New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

MjrOu812 wrote: Fri Jun 25, 2021 12:26 am Hey Phcas...got a request, maybe its aready in the works but how about making a new Wurfrahmen 40, not sure but the one in the mod looks like the vanilla icon? Thanks.
I will look at it. Thanks.
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

RobertCL wrote: Fri Jun 25, 2021 6:40 am Hi everyone,

Just a question: are icons to be replaced just because they are vanilla ones ? Some German tanks are still using vanilla icons and this is not a problem for me. Soviet ISU 152 is a modified icon, honnestly I preferred the vanilla one. In previous versions of the mod the T34 was a non vanilla icon and it was pretty ugly, I did not even recognize it was a T-34. Hopefully another icon (also a non vanilla one) was used and now this is OK.

Anyway it is just a matter of taste. Anyone is entitled to have his own opinion.

Now my feedback about the mod:

The mod is fantastic, its added-value for me is the e-file (diversity and number of units + use of new icons + extra info about Division the unit belongs to & unit type), I am not a fan a big maps (my time is limited so only one scenario with a small map during an evening is perfect for me).
I usually play DLCs with the Mod. I did the whole campaign from 1939 to 1945 and now I am replaying it. I really love this e-file!

Choice of icons for Air force is absolutely fantastic. I also like the use of a bomber in recon category.
I admit that use of multiple messages during scenarios of big size maps brings of lot of game immersion.

I am still busy at Kursk, but I am lacking of courage when I see the nr of units I have to move. So I came back to small maps.
However I must admit that when a player has time to play such a big map scenario, this is very enjoyable (despite the need to move so many units).
Poland, Battle of France, Battle of Britain and Greece were my preferred big maps scenarios so far.

I also understand the choice of campaign designers, England cannot be conquered (this must remain a historical campaign). But in small scenarios you can!
Maybe having the possibility to conquer UK and USA, maybe a scenario opposing Western Allies and USSR on a big map in a whole Europe map could be fun too.

I have not tried yet the used of milk cows (refuelling submarines).

I hope the standard small size scenarios of the original campaign are still under rework, it would be great to use them too.
I guess the team will be busy with the Japanese campaign too.

Do you intend to do big maps for Afrika Korps, Allied and Soviet campaign ?
If you do so, you will have a lifelong job...

In conclusion, I can only congratulate the team for his outstanding work.

I prefer Pz Korps 1 to Pz Korps 2. Your mod reinforces my standpoint.

I hope your e-file is usable in other customized campaigns like "Legacy of Versailles" for instance. I tried and it seems to work so far since you created units before 1939.

So keep up the good work and above all THANK YOU for your accomplishments!
Hi. Thanks for your words.

We do not replaced graphics because the are vanille but because we think we can improve them.

About scenarios, we just make them and go on to new ones to make or remake. It takes lots of time

Greetings
uzbek2012
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by uzbek2012 »

HHT1 wrote: Sat Jun 26, 2021 10:23 am
AKRebel wrote: Fri Jun 25, 2021 9:43 pm
MjrOu812 wrote: Fri Jun 25, 2021 12:26 am Hey Phcas...got a request, maybe its aready in the works but how about making a new Wurfrahmen 40, not sure but the one in the mod looks like the vanilla icon? Thanks.
better ;-)?
Image
Yes.
Sehr viel better :lol:
Gorgeous )

Image
How about this ?
https://en.topwar.ru/43510-nemeckaya-re ... -1-ya.html


In general, everything is about the trophies that the Japanese collected and used ;)
https://komandante-07.livejournal.com/23657.html

http://alternathistory.com/ispytano-v-y ... v-chast-2/

You can also throw them a bazooka ) Although in my opinion there is already the main thing to live until 1944 )))
After the captured American bazookas fell into the hands of Japanese designers, work began in Japan to create its own rocket-propelled anti-tank grenade launchers. In July 1944, a 74-mm grenade launcher was adopted, which received the designation Type 4.
https://weapon.temadnya.com/17159177052 ... voj-vojne/
Last edited by uzbek2012 on Sat Jun 26, 2021 10:04 pm, edited 1 time in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by Ballermann »

