New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 657
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by RobertCL »

Hi,

I tried the new equipment file in small maps, aircrafts are lacking of fuel sooner than before.
cw58
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 487
Joined: Thu Sep 24, 2015 9:44 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by cw58 »

RobertCL wrote: Sun Jun 27, 2021 10:34 pm Hi,

I tried the new equipment file in small maps, aircrafts are lacking of fuel sooner than before.
Aircraft use at least 1/2 their movement points in fuel, even if they don't move at all (and not adjacent to an airfield).

An example: a fighter with 14 movement and 6 more points added to it (now 20 move points) will use a minimum of 10 fuel/turn even if it doesn't move. A recon plane with 18 move is even worse because it uses at least 9 fuel each time it moves. If it moves 14 hexes, it uses 14 fuel. Then move it 1 more hex, it uses 9 more fuel.

So depending on what effect you want to see, you may need to add more fuel. Or if you want them to travel far but refuel more often, you've probably already achieved that effect. This is an interesting concept and could probably use extensive testing to get the right balance. Thamks for sharing it :)
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

phcas wrote: Sun Jun 27, 2021 6:38 am Wanted2.jpg

Hello everybody,

Due to the large scenarios and distances in them and the small difference in value between land and air units, the question is whether it would make sense for gameplay to give ALL aircraft a +5 movement range.

What do we think about that?
OK thanks everyone for your reactions. Remember airspeed = movement and range = fuel.

I did some testplay and I think it's better to increase the movement of ALL aircraft in the game. It will be done in update v0.55.

I see only positieve reactions about this in the forum so thanks for your opinions.

All aircraft will get a +6 movement.

Greetings PHCAS
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

0.jpg
0.jpg (277.78 KiB) Viewed 2918 times
Railroads will get numbers in the upcoming updates. In large maps it's more easy to move your troops by train now. Make a choice which railroad to follow and follow the signs.
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 657
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by RobertCL »

Hi PHCAS,

In order to make sure I properly understand: if you increase air range, you move longer distances on (big and small) maps but you need to go to airfields more often so your combat time on the front is more limited than before, no ?
Your recon plane cannot stay on the front as long as before.
So what's the advantage ?

Sorry if this is not clear to me, could you explain again what is the added-value ?

Shouldn't we have to increase the fuel value too (of all aircrafts) in order to avoid them the need to refuel all the time ?

I have also the feeling that AI takes more time to play than before the range value change.

Thx
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

RobertCL wrote: Mon Jun 28, 2021 6:58 am Hi PHCAS,

In order to make sure I properly understand: if you increase air range, you move longer distances on (big and small) maps but you need to go to airfields more often so your combat time on the front is more limited than before, no ?
Your recon plane cannot stay on the front as long as before.
So what's the advantage ?

Sorry if this is not clear to me, could you explain again what is the added-value ?

Shouldn't we have to increase the fuel value too (of all aircrafts) in order to avoid them the need to refuel all the time ?

I have also the feeling that AI takes more time to play than before the range value change.

Thx
Hi Robert,

The movement (every turn) of the aircraft will be increased, the fuel consumption (range) stays the same. So if you have a fuel of 100, you can fly 100 hexes range before refueling is needed. This stays the same, only you can fly faster.

So in the new situation if you want to move a aircraft over a long distance on the map you can do it in less turns than before. You need to refuel if your fuel is low and that will be after you spend the same number of hexes as before. Fuel depence on distance not on speed.

Speed = movement
Fuel = range

Greetings
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

MjrOu812 wrote: Fri Jun 25, 2021 12:26 am Hey Phcas...got a request, maybe its aready in the works but how about making a new Wurfrahmen 40, not sure but the one in the mod looks like the vanilla icon? Thanks.
Even more Wurfrahmen
PM000068_251_1C_Wurf.png
PM000068_251_1C_Wurf.png (24.34 KiB) Viewed 2884 times
PM000068_Sdkfz_251_1D_Wurf.png
PM000068_Sdkfz_251_1D_Wurf.png (21.85 KiB) Viewed 2884 times
MjrOu812
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 131
Joined: Thu Feb 07, 2019 8:57 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by MjrOu812 »

phcas wrote: Mon Jun 28, 2021 11:53 am
MjrOu812 wrote: Fri Jun 25, 2021 12:26 am Hey Phcas...got a request, maybe its aready in the works but how about making a new Wurfrahmen 40, not sure but the one in the mod looks like the vanilla icon? Thanks.
Even more Wurfrahmen

PM000068_251_1C_Wurf.png

PM000068_Sdkfz_251_1D_Wurf.png
You guys are something.....this is more than i ask :) Those icons are fantastic :D Thank you Phcas and Akrebel!
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by uzbek2012 »

phcas wrote: Mon Jun 28, 2021 6:29 am 0.jpg

Railroads will get numbers in the upcoming updates. In large maps it's more easy to move your troops by train now. Make a choice which railroad to follow and follow the signs.
Cool and practical ) The partisans will be happy )))

https://ru.wikipedia.org/wiki/%D0%9E%D0 ... 0%B0%C2%BB
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 574
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by AKRebel »

uzbek2012 wrote: Sat Jun 26, 2021 6:05 pm
HHT1 wrote: Sat Jun 26, 2021 10:23 am
AKRebel wrote: Fri Jun 25, 2021 9:43 pm

better ;-)?
Image
Yes.
Sehr viel better :lol:
Gorgeous )

