Discuss the Path to 1942 Tournament here

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Fudwuppel
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Re: Discuss the Path to 1942 Tournament here

Post by Fudwuppel »

Strategic bombers should be used as more than bunker busters. Why not have them do what they were designed to do?
When a strategic bomber strikes a supply hex, throw a die for damage to the infrastructure. X number of points would then be removed from the target player's prestige pool.
urbanov4
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Re: Discuss the Path to 1942 Tournament here

Post by urbanov4 »

Talking of maps, is there any plans to allow players enjoy campaign/purchased DLC maps in multiplayer? There is honestly no excuse for not letting people play all/any/either map they own in multiplayer even if it is not properly balanced? I mean, even if this requires a bit of code rework - I am sure most people would buy it as a small DLC if it means having hundred+ new maps to enjoy with their friends...
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ElLobo
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Re: Discuss the Path to 1942 Tournament here

Post by ElLobo »

Fudwuppel wrote: Fri Jul 09, 2021 11:53 am Strategic bombers should be used as more than bunker busters. Why not have them do what they were designed to do?
When a strategic bomber strikes a supply hex, throw a die for damage to the infrastructure. X number of points would then be removed from the target player's prestige pool.
This idea i love, is what happend in Panzer Genral 1 when you used stretegic bombers bombing victory hexes,....the opponent lost prestige, or a unsecured village vent neutral...
This would give a nice importants to these bombers!!!
ElLobo
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Re: Discuss the Path to 1942 Tournament here

Post by ElLobo »

urbanov4 wrote: Fri Jul 09, 2021 12:05 pm Talking of maps, is there any plans to allow players enjoy campaign/purchased DLC maps in multiplayer? There is honestly no excuse for not letting people play all/any/either map they own in multiplayer even if it is not properly balanced? I mean, even if this requires a bit of code rework - I am sure most people would buy it as a small DLC if it means having hundred+ new maps to enjoy with their friends...
+
[/quote]

I agree with you
ElLobo
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Re: Discuss the Path to 1942 Tournament here

Post by ElLobo »

urbanov4 wrote: Fri Jul 09, 2021 12:05 pm Talking of maps, is there any plans to allow players enjoy campaign/purchased DLC maps in multiplayer? There is honestly no excuse for not letting people play all/any/either map they own in multiplayer even if it is not properly balanced? I mean, even if this requires a bit of code rework - I am sure most people would buy it as a small DLC if it means having hundred+ new maps to enjoy with their friends...
+
[/quote]

I agree with you
Owi
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Re: Discuss the Path to 1942 Tournament here

Post by Owi »

2. turn after the patch where i cant see enemy movment. I only get the final result. :( sux
ElLobo
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Re: Discuss the Path to 1942 Tournament here

Post by ElLobo »

Fudwuppel wrote: Fri Jul 09, 2021 11:53 am Strategic bombers should be used as more than bunker busters. Why not have them do what they were designed to do?
When a strategic bomber strikes a supply hex, throw a die for damage to the infrastructure. X number of points would then be removed from the target player's prestige pool.
Level Bomber
The level bomber class consists of high-altitude, long-range bombers with large
bomb loads but limited accuracy. They attack by “carpet bombing” ground
targets including cities, ports, and airfields. They tend to suppress rather than
destroy targets, but this is advantageous because enemy units suppressed by
your level bombers remain suppressed until the end of your turn. Successful
attacks by level bombers reduce fuel and ammo points of enemy units. Level
bombers are the only class that can assist other units’ attacks by inflicting
prolonged suppression.
Level bombers only attack the hex they are in, and are immune to all ground
units except for AA units and air defense units. When they bomb a victory hex,
located in a city, port, or airfield, they inflict prestige damage on the enemy and
have a significant chance of neutralizing the target (neutralized targets have no
nationality flags). Only dismounted infantry can recapture/repair a neutralized
city, port, or airfield.