AKRebel wrote: Fri Jun 25, 2021 9:15 pm New Units -
https://www.mediafire.com/file/tq3pcubp ... 2.rar/file
Danke schön :D
Sorry, for my bad school english...
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

uzbek2012 wrote: Sat Jun 26, 2021 6:05 pm
HHT1 wrote: Sat Jun 26, 2021 10:23 am
AKRebel wrote: Fri Jun 25, 2021 9:43 pm

better ;-)?
Image
Yes.
Sehr viel better :lol:
Gorgeous )

Image
How about this ?
https://en.topwar.ru/43510-nemeckaya-re ... -1-ya.html


In general, everything is about the trophies that the Japanese collected and used ;)
https://komandante-07.livejournal.com/23657.html

http://alternathistory.com/ispytano-v-y ... v-chast-2/

You can also throw them a bazooka ) Although in my opinion there is already the main thing to live until 1944 )))
After the captured American bazookas fell into the hands of Japanese designers, work began in Japan to create its own rocket-propelled anti-tank grenade launchers. In July 1944, a 74-mm grenade launcher was adopted, which received the designation Type 4.
https://weapon.temadnya.com/17159177052 ... voj-vojne/
Hi, can you post the .png file please
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by phcas »

Wanted2.jpg
Wanted2.jpg (31.04 KiB) Viewed 2312 times
Hello everybody,

Due to the large scenarios and distances in them and the small difference in value between land and air units, the question is whether it would make sense for gameplay to give ALL aircraft a +5 movement range.

What do we think about that?
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by glaude1955 »

Hello PHCAS,
The second "European" world war seems to be approaching the end, so I allow myself to come back to a theme which is dear to me; the campaign in the Pacific which would begin with the invasion of China by Japan.
Best regards
Yves
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by ajs81 »

phcas wrote: Sun Jun 27, 2021 6:38 am Wanted2.jpg

Hello everybody,

Due to the large scenarios and distances in them and the small difference in value between land and air units, the question is whether it would make sense for gameplay to give ALL aircraft a +5 movement range.

What do we think about that?
IMHO +5 is not enough.
I believe that for maps with 140-170 hexes, the distance traveled by the fighter should be at least 2x greater, the same for the close support planes. On the other hand, bombers should have up to 3x greater range than today. It can't be that planes need 10 rounds to fly from one end of the map to the other. This is illogical.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by RobertCL »

Hi PHCAS,
Due to the large scenarios and distances in them and the small difference in value between land and air units, the question is whether it would make sense for gameplay to give ALL aircraft a +5 movement range.
No because you would ruin standard game using small maps.
or
Yes because it could be fun if ALL aircrafts benefit from the same extension, if coherency prevails, then why not...
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by ajs81 »

RobertCL wrote: Sun Jun 27, 2021 8:35 am Hi PHCAS,
Due to the large scenarios and distances in them and the small difference in value between land and air units, the question is whether it would make sense for gameplay to give ALL aircraft a +5 movement range.
No because you would ruin standard game using small maps.
or
Yes because it could be fun if ALL aircrafts benefit from the same extension, if coherency prevails, then why not...
This is the reason why I am in favor of extending the distance for all planes. The amount of fuel should be as is, but the distance should be greater. After one turn, the Bf109E will fly as far as the P-51D, but the Bf109 will fall due to lack of fuel and the P051D will continue to fly. Second, how can you talk about ruining small scenarios when the PC from the very beginning, unlike Panzer General, allowed planes to appear from all directions from time to time. After all, during the war it was not just that planes operated only over the front lines. Bombers bombarded the facilities, and fighters either supported them or engaged in combat with other planes or attacked airports.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by HHT1 »

phcas wrote: Sun Jun 27, 2021 6:38 am Hello everybody,
Due to the large scenarios and distances in them and the small difference in value between land and air units, the question is whether it would make sense for gameplay to give ALL aircraft a +5 movement range.
What do we think about that?
Hi PHCAS.
First of all: Phenomenal work, the mod. Respect. :!:
Secondly, I think it would be better, especially for large maps, to increase the range of the aircraft, whether it's 5+ or 6+ or only 4+ - it doesn't matter. I just have to keep an eye on my fuel consumption, regardless of whether it's a standard or big map. In real life i could also fly in one go until I run out of fuel in real life. But hardly anyone does that. :wink:
So I would be in favour of a "range increase"
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by ajs81 »