Image
How about this ?
https://en.topwar.ru/43510-nemeckaya-re ... -1-ya.html


In general, everything is about the trophies that the Japanese collected and used ;)
https://komandante-07.livejournal.com/23657.html

http://alternathistory.com/ispytano-v-y ... v-chast-2/

You can also throw them a bazooka ) Although in my opinion there is already the main thing to live until 1944 )))
After the captured American bazookas fell into the hands of Japanese designers, work began in Japan to create its own rocket-propelled anti-tank grenade launchers. In July 1944, a 74-mm grenade launcher was adopted, which received the designation Type 4.
https://weapon.temadnya.com/17159177052 ... voj-vojne/
Upon request from Uzbek... more throwing frames 40

GER_Hotchkiss H39_Wurfrahmen_40
Image

GER_Infanterieschlepper Ue 630_Wurfrahmen 40_1
Image

GER_Infanterieschlepper Ue 630_Wurfrahmen 40_2
Image

https://www.mediafire.com/file/s0gr5rwo ... k.rar/file
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by uzbek2012 »

AKRebel wrote: Mon Jun 28, 2021 5:58 pm
uzbek2012 wrote: Sat Jun 26, 2021 6:05 pm
HHT1 wrote: Sat Jun 26, 2021 10:23 am

Yes.
Sehr viel better :lol:
Gorgeous )

Image
How about this ?
https://en.topwar.ru/43510-nemeckaya-re ... -1-ya.html


In general, everything is about the trophies that the Japanese collected and used ;)
https://komandante-07.livejournal.com/23657.html

http://alternathistory.com/ispytano-v-y ... v-chast-2/

You can also throw them a bazooka ) Although in my opinion there is already the main thing to live until 1944 )))
After the captured American bazookas fell into the hands of Japanese designers, work began in Japan to create its own rocket-propelled anti-tank grenade launchers. In July 1944, a 74-mm grenade launcher was adopted, which received the designation Type 4.
https://weapon.temadnya.com/17159177052 ... voj-vojne/
Upon request from Uzbek... more throwing frames 40

GER_Hotchkiss H39_Wurfrahmen_40
Image

GER_Infanterieschlepper Ue 630_Wurfrahmen 40_1
Image

GER_Infanterieschlepper Ue 630_Wurfrahmen 40_2
Image

https://www.mediafire.com/file/s0gr5rwo ... k.rar/file
Bravo, this is excellent !

Russian "katyusha" against German "vanyusha". Rocket artillery of enemies and allies. Part 2
https://naukatehnika.com/reaktivnaya-ar ... nikov.html
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 657
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by RobertCL »

Hi PHCAS,
Hi Robert,

The movement (every turn) of the aircraft will be increased, the fuel consumption (range) stays the same. So if you have a fuel of 100, you can fly 100 hexes range before refueling is needed. This stays the same, only you can fly faster.

So in the new situation if you want to move a aircraft over a long distance on the map you can do it in less turns than before. You need to refuel if your fuel is low and that will be after you spend the same number of hexes as before. Fuel depence on distance not on speed.

Speed = movement
Fuel = range

Greetings
I have not tested it yet but make sure that air transport also benefit from extra range too (I am thinking about paratroopers or units moved by gliders).
I do not know if units moved by air transport are managed the same way as aircrafts.

BTW I tested the modified e-file (on small maps) and I am used to it, a few turns are needed (and I lost a fighter by lack of fuel) but it works like a charm!
Now the need to capture airfields in game is of paramount importance, more than ever!
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by uzbek2012 »

And will there be throwing frames for rocket projectiles themselves ?
Image
Shaitan-sledge :lol:

Image
The launch of the M-31 rocket from the window of a residential building , Mountain Katyusha
https://epizodsspace.airbase.ru/bibl/te ... 36-39.html


Image
"Beat the enemy with his own weapon!"
is an interesting design that was built by American sappers from spare parts pressed from the Germans. It turned out to be a kind of "Katyusha", and quite functional. With improvisations, the American military was doing very well.
https://yuripasholok.livejournal.com/11197470.html

ImageImage
When one gun is no longer enough )
http://warwall.ru/photo/artillerija/ger ... r/5-0-7354

Image
https://en.topwar.ru/37062-gornye-katyushi.html


Image
Image
Japanese Katyusha
https://sassik.livejournal.com/501406.html

Image
German multiple launch rocket systems 28/32 cm Schweres Wurfgerät 41 on the defensive line of the Atlantic Wall.
http://test.waralbum.ru/351590/

Katyusha and analogues
https://forums.airbase.ru/2011/05/t8813 ... alogi.html

Image

Image
Image
https://missilery.info/article/rafs
edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 231
Joined: Wed Nov 10, 2010 9:11 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by edward77 »

I have the Pak-Mod 0.53 installed. How do I get the new logistical system operational and where can I find an explanation of how it works? Thank you.
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

edward77 wrote: Tue Jun 29, 2021 7:06 pm I have the Pak-Mod 0.53 installed. How do I get the new logistical system operational and where can I find an explanation of how it works? Thank you.
Hi Edward,

First v0.54 is out so update to v0.54.