This is the description from Panzer General 1 so its from 1994.... and i can´t believe i´m that old,....
probably some of you like that how they made it decades ago....i think it´s a nice idea!!!
Fudwuppel
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Re: Discuss the Path to 1942 Tournament here

Post by Fudwuppel »

Fudwuppel wrote: Fri Jul 09, 2021 11:53 am Strategic bombers should be used as more than bunker busters. Why not have them do what they were designed to do?
When a strategic bomber strikes a supply hex, throw a die for damage to the infrastructure. X number of points would then be removed from the target player's prestige pool.
And it's an expensive unit, too. I would rather deny my opponent a new unit than dole out only 1 point of suppression.
In SPI's War in the East (if I remember correctly) strategic bombers were used in that way. They could change a game.
Haze0008
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Re: Discuss the Path to 1942 Tournament here

Post by Haze0008 »

Patrick Ward wrote: Thu Jul 08, 2021 4:11 pm Hey guys,

Really sorry some of you are having a hard time with the tournament. We ARE reading and listening so keep posting about your experiences and ideas. There are plans afoot, which I can't talk about, and we are always open to suggestions and advice.

So I don't want to stifle the conversation but do want you to know we're following the thread, are listening, understand your frustration, and want to improve the situation.

Pat
It is likely a solution will require several actions. Here are some random thoughts…trying to be more constructive than my last several comments.

A ‘Swiss style’ game with conventional victory hex scoring may work. We should not be restricted to a 7 day, artificial deadline or other current time related rules. If we do stay with a point system it must be much more transparent and simplified. That said, the more variables, the more problems. Maybe less emphasis on units destroyed and a more sophisticated victory hex system. Generally, as with the basic game, the player should be able to draw a direct line with their actions and the score, as with normal multiplayer games.

It may make sense to break the PC2 universe into two groups; those who have a more casual interest and those who want to commit to a serious tournament. Penalties for not completing a game or making timely moves could be exclusion from the next tournament for the serious group. Perhaps our next tournament should be by invitation only that excludes anyone who did not finish or play timely in the current tournament (granted, this assumes Slitherine captures this data). If you don’t like this you can always play in the casual tourney, and win an invite by being a responsible participant.

Time zones impact play time. I have had a number of games against opponent in distant time zones. In those cases it is difficult to get into the rhythm of making several moves per day. Perhaps matchups should be regionalized in the early rounds and expanded in the later rounds when the players are invested and the more serious players are left.

Not to beat a dead horse, but the quickest way to kill interest in these tourneys is to decouple ability and effort from score. This is fundamental.
urbanov4
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Re: Discuss the Path to 1942 Tournament here

Post by urbanov4 »

Fudwuppel wrote: Fri Jul 09, 2021 2:46 pm
Fudwuppel wrote: Fri Jul 09, 2021 11:53 am Strategic bombers should be used as more than bunker busters. Why not have them do what they were designed to do?
When a strategic bomber strikes a supply hex, throw a die for damage to the infrastructure. X number of points would then be removed from the target player's prestige pool.
And it's an expensive unit, too. I would rather deny my opponent a new unit than dole out only 1 point of suppression.
In SPI's War in the East (if I remember correctly) strategic bombers were used in that way. They could change a game.
They are not totally useless otherwisw As one more artillery, they can do good work on an entranched unit causing -2 entrenchment and some supression, and losing of ammo. Against strong ecircled units can be nice.They are better defended against anty airs and fighters too, so can attack a (not too well) defended hex also. And they can work without fighter support if needed, they have good chance to remain alive against 1-2 fighters. Also they have a higher range, and if there is enemy navy, they are the best.
Fudwuppel
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Re: Discuss the Path to 1942 Tournament here

Post by Fudwuppel »

urbanov4 wrote: Fri Jul 09, 2021 4:23 pm
Fudwuppel wrote: Fri Jul 09, 2021 2:46 pm
Fudwuppel wrote: Fri Jul 09, 2021 11:53 am Strategic bombers should be used as more than bunker busters. Why not have them do what they were designed to do?
When a strategic bomber strikes a supply hex, throw a die for damage to the infrastructure. X number of points would then be removed from the target player's prestige pool.
And it's an expensive unit, too. I would rather deny my opponent a new unit than dole out only 1 point of suppression.
In SPI's War in the East (if I remember correctly) strategic bombers were used in that way. They could change a game.
They are not totally useless otherwisw As one more artillery, they can do good work on an entranched unit causing -2 entrenchment and some supression, and losing of ammo. Against strong ecircled units can be nice.They are better defended against anty airs and fighters too, so can attack a (not too well) defended hex also. And they can work without fighter support if needed, they have good chance to remain alive against 1-2 fighters. Also they have a higher range, and if there is enemy navy, they are the best.
You are correct on every point. It is the most versatile unit in the game. But destroying production - removing those prestige points forever by reducing the maximum points available - could be devastating, and historically accurate.
Folklore
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Re: Discuss the Path to 1942 Tournament here