BTW it is not a big deal to create two eqpt files "normal" and extend for fighters\close bombers\bombers\recon. If someone wants to play the small map, use "normal" if you want to play big maps then change the name of eqpt file and go ahead.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by RobertCL »

HI ajis 81,

Let's keep a unique e-file, it's easier for game designers, they should not waste their time to support and to make changes to two different e-files each time.
When I was busy with PeGWW2 I designed many e-files and it was a nightmare to maintain them.
No problem for me to extend distance for all planes, after all it could be fun in small maps too (and yes planes can fly long distances along frontlines, so it might not ruin the game, it might even be a funny experience).
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by uzbek2012 »

phcas wrote: Sun Jun 27, 2021 6:38 am Wanted2.jpg

Hello everybody,

Due to the large scenarios and distances in them and the small difference in value between land and air units, the question is whether it would make sense for gameplay to give ALL aircraft a +5 movement range.

What do we think about that?

Yes, at least + 10, but then you will have to hang up additional tanks and cut down the ammunition )
https://airpages.ru/ru/fighters.shtml
https://vladimirtan.livejournal.com/822522.html
http://airwar.ru/fighterww2.html

Image
It's not a bomb, it's a gas tank )))
https://arsenal-info.ru/b/book/1343826101/10
A large fuel reserve allowed the pilot to be more calm in a combat flight in relation to an emergency landing due to a lack of fuel, but the increased volume of gas tanks made the defeat of the aircraft more likely.

The experience of air battles showed that the Yak-9D up to an altitude of 3500 m had an advantage over the Me-109G-2 and FW-190A-8 on turns, and when using up about half of the fuel reserve, and on a vertical maneuver.

On August 30, 1943, the Yak-9D was seriously damaged in one of the air battles with the FW-190A-8: the left root gas tank was pierced by a shell, the crankcase of the engine gearbox was pierced, the fuselage had several bullet holes. Despite the damage to the aircraft and the engine, the pilot brought the plane to his airfield and made a safe landing, which indicates the high survivability of the Yak-9D.

A small number of Yak-9ds were transferred to the Bulgarian Air Force at the end of 1944. The most outstanding Bulgarian pilot who flew Yak fighters was 3. Zakhariev, who received the title of Hero of the Soviet Union.
http://airwar.ru/enc/fww2/yak9d.html
.The Yak-9DD fully justified itself as a long-range fighter when a group of 12 aircraft of this type in August 1944, under the command of Major I. I. Ovcharenko, made a non-stop flight from Balti to Bari (Italy) with a length of 1300 km without suspended gas tanks to assist the People's Liberation Army of Yugoslavia. The leader was the Boston bomber, led by an experienced test pilot of the Air Force Research Institute M. A. Nyukhtikov. This flight and the subsequent work on escorting C-47 transport aircraft to the territory of Yugoslavia liberated by the partisans demonstrated the high operational and flight qualities of the Yak-9DD. During the entire period of stay in Vari, not a single case of breakdown or failure of the aircraft was noted, although in each combat mission (and there were 155 of them) it was necessary to cross the Adriatic Sea twice, passing over the water surface from 400 to 600 km, and land on sites of limited size located among high mountains with strong side and even tailwind. Yak-9DD at altitudes up to 3000...4000 m in speed and maneuver surpassed all the British and American fighters based at Bari airfield-Tempest I, Spitfire IX, P-63C-1 Kingcobra, P-40 Kittyhawk, P-47 Thunderbolt, etc., which was tested practically in training air battles. Almost all American and British fighters were high-altitude and at 3000...4000 m did not shine with their qualities.

