '42: no late deployment?
I do have an unusual amount of zero slot heroes in this core, and I also brought a lot of cheap AA units because I was expecting a lot of Soviet aircraft. I placed my defenses on the outskirts first and a small, mobile breakthrough team in Rzhev, thinking that I could deploy my infantry and artillery on subsequent turns once my mobile squad had left Rzhev behind. No luck there
Things turned out okay, and the AA did a fine job, but it was a surprise to discover that there wasn't a supply hex, especially since Gerhardt made a special point of recommending total deployment instead of keeping a reserve - not because we wouldn't be able to deploy the reserve, but because of the main Soviet thrust coming from the east. I would have deployed the reserve if I could have, little guy.
Re: Rzhev '42: no late deployment?
Auxiliary Forces, can add lots of units, more than enough to fill the deploy zonesVirgilInTheSKY wrote: ↑Mon Jul 12, 2021 2:48 amDo you have so many Zero Slot heroes? I can't even fill all the deploy zones.Scrapulous wrote: ↑Mon Jul 12, 2021 1:52 amYeah, that's also my understanding. It begs the question in my OP: is this by design?VirgilInTheSKY wrote: ↑Mon Jul 12, 2021 1:14 am If there is no supply hex on map, then you cannot deploy ground units after deployment phase.
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terminator
- Field Marshal - Gustav

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Re: Rzhev '42: no late deployment?
You can only deploy planes in this scenario.
Re: Rzhev '42: no late deployment?
Hint: You don't need many/any AA units.Scrapulous wrote: ↑Mon Jul 12, 2021 3:18 am I do have an unusual amount of zero slot heroes in this core, and I also brought a lot of cheap AA units because I was expecting a lot of Soviet aircraft. I placed my defenses on the outskirts first and a small, mobile breakthrough team in Rzhev, thinking that I could deploy my infantry and artillery on subsequent turns once my mobile squad had left Rzhev behind. No luck thereThings turned out okay, and the AA did a fine job, but it was a surprise to discover that there wasn't a supply hex, especially since Gerhardt made a special point of recommending total deployment instead of keeping a reserve - not because we wouldn't be able to deploy the reserve, but because of the main Soviet thrust coming from the east. I would have deployed the reserve if I could have, little guy.
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Scrapulous
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Re: Rzhev '42: no late deployment?
You might be thinking of another scenario. I managed to deploy ground units with no trouble and the briefing makes it clear that's expected. Here's a screenshot of my turn 1. You can see the scenario name in the objectives frame in the upper left and my deployed ground units in the middle of the screen.
Re: Rzhev '42: no late deployment?
True, I was. However, I still did not deploy any AA in this map either. 3 fighters and, especially important, both of my longer ranged fighter-bombersScrapulous wrote: ↑Mon Jul 12, 2021 4:09 amYou might be thinking of another scenario. I managed to deploy ground units with no trouble and the briefing makes it clear that's expected. Here's a screenshot of my turn 1. You can see the scenario name in the objectives frame in the upper left and my deployed ground units in the middle of the screen.
rzhev_42.jpg
Re: Rzhev '42: no late deployment?
In fact, I remember even putting Rudel on my Bf 109Z. (There's a tactical hint in that comment for you!)
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terminator
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Re: Rzhev '42: no late deployment?
I started this DLC without imported core.Scrapulous wrote: ↑Mon Jul 12, 2021 4:09 amYou might be thinking of another scenario. I managed to deploy ground units with no trouble and the briefing makes it clear that's expected. Here's a screenshot of my turn 1. You can see the scenario name in the objectives frame in the upper left and my deployed ground units in the middle of the screen.
Re: Rzhev '42: no late deployment?
Oh...terminator wrote: ↑Mon Jul 12, 2021 4:44 amI started this DLC without imported core.Scrapulous wrote: ↑Mon Jul 12, 2021 4:09 amYou might be thinking of another scenario. I managed to deploy ground units with no trouble and the briefing makes it clear that's expected. Here's a screenshot of my turn 1. You can see the scenario name in the objectives frame in the upper left and my deployed ground units in the middle of the screen.