Post by Folklore »

You can leave accurate history to campaign or custom scenarios. The multiplayer gameplay should be dynamic and controllable. Removing prestige from a player by using some random bomber is a really bad mechanic.
Fudwuppel
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Re: Discuss the Path to 1942 Tournament here

Post by Fudwuppel »

Folklore wrote: Fri Jul 09, 2021 4:56 pm You can leave accurate history to campaign or custom scenarios. The multiplayer gameplay should be dynamic and controllable. Removing prestige from a player by using some random bomber is a really bad mechanic.
Point taken. I was just trying to think of a way to simulate what carpet bombing might do. And the prestige loss doesn't have to be permanent.
ElLobo
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Re: Discuss the Path to 1942 Tournament here

Post by ElLobo »

Fudwuppel wrote: Fri Jul 09, 2021 5:24 pm
Folklore wrote: Fri Jul 09, 2021 4:56 pm You can leave accurate history to campaign or custom scenarios. The multiplayer gameplay should be dynamic and controllable. Removing prestige from a player by using some random bomber is a really bad mechanic.
Point taken. I was just trying to think of a way to simulate what carpet bombing might do. And the prestige loss doesn't have to be permanent.
Why not? I mean to think about is not bad?
The loss of prestige by carpet bombing should happen only when you attack a victory hex and only in that round you attacked it!
When you are able to take with a bomb raid 5 to 12 points of prestige? depending of what kind of bomber, and expierience and all that? i think its not too painfull and intressting!!!
And it should not be a transfer of prestige, it´s lost.
And to think that someone is putting all in bombers to take out your prestige does not mean he has enough ground forces to resist your attack,...

I still like that idea!!!
Fudwuppel
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Re: Discuss the Path to 1942 Tournament here

Post by Fudwuppel »

El23Lobo wrote: Fri Jul 09, 2021 8:00 pm
Fudwuppel wrote: Fri Jul 09, 2021 5:24 pm
Folklore wrote: Fri Jul 09, 2021 4:56 pm You can leave accurate history to campaign or custom scenarios. The multiplayer gameplay should be dynamic and controllable. Removing prestige from a player by using some random bomber is a really bad mechanic.
Point taken. I was just trying to think of a way to simulate what carpet bombing might do. And the prestige loss doesn't have to be permanent.
Why not? I mean to think about is not bad?
The loss of prestige by carpet bombing should happen only when you attack a victory hex and only in that round you attacked it!
When you are able to take with a bomb raid 5 to 12 points of prestige? depending of what kind of bomber, and expierience and all that? i think its not too painfull and intressting!!!
And it should not be a transfer of prestige, it´s lost.
And to think that someone is putting all in bombers to take out your prestige does not mean he has enough ground forces to resist your attack,...

I still like that idea!!!
I grew up playing SPI games. Some of the rules in those old games would definitely apply to PC2. Maintaining a clear open supply line to a supply hex with penalties for losing the supply line would make life interesting.
Special units are nice, they spice the game up. Gustav was fun, wasn't it? There was a German pilot who invented tank busting. Add a Hans Rudel unit to Eastern Front scenarios. In the SPI War in the East there was a Hans Rudel rule that actually could change the game.

PC2 Pacific is supposed to release later this year. (yay)
tkrysiak
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Re: Discuss the Path to 1942 Tournament here

Post by tkrysiak »

Fudwuppel wrote: Fri Jul 09, 2021 9:33 pm
El23Lobo wrote: Fri Jul 09, 2021 8:00 pm
Fudwuppel wrote: Fri Jul 09, 2021 5:24 pm

Point taken. I was just trying to think of a way to simulate what carpet bombing might do. And the prestige loss doesn't have to be permanent.
Why not? I mean to think about is not bad?
The loss of prestige by carpet bombing should happen only when you attack a victory hex and only in that round you attacked it!
When you are able to take with a bomb raid 5 to 12 points of prestige? depending of what kind of bomber, and expierience and all that? i think its not too painfull and intressting!!!
And it should not be a transfer of prestige, it´s lost.
And to think that someone is putting all in bombers to take out your prestige does not mean he has enough ground forces to resist your attack,...

