New Project VOLKSMOD // coming soon !!!

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lennis29
Sergeant Major - SdKfz 234/2 8Rad
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New Project VOLKSMOD // coming soon !!!

Post by lennis29 »

Hi. PzC community.
VERY IMPORTANT, I am using Google translator, you know how I always tell you, try to understand my ideas in the best possible way, it is sometimes difficult to explain what you want another to understand.
Understanding that the ultimate goal is to create MOD to pass the time, make friends around here and learn, thank you all.
I want to share My ideas with my developer friends in the PzC community.
Announcement for the next Volksmod
[ I already have the portability finished // The basic structure is already finished. ]
- I did everything from 0
- Take the Equipmente file from McGuba BE.
and the Original Game File (Default)
I changed unit by unit, respecting the Factory ID # to avoid errors in DLC GC campaigns and those that come by default, such as Africa Corps, Soviet cops, etc, etc.
This assumes that I have the integrity of the game intact and at the same time added the Battlefield Europe to my new MOD.
- Unfortunately this file cannot be used in the McGuba MOD due to the internal changes and mainly because of the #ID, it is likely that it has errors regarding the units that will appear in BE MOD.
-When they announce a new project, we always want to see images to get an idea of how the mod is coming, my answer would be, if you saw the McGuba MOD, it is the same with few differences, what I can say is that, I added a few units from Volksmod to the Germans, but then everything is the same.
--------------------------------------------------
- Inspired by Battlefield Europe @ McGuba, I wanted to be able to play in DLC GC and the best way to achieve that wish by creating portability
custom mod to my liking.
- Why Battledield Europe? the main reason was the structure of the Equipment file, since its statistics are made to make the user experience somewhat complicated.
- I hope this is my final MOD with which I will work in future updates without changing the internal information structure as I did previously.
- This MOD has material from other developers, but mainly its structure is based on [Battlefield Europe, PaKMoD, Guille1434], for the GC DLC, NiKivdd material, thanking the other developers for their contributions and ideas included in this MOD.
- ----------
- My Goal: It is that Volsmod BE 5.0 [CodeName Beta] that can be played in all campaigns that come from Factory (by default) and also DLC GC.
- My Personalization: I am adding some additional functions to give it more flavor throughout all the campaigns.
# - Modes:
- [Assault]: this mode, as I have been testing it in other mods previously, is created for units that require it and some exceptions, its objective is to provide the unit with Anti-tank fire to increase its utility and value on the battlefield.
-------------------
- [Support]: Support fire, for some [AA] units.