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nexusno2000
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Re: Rzhev '42: no late deployment?
YesScrapulous wrote: ↑Mon Jul 12, 2021 1:52 amYeah, that's also my understanding. It begs the question in my OP: is this by design?VirgilInTheSKY wrote: ↑Mon Jul 12, 2021 1:14 am If there is no supply hex on map, then you cannot deploy ground units after deployment phase.
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Re: Rzhev '42: no late deployment?
There are two paved and three dirt airfields, so you can deploy a lot of aircraft. The planes in the three dirt airfields would start out with no fuel and no ammo, so not very useful. They can rebase though, so a gamey way of scouting the map is to put a fast rebase hero on a Uhu plane and have it hop around the map...
I filled the land deployment zones and then brought a lot of airplanes to the party - based at the regular airfields.
I filled the land deployment zones and then brought a lot of airplanes to the party - based at the regular airfields.
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Scrapulous
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Re: Rzhev '42: no late deployment?
I went ahead and played through with what I had deployed and considered my mistake to be one of those wartime events you don't get a do-over on. As I wrote, it turned out fine. I was just surprised by the fact that I couldn't do late deployment of land units (after Gerhardt had specifically mentioned the possibility of keeping a reserve, as if it were a valid option) but I could do late deployment of air units. I could have flooded the air with planes, but decided to go ahead with what had initially deployed (which was still a lot - six fighters, three tac bombers, two strategic bombers).Panzer73 wrote: ↑Mon Jul 12, 2021 10:31 am There are two paved and three dirt airfields, so you can deploy a lot of aircraft. The planes in the three dirt airfields would start out with no fuel and no ammo, so not very useful. They can rebase though, so a gamey way of scouting the map is to put a fast rebase hero on a Uhu plane and have it hop around the map...
I filled the land deployment zones and then brought a lot of airplanes to the party - based at the regular airfields.
Incidentally, not every plane on the dirt airfields started without ammo for me. None of the western airfield planes had ammo, but all of the northern airfield planes did, and at the southern airfield only one plane started without ammo. So the aircraft in the north and south were able to breach encirclement on turn 1. No fuel wasn't a problem - aircraft don't use it.
My super-heroic Beaufighter luckily was one of the planes that had ammo. It had no trouble ending the northern encirclement.
Re: Rzhev '42: no late deployment?
Thats my experince as well - so another scenario I cant use much of my aux-trait 
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VirgilInTheSKY
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Re: Rzhev '42: no late deployment?
I guess the trigger to remove ammo and fuel is set to only work on the hexes with ground deployment, so there will be aircrafts that are deployed outside those area that don't get affected.Scrapulous wrote: ↑Mon Jul 12, 2021 5:06 pmIncidentally, not every plane on the dirt airfields started without ammo for me. None of the western airfield planes had ammo, but all of the northern airfield planes did, and at the southern airfield only one plane started without ammo. So the aircraft in the north and south were able to breach encirclement on turn 1. No fuel wasn't a problem - aircraft don't use it.
rzhev turn 1 planes with ammo.jpg
My super-heroic Beaufighter luckily was one of the planes that had ammo. It had no trouble ending the northern encirclement.
Re: Rzhev '42: no late deployment?
Interesting. I only tried Fw189s in the south and west and they had 0 ammo & fuel - I guess because those are also land deployment hexes, while the northern airfield isn't. Will need to try for my next core I guess.VirgilInTheSKY wrote: ↑Tue Jul 13, 2021 10:22 amI guess the trigger to remove ammo and fuel is set to only work on the hexes with ground deployment, so there will be aircrafts that are deployed outside those area that don't get affected.Scrapulous wrote: ↑Mon Jul 12, 2021 5:06 pmIncidentally, not every plane on the dirt airfields started without ammo for me. None of the western airfield planes had ammo, but all of the northern airfield planes did, and at the southern airfield only one plane started without ammo. So the aircraft in the north and south were able to breach encirclement on turn 1. No fuel wasn't a problem - aircraft don't use it.
rzhev turn 1 planes with ammo.jpg
My super-heroic Beaufighter luckily was one of the planes that had ammo. It had no trouble ending the northern encirclement.




