New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

AKRebel
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by AKRebel »

FGODIN wrote: Sat Jul 03, 2021 3:46 pm Hello everyone, I would like to thank you for this great mod, an incredible amount of attention to detail and also historical classification units etc. taken what I can see so far.
Hello FGODIN

Hello and welcome, thank you very much for your feedeback and your kind words. We try very hard to build the mod as realistically as possible. It's a lot of work, but I think everyone is having fun ... ;-)
MjrOu812
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by MjrOu812 »

Hands down, one of the best MODS ever created for panzer corps....and one of the biggest.
terminator
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by terminator »

Thank you for the latest update and I look forward to the next one :)
FGODIN
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by FGODIN »

Hello, I have now played through Case Weiss and Weser Exercise for the last few days, simply ingeniously designed. All the fade-ins with the historical background etc. especially the historical list of the units because you can see how much detail work is in there. I felt the Weser exercise as a real challenge, especially in connection with the British Home Fleet, my destroyer flotilla went down in front of Narvik as it was then in real life, just as the Bergjäger Division and Artillery Dept. could land before all hell broke out over my destroyers, I managed to save my Admiral Hipper along with escorts, also shot pretty much together :).
AKRebel
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by AKRebel »

MjrOu812 wrote: Sun Jul 04, 2021 4:31 pm Hands down, one of the best MODS ever created for panzer corps....and one of the biggest.
Your words go down like oil, thank you very much :D
MjrOu812
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by MjrOu812 »

AKRebel wrote: Mon Jul 05, 2021 3:48 pm
MjrOu812 wrote: Sun Jul 04, 2021 4:31 pm Hands down, one of the best MODS ever created for panzer corps....and one of the biggest.
Your words go down like oil, thank you very much :D
Your welcome....keep up the great work :D
glaude1955
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by glaude1955 »

Hello PHCAS,

I can no longer find the test scenario of the Battle of Pearl-Harbor.
It seems that it has disappeared since version 0.48.
When will we see the next step with the Japanese invasion?

Best regards

Yves
FGODIN
Lance Corporal - Panzer IA
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by FGODIN »

Hello, the 1939-45 campaign played until the start of Barbarossa, incorporated an unbelievable amount of historical background, technical design correctness of the units simply top! , I personally liked the Western campaign and Weser exercise very well implemented, also implemented the British Air Battle well.

The mod is by far the best I've played for Panzer Corps so far. And that is not a glorification of Nazi history either, it is simply part of German history (I am German) and have been pursuing military history as a hobby for over 30 years, so I had to write the compliment to the modders here, I'm looking forward to future updates for the mod of you guys.
uzbek2012
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by uzbek2012 »

phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

RobertCL wrote: Thu Jul 01, 2021 7:01 am Hi PHCAS,

I am still playing DLCs and I notice that image for extra capabilities are missing for heroic units. Wehrmacht has only one image for instance for one capability type (a head of German soldier with a German flag in the background), other types are missing.
Same issue when playing on the Allied or Soviet side.
Could you fix this ?

But medals are not the problem, Germany has for instance iron cross 1, iron cross 2, iron cross with leaves.
Could you check also the medals for other nations ? I think that some medals are missing on US side.

Those are only details but if not done then let's use what original Pz Korps delivered since today we have a square with lines in it showing a missing image.

Thx

Robert
Hi Robert,

AKRebel is doing the medals and heroes thing
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

RobertCL wrote: Thu Jul 01, 2021 9:34 pm Hi PHCAS & AK Rebel,

Feedback on your e-file (the one delivered with higher range for aircrafts)

In Recon class:
a) Pz IV BefehlPz [HG] should be Pz IV BefehlPz [Lehr]. HG unit appears twice, one should be Lehr
b) Me 262 A1 U3 : no movement & attack sound
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a) Pz IV BefehlPz [HG] should be Pz IV BefehlPz [Lehr]. HG unit appears twice, one should be Lehr ?
b) Me 262 A1 U3 : no movement & attack sound Fixed
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

glaude1955 wrote: Thu Jul 08, 2021 8:23 am Hello PHCAS,

I can no longer find the test scenario of the Battle of Pearl-Harbor.
It seems that it has disappeared since version 0.48.
When will we see the next step with the Japanese invasion?

Best regards

Yves
Hi Yves,

Busy on all fronts. The Pacific theater is not forgotten but still have to wait for a while. This is because the databases for the Pacific are not finished yet. It first have to be done before we can make the scenarios/campaign.

Update v0.55 will be online soon now. It updates the big Poland, Low Countries, France and Bagration scenario.
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

FGODIN wrote: Thu Jul 08, 2021 10:01 am Hello, the 1939-45 campaign played until the start of Barbarossa, incorporated an unbelievable amount of historical background, technical design correctness of the units simply top! , I personally liked the Western campaign and Weser exercise very well implemented, also implemented the British Air Battle well.

The mod is by far the best I've played for Panzer Corps so far. And that is not a glorification of Nazi history either, it is simply part of German history (I am German) and have been pursuing military history as a hobby for over 30 years, so I had to write the compliment to the modders here, I'm looking forward to future updates for the mod of you guys.
Hello FGODIN,

Thanks for your comment. Update v0.55 will be online soon now. It updates graphics and units in various big scenarios

Greetings PHCAS
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

Mercedes G4 update
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phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

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AKRebel
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by AKRebel »

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https://www.slitherine.com/forum/viewto ... 61#p793561

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FGODIN
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.55

Post by FGODIN »

Thank you for the new update :D :D
Colleague_Boyd_From_The_CIA
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.55

Post by Colleague_Boyd_From_The_CIA »

Just finished the Stalingrad scenario. It was really fun although I feel it was just a tad bit too easy. The initial drive is a cake walk and the city can be taken rather quickly as your air force has complete air supremacy as early as turn 6. The units in the city, unable to see that you have artillery support, will attack anything in front of them killing both their entrenchment and strength. Also the Soviet counterattack quickly losses initiative as the units of the Minor Axis are more then capable of stopping them long enough for you to reinforce them by rail. The air reinforcements the Soviets get is useless as the weather from that point onward is only snowy. By the time 4th Panzer Armee arrived the battle was more or less over. By the end of the scenario the only objective that I haven't taken was Baku. Not because it was well defended, but because it was just too long of a drive that had for the most part been pretty uneventful. A small nitpick that I also have is that the wording of the English messages seemed a bit jumbled. Apart from this the scenario is phenomenal. The Soviet AI was genuinely trying to pull off a encirclement and the mod is clearly pushing this 10 year old game to its limit.
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uzbek2012
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.55

Post by uzbek2012 »

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Guys, where is the correction for Operation Bagration ? I play the first move is awarded a Victory )) What does it mean?


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https://www.mediafire.com/file/1vbqf6lq ... В.rar/file
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.55

Post by ajs81 »

uzbek2012 wrote: Wed Jul 14, 2021 3:08 am Image


Guys, where is the correction for Operation Bagration ? I play the first move is awarded a Victory )) What does it mean?




https://www.mediafire.com/file/1vbqf6lq ... В.rar/file
Back to page 175 and check my file, copy to your PC game.
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