* - [AA]: The support mode for these units, makes a change to artillery mode [class 4], providing cover fire when the unit is placed in a position that warrants it.
- Bearing in mind that their SA and HA values ​​fall by half and they still maintain value in class 4, to make AA attacks.
For example:
The unit [2 cm Flakv 38]: Class 5, SA [-6], HA [-2], AA [13] when changing to support mode its values ​​change to: Class 4 SA [-3], HA [- 1], AA [6].
--------------------
- [Overwatch]: For Weapons that can shoot at long distances, such as the Flak 8.8.
* - Its function is very similar to the Support mode, but the difference here is that this mode provides support against armor [Armor].
- Example: The flak 88 has 17 HA, when changing to Overwatch mode, then it changes to class 4 and the HA of 17 changes to [-17] providing cover fire if the protected unit is attacked, unfortunately this mode cannot make attacks AA as the support mode.
- There are also some different exceptions and modifications to these modes.
------------------
------------------
- Some changes in the Equipment: where the [FULL NAME] corresponds, I am using this section to give it another use, such as [This unit is equipped with:] Here I am placing the equipment of each unit it represents.
For example:
* - Wehrmacht inf: [Full name: Werhmacht infantry]
* - 43 Wehrmacht inf: [Full name: Werhmacht infantry]
With the MOD this part is different, it would be like this: highlighting its Equipment.
* - Wehrmacht inf: [Full name: MP-38 / Mauser 98 / M24]
* - 43 Wehrmacht inf: [Full name: MP-40 / Kar 98k / M24 / PzFaust]
- It is to make it different and varied.
- I will try to add all this information to all units of all nations, until completing the entire Equipment file.
-------------------------------------------------- -----------------------------------------------
- [Class Changes / Prototype Units]: Creation of a unit that can be used to change from one class to another using the same chassis.
. (As for example, the Pz.I class 1 change class 4 to the Bison.)
(The panzer II to Wespe, The Ju 88A Class 9 to the Ju 88C-6 class 7)
. (This allows me to extend the usefulness of a unit throughout the war and give a series more value.)
-------------------------------------------------- ------------------------------------------------
- I want to mention that the BONUS units are now available for purchase.
* - The Bonus SE are no longer there.
- You can now buy the SE as normal units, but I will be editing each scenario to compensate for this loss, placing the number of bonuses available per campaign.
- For example: Campaign 1939, Bonus SE units [2], since I add two additional spaces in each battle to compensate for the loss, if Piatek the maximum number of units available to deploy is 17, then I increase it to 19.
- and this will happen on all maps according to the number of bunos units required per campaign.
---------
---------
- I want to implement some changes:
-------------------------------------------------- ------------------------------------------------
- First Stages of the war.
-----> For the Germany campaign: from Poland in 1939 - To Stalingrad in 1942: I want to add more Mobility, Max fuel, Max spotting, Max Ammo, Max initiative, Max Fuel for the Germans than all other nations, to simulate the Blitzkrieg.
/ For Allied Nations: From Poland 1939 to 1942 Stalingrad: have defensive bonus, But with Less initiative / Mobility and availability of units.
-------------------------------------------------- ------------------------------------------------
- Second Stage of the war.
-----> For Germany: Mid 1942 to End of 1943: Increase Soft Attack (as a result increases the + Cost)
- Increase Hard Attack (As a consequence a decrease in Max Ammo)
- Increase the Ground Defense but as a consequence the Max Fuel & Movement will decrease
/ For Allied Nations:
- Aviation just like the Luftwaffe
- Increase in Allied production (Less costs in Allied units, which means that the AI ​​will buy more units): This is achieved by increasing the available Slots in the specifications of each map [for example if Germany has 16 available slots, add to AI 32, this gives you a 2x1 advantage].
- Increasing the 2 @ 1 Ratio with respect to the number of units in front of the Axis.
- They continue with less initiative.
- More ammunition
- More fuel
- Almost the same in SA and HA.
-------------------------------------------------- --------------------------------------------
- Third Stage of the war.
-----> For Germany and Allies: From 1944 to 1.1.1945: [The 3 negative situations]:
- Disparity - Max Production - Poor quality.
- # 1: Difference in unit costs: Heavy weapons and latest technology More expensive / Heavy Artillery, Heavy Tanks, Heavy Pak, Heavy tank destroyers, Heavy aircraft / While cheaper conventional weapons.
- # 2: Significant increase in the production of cheaper units / Artillery and Pak light, cheaper StuG, Pz.IV.
- # 3: Poor quality & Scarcity: Less Fuel, Less ammunition and less defense due to the poor quality of the manufacturing materials.
/ For Allied Nations:
- Air Superiority
- 3 @ 1 relationship with respect to the number of units in front of the Axis. [Approximately 3 Allied units for every 1 German]
- More fuel
- More Ammunition
- Better mobility
- Most Economical Unit
- More availability
- Same in defense as the Germans
- Equal or better in attack than the Germans
- But Less initiative, The Germans will always have more initiative until the end of the war.
-------------------------------------------------- -------------------------------------------------- ----
I ALSO WANT TO TRY:
- Initiative: To shoot first.
- Ground Defense: Defensive capacity of a unit.
- Max Strength: Size of a Unit.
-> Let me explain:
- The Cavalry as I understand it is infantry mounted on horseback, but they do not fight mounted on them, but they use it to go from one place to another faster than if they were on foot, then their defense, which by default is [ Ground Defense: 5] when it really should be [Ground Defense: 8] like the Wehrmacht Inf as opposed to this being a Battalion and its [UNIT SIZE] -> Max Strength would be 6.
- that's the idea for All Equipment file and all units.
---> another example the [Pioniere] are battalions [Max Strength 6], but their [Ground Defense: 12], due to their fighting capacity and specialization, but these are only ideas and examples not yet tested.
---> It would be interesting to see what would happen with the Tiger, Elefant, Fallschirmjäger, IS-1 or IS-2, The T-34 could increase the Max Strength to 12 and less Ground Defense, to simulate the large number of tanks, but with the disadvantage of poor coordination and communication.
Over time the statistics will change until at the end of the war, the player will have to face T-34/43 with 15 GD and 12 or 13 of Max Strength.
- But they are only ideas that must be implemented and tested to see the results.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: New Project VOLKSMOD // coming soon !!!

Post by lennis29 »

German Infantry
Attachments
German inf.jpg
German inf.jpg (237.68 KiB) Viewed 1706 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 540
Joined: Thu May 21, 2015 7:31 pm

Re: New Project VOLKSMOD // coming soon !!!

Post by jeffoot77 »

nice work, any released date ?
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Project VOLKSMOD // coming soon !!!

Post by uzbek2012 »

I liked the skier most of all in the summer ))) Just kidding, we are waiting for what you will show us at the end, let's say your announcement was a success )
Image
https://nuobovsem.mirtesen.ru/blog/4384 ... noy-voynyi
http://tankfront.ru/ussr/cavalry.html
Conclusion. Stories about stupid, backward cavalrymen throwing checkers at tanks are at best a delusion of people who are poorly versed in tactical and operational issues. As a rule, these misconceptions are the result of the dishonesty of historians and memoirists. Cavalry was quite an adequate means of conducting maneuverable combat operations in 1939-1945. This was most clearly demonstrated by the Red Army. At the same time, the number of cavalry divisions in the Wehrmacht increased seven times, from 1 to 7 divisions, and the main increase in the number of divisions occurred from 1943 to 1945.