British and American pilots spoke with admiration about the skill of Soviet pilots and the high qualities of the Yak-9DD. In 1944, the Yak-9DD was successfully used to escort B-17 Flying Fortress and B-24 Liberator bombers that made shuttle flights to targets in Romania without landing from Poltava (Ukraine) to Bari (Italy).
http://airwar.ru/enc/fww2/yak9dd.html


The fuel tanks of the US Navy during the war were able to withstand 0.50-inch (12.7 mm) bullets and, in some cases, shells from 20 mm (0.79-inch) autocannons Self-sealing fuel tank
https://ru.xcv.wiki/wiki/Self-sealing_fuel_tank
phcas wrote: Sun Jun 27, 2021 6:34 am
uzbek2012 wrote: Sat Jun 26, 2021 6:05 pm
HHT1 wrote: Sat Jun 26, 2021 10:23 am

Yes.
Sehr viel better :lol:
Gorgeous )

Image
How about this ?
https://en.topwar.ru/43510-nemeckaya-re ... -1-ya.html


In general, everything is about the trophies that the Japanese collected and used ;)
https://komandante-07.livejournal.com/23657.html

http://alternathistory.com/ispytano-v-y ... v-chast-2/

You can also throw them a bazooka ) Although in my opinion there is already the main thing to live until 1944 )))
After the captured American bazookas fell into the hands of Japanese designers, work began in Japan to create its own rocket-propelled anti-tank grenade launchers. In July 1944, a 74-mm grenade launcher was adopted, which received the designation Type 4.
https://weapon.temadnya.com/17159177052 ... voj-vojne/
Hi, can you post the .png file please
The ping file of what exactly is Japanese trophies or a German Katyusha tank ( Russian slang name Vanyusha ))) ?
Image
http://www.wardrawings.be/WW2/Files/1-V ... werfer.htm

Image
https://litvek.com/genre/military_weapo ... ooruzhenie
https://arena-pilotage.ru/aviaciya/neme ... yusha.html
Last edited by uzbek2012 on Sun Jun 27, 2021 5:07 pm, edited 1 time in total.
Sapa
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by Sapa »

phcas wrote: Sun Jun 27, 2021 6:38 am Wanted2.jpg

Hello everybody,

Due to the large scenarios and distances in them and the small difference in value between land and air units, the question is whether it would make sense for gameplay to give ALL aircraft a +5 movement range.

What do we think about that?
Hi like that idea a lot. In Modern Conflicts mod changed the jet fighters range to 8 and my opinion gives the mods much more player options for the battles.
Regards Mats
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by uzbek2012 »

Sapa wrote: Sun Jun 27, 2021 5:06 pm
phcas wrote: Sun Jun 27, 2021 6:38 am Wanted2.jpg

Hello everybody,

Due to the large scenarios and distances in them and the small difference in value between land and air units, the question is whether it would make sense for gameplay to give ALL aircraft a +5 movement range.

What do we think about that?
Hi like that idea a lot. In Modern Conflicts mod changed the jet fighters range to 8 and my opinion gives the mods much more player options for the battles.
Regards Mats

Modern conflicts are a great mod, but this is modern time , and here we are trying to derive a formula specifically for WWII-era aircraft ) So the comparison is not very correct ;)


P.s. War correspondents.Photo and film equipment :arrow:
https://smolbattle.ru/threads/%D0%92%D0 ... %B0.36317/
Last edited by uzbek2012 on Mon Jun 28, 2021 3:30 am, edited 1 time in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by Sapa »

Just made it an example! Like Phcas suggestion a lot for this mod....
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by serezha »

What should have been done in the "Germany" scenario with the prisoners of the camps? I brought them all to the seaside, and with that my imagination ran dry
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by ajs81 »

Sapa wrote: Sun Jun 27, 2021 5:45 pm Just made it an example! Like Phcas suggestion a lot for this mod....
Try this file (but please save your original eqpt file at DATA folder)

It is eqpt file from World at War scenario with long range for planes and ships
Attachments
equipment.rar
(153.17 KiB) Downloaded 71 times
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.54

Post by ajs81 »

serezha wrote: Sun Jun 27, 2021 6:08 pm What should have been done in the "Germany" scenario with the prisoners of the camps? I brought them all to the seaside, and with that my imagination ran dry
I was thinking about that. It is only an event. It is hard to give prestige to Axis if you move them to Denmark. This is just such a historical reminder that there was such a thing as "white buses"
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