I still like that idea!!!
I grew up playing SPI games. Some of the rules in those old games would definitely apply to PC2. Maintaining a clear open supply line to a supply hex with penalties for losing the supply line would make life interesting.
Special units are nice, they spice the game up. Gustav was fun, wasn't it? There was a German pilot who invented tank busting. Add a Hans Rudel unit to Eastern Front scenarios. In the SPI War in the East there was a Hans Rudel rule that actually could change the game.

PC2 Pacific is supposed to release later this year. (yay)
There is already a game breaking Hans Rudel in Panzer Corps just FYI ;-)
(one would say that historically accurate hehe)
brianjones17
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Re: Discuss the Path to 1942 Tournament here

Post by brianjones17 »

Help please !!!! every game in this tournament I have tried communicating by the chat box with my opponent to coordinate game time. I have worked out how to send a message but no replies. This is my first multi game experience so maybe i am doing something wrong how or where do i see a reply. Apart from this problem I am really enjoying battling against a human instead of AI. The Round 3 Map Sevastopol is the best so far. I look forward to the World Championship and future multi player games. When the few problems with scoring and opponent communication get sorted out it will make a great game even better cheers all
BRIANJONES17
ElLobo
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Re: Discuss the Path to 1942 Tournament here

Post by ElLobo »

brianjones17 wrote: Sat Jul 10, 2021 1:06 am Help please !!!! every game in this tournament I have tried communicating by the chat box with my opponent to coordinate game time. I have worked out how to send a message but no replies. This is my first multi game experience so maybe i am doing something wrong how or where do i see a reply. Apart from this problem I am really enjoying battling against a human instead of AI. The Round 3 Map Sevastopol is the best so far. I look forward to the World Championship and future multi player games. When the few problems with scoring and opponent communication get sorted out it will make a great game even better cheers all
I do not think that you do much things wrong, but well some players do not check their chat or are not intressted in speaking,....sometimes it´s sad....
do not worry about that too much,...

sorry for this!!!

but hey you can speak with us!!! and here you are welcome!!!
brianjones17
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Re: Discuss the Path to 1942 Tournament here

Post by brianjones17 »

El23Lobo wrote: Sat Jul 10, 2021 8:14 am
brianjones17 wrote: Sat Jul 10, 2021 1:06 am Help please !!!! every game in this tournament I have tried communicating by the chat box with my opponent to coordinate game time. I have worked out how to send a message but no replies. This is my first multi game experience so maybe i am doing something wrong how or where do i see a reply. Apart from this problem I am really enjoying battling against a human instead of AI. The Round 3 Map Sevastopol is the best so far. I look forward to the World Championship and future multi player games. When the few problems with scoring and opponent communication get sorted out it will make a great game even better cheers all
I do not think that you do much things wrong, but well some players do not check their chat or are not intressted in speaking,....sometimes it´s sad....
do not worry about that too much,...

sorry for this!!!

but hey you can speak with us!!! and here you are welcome!!!
thank you and well done with your currant second place. I would like to challenge you in Barbarossa center if you still want an opponent
BRIANJONES17
ElLobo
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Re: Discuss the Path to 1942 Tournament here

Post by ElLobo »

brianjones17 wrote: Sat Jul 10, 2021 8:38 am
El23Lobo wrote: Sat Jul 10, 2021 8:14 am
brianjones17 wrote: Sat Jul 10, 2021 1:06 am Help please !!!! every game in this tournament I have tried communicating by the chat box with my opponent to coordinate game time. I have worked out how to send a message but no replies. This is my first multi game experience so maybe i am doing something wrong how or where do i see a reply. Apart from this problem I am really enjoying battling against a human instead of AI. The Round 3 Map Sevastopol is the best so far. I look forward to the World Championship and future multi player games. When the few problems with scoring and opponent communication get sorted out it will make a great game even better cheers all
I do not think that you do much things wrong, but well some players do not check their chat or are not intressted in speaking,....sometimes it´s sad....
do not worry about that too much,...

sorry for this!!!

but hey you can speak with us!!! and here you are welcome!!!
thank you and well done with your currant second place. I would like to challenge you in Barbarossa center if you still want an opponent
Thank you very much for the congrats, but it isn´t over yet!!!
And it depends of a lot luck and of your opponent,....this time i had luck ....well that far!!!

Sounds nice, You open the map? and i will be there for you!!! Looking forward to that!!!
The PW send please in a privat message!!!
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