I thought you ran away altogether )))
viewtopic.php?f=147&t=103438&start=120
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: New Project VOLKSMOD // coming soon !!!

Post by lennis29 »

uzbek2012 wrote: Tue Jun 29, 2021 6:09 pm I liked the skier most of all in the summer ))) Just kidding, we are waiting for what you will show us at the end, let's say your announcement was a success )
Image
https://nuobovsem.mirtesen.ru/blog/4384 ... noy-voynyi
http://tankfront.ru/ussr/cavalry.html
Conclusion. Stories about stupid, backward cavalrymen throwing checkers at tanks are at best a delusion of people who are poorly versed in tactical and operational issues. As a rule, these misconceptions are the result of the dishonesty of historians and memoirists. Cavalry was quite an adequate means of conducting maneuverable combat operations in 1939-1945. This was most clearly demonstrated by the Red Army. At the same time, the number of cavalry divisions in the Wehrmacht increased seven times, from 1 to 7 divisions, and the main increase in the number of divisions occurred from 1943 to 1945.

I thought you ran away altogether )))
viewtopic.php?f=147&t=103438&start=120
Greetings friend, I hope you are well.
Well now I have 2 jobs.
I am missing a lot of details, mainly editing the DLC.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Project VOLKSMOD // coming soon !!!

Post by uzbek2012 »

lennis29 wrote: Wed Jun 30, 2021 2:29 am
uzbek2012 wrote: Tue Jun 29, 2021 6:09 pm I liked the skier most of all in the summer ))) Just kidding, we are waiting for what you will show us at the end, let's say your announcement was a success )
Image
https://nuobovsem.mirtesen.ru/blog/4384 ... noy-voynyi
http://tankfront.ru/ussr/cavalry.html
Conclusion. Stories about stupid, backward cavalrymen throwing checkers at tanks are at best a delusion of people who are poorly versed in tactical and operational issues. As a rule, these misconceptions are the result of the dishonesty of historians and memoirists. Cavalry was quite an adequate means of conducting maneuverable combat operations in 1939-1945. This was most clearly demonstrated by the Red Army. At the same time, the number of cavalry divisions in the Wehrmacht increased seven times, from 1 to 7 divisions, and the main increase in the number of divisions occurred from 1943 to 1945.



I thought you ran away altogether )))
viewtopic.php?f=147&t=103438&start=120
Greetings friend, I hope you are well.
Well now I have 2 jobs.
I am missing a lot of details, mainly editing the DLC.

You made the announcement yourself now you can not retreat ! And the skill will come with time ;)
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: New Project VOLKSMOD // coming soon !!!

Post by lennis29 »

uzbek2012 wrote: Wed Jun 30, 2021 6:04 pm
lennis29 wrote: Wed Jun 30, 2021 2:29 am
uzbek2012 wrote: Tue Jun 29, 2021 6:09 pm I liked the skier most of all in the summer ))) Just kidding, we are waiting for what you will show us at the end, let's say your announcement was a success )
Image
https://nuobovsem.mirtesen.ru/blog/4384 ... noy-voynyi
http://tankfront.ru/ussr/cavalry.html






I thought you ran away altogether )))
viewtopic.php?f=147&t=103438&start=120
Greetings friend, I hope you are well.
Well now I have 2 jobs.
I am missing a lot of details, mainly editing the DLC.

You made the announcement yourself now you can not retreat ! And the skill will come with time ;)
Hello friend.
I can post like this.
the problem is that the DLC are not edited.
He wanted to give more participation to the axis allies.
I really had more time before but now I come home exhausted, sleepy and hungry hehehehe.
but I will think of some solution
- GerMOD
- VolksMOD
- XXIX Le PzKorps
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Project VOLKSMOD // coming soon !!!

Post by uzbek2012 »

lennis29 wrote: Fri Jul 02, 2021 12:26 am
uzbek2012 wrote: Wed Jun 30, 2021 6:04 pm
lennis29 wrote: Wed Jun 30, 2021 2:29 am

Greetings friend, I hope you are well.
Well now I have 2 jobs.
I am missing a lot of details, mainly editing the DLC.

You made the announcement yourself now you can not retreat ! And the skill will come with time ;)
Hello friend.
I can post like this.
the problem is that the DLC are not edited.
He wanted to give more participation to the axis allies.
I really had more time before but now I come home exhausted, sleepy and hungry hehehehe.
but I will think of some solution
Hello lennis29 )
It's strange, of course, to make an announcement, but then tell about your harsh life )) But we believe in you ;)
https://www.designmodproject.de/panzer- ... c-campaign
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