I think that what you call the "logistical system" will be the Fuel/Ammo/Supply trucks and depots. There are only a few scenarios operational with this. This is because the system is complicated and there must be a lot of data be made in the scenario itself to let it work. You will get messages in the operational scenaros telling you how to use it.

Older scenarios will be updated from time to time so it will be better in the future.

Greetings
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 657
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by RobertCL »

Hi PHCAS,

I am still playing DLCs and I notice that image for extra capabilities are missing for heroic units. Wehrmacht has only one image for instance for one capability type (a head of German soldier with a German flag in the background), other types are missing.
Same issue when playing on the Allied or Soviet side.
Could you fix this ?

But medals are not the problem, Germany has for instance iron cross 1, iron cross 2, iron cross with leaves.
Could you check also the medals for other nations ? I think that some medals are missing on US side.

Those are only details but if not done then let's use what original Pz Korps delivered since today we have a square with lines in it showing a missing image.

Thx

Robert
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by uzbek2012 »

There are orders here ) well, you can also make your own or modify it )
https://www.designmodproject.de/panzer- ... ards-33-45
https://www.designmodproject.de/panzer- ... nzer-corps

Will the 0.55 update be released soon !?
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 657
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by RobertCL »

Hi Uzbek2012,

Thx for the links.
But I took a look at UI folder in AK mod and we already have awards!
And nice ones BTW.

Apparently some are missing, maybe AK Rebel and PHCAS could make sure they have all needed awards and if not, they could add the missing ones from the second link you gave.
No need to do some extra work by creating new awards but at least let's make sure the player has an image each time he gets an award.

Heroes of war awards/images are missing for aircrafts and tanks.

Thx

Robert
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by uzbek2012 »

RobertCL wrote: Thu Jul 01, 2021 10:47 am Hi Uzbek2012,

Thx for the links.
But I took a look at UI folder in AK mod and we already have awards!
And nice ones BTW.

Apparently some are missing, maybe AK Rebel and PHCAS could make sure they have all needed awards and if not, they could add the missing ones from the second link you gave.
No need to do some extra work by creating new awards but at least let's make sure the player has an image each time he gets an award.

Heroes of war awards/images are missing for aircrafts and tanks.

Thx

Robert
Hi Robert !
Most likely not because they are still making a company for the Wehrmacht and Japan )
Image
https://yacollectioner.ru/medali-yaponii/
http://www.country-osi.narod.ru/japan_nagradnaia.html
http://oppps.ru/nagrady-fashistskoj-yaponii.html
As they will get to the allies, they will most likely do it, since they are masters of their craft ) Be patient, everything will be fine, I hope ;)
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 574
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by AKRebel »

uzbek2012 wrote: Thu Jul 01, 2021 12:32 pm
RobertCL wrote: Thu Jul 01, 2021 10:47 am Hi Uzbek2012,

Thx for the links.
But I took a look at UI folder in AK mod and we already have awards!
And nice ones BTW.

Apparently some are missing, maybe AK Rebel and PHCAS could make sure they have all needed awards and if not, they could add the missing ones from the second link you gave.
No need to do some extra work by creating new awards but at least let's make sure the player has an image each time he gets an award.

Heroes of war awards/images are missing for aircrafts and tanks.

Thx

Robert
Hi Robert !
Most likely not because they are still making a company for the Wehrmacht and Japan )
Image
https://yacollectioner.ru/medali-yaponii/
http://www.country-osi.narod.ru/japan_nagradnaia.html
http://oppps.ru/nagrady-fashistskoj-yaponii.html
As they will get to the allies, they will most likely do it, since they are masters of their craft ) Be patient, everything will be fine, I hope ;)
Hello everybody,

On the subject of medals, I can reveal the following for the next update ... that we will expand the Russian medals.
Here's a preview ...

Image

In concrete terms, there will be the following medals for the Soviet side with the next update.

Medal For Battle Merit
Medal for Courage
Order of Glory 3rd class
Order of Glory 2nd class
Order of Glory 1st class
Order of the Red Star
Order of the Patriotic War 2nd class
Order of the Patriotic War 1st class
Order of Alexander Nevsky
Order of Bogdan Khmelnitsky 3rd class
Order of Kutuzov 3rd class
Order of Suvorov 3rd class
Order of Bogdan Khmelnitsky 2nd class
Order of Kutuzov 2nd class
Order of Suvorov 2nd class
Order of Bogdan Khmelnitsky 1st class
Order of Kutuzov 1st class
Order of Suvorov 1st class
Order of the Red Banner
Order of Lenin
Order Hero of the Soviet Union
Order of Victory

Should there be any further requests to add medals for certain nations, I would ask you to name them and show the order of award on reference pages.

Greetings from AKRebel
Post Reply

Return to “Panzer Corps : Scenario Design”