And now we're meeting the first case when the engine and mechanic restrictions get in our way. As you know, only a small amount of units can be air-transported in PzC 2, especially in the early game until 1942 when you only have Ju 52 and infantry gliders, who can't carry much weight. And the units also couldn't have any transport to do so. So I'll post two templates here — a fully historical one (it would be in the end of the post) and a available for air transportation in the terms of the game.
GERMANY
Early Parachute Jaeger Division (1941—1943) Template (Air-transportable version for the early game)
German Paratroopers. Crete, Summer 1941
So. We have two tasks here —
keep the historical divisional structure and
make the template airmobile. This basically means that we should use the lightest possible gun versions and no organic transport. Really sad, but that's the game mechanics. If we take this in account, then the template should look this way:
Three
Parachute Jaeger Regiments are made of
Fallschirmjäger (don't forget to upgrade them in 1943). No troubles here.
Sapper Battalion is the same. A unit of
Pioniere (strength 10) which is already well-known to you.
The interesting detail is that FJ Divisions had a separate
Machine Gun Battalion in their ranks. I guess, the best possible way to show it is to add another 10-strength unit of the
Grenadier.
Then goes the artillery. In my opinion, while infantry units of the division can be transported by both
DFS 230 Gliders and planes, the artillery ones are only for
Ju 52. '41 FJ Divisions had no organic air units, so we won't show them for now.
Artillery Battalion (not Regiment, as we have seen before) would get the only air-transportable German field gun — the
7,5 cm one.
Anti-Tank Battalion would receive
3,7 cm PaK 36 for the same reasons.
And the
Anti-Air Battalion seems to be the trickiest. Historically, it consisted of heavy and light batteries. Heavy battaries were armed with the iconic 8,8 cm FlaK 36, while the light ones used 2 cm FlaK 30/38. The last ones are airmobile in the game, but I think it would be better to make this unit a
Flakvierling 38. It wasn't vastly used by the Parachute Jaeger, but it's air-transportable and a bit more powerful than a regular version of the 2 cm. Thus, this unit would allow to represent the anti-aircraft capabilities of a FJ Division much better.
TEMPLATE TOTALS
3 x Fallschirmjäger + Ju 52 (Transport Plane) or DFS 230 (Glider);
1 x Pioniere + Ju 52 (Transport Plane) or DFS 230 (Glider);
1 x Grenadier + Ju 52 (Transport Plane) or DFS 230 (Glider);
1 x 7,5 cm FK 16 nA + Ju 52 (strength 7);
1 x 3,7 cm PaK 36 + Ju 52 (strength 7);
1 x 2 cm Flakvierling 38 + Ju 52 (strength 7).
The cost of this set is such:
20 core slots (if we don't count the planes, which are pre-requisite in the scenario design) and circa
1300 prestige. Just keep in mind that
only this set of '41 Fallschirmäger would be fully air-transportable. If you want a historical divisional layout, see the next part of the post.
GERMANY
Early Parachute Jaeger Division (1941—1943) Template (Historical layout, won't be fully air-transportable)
German Paratroopers. Russia, Summer 1942
The template is basically the same, but with organic transport (
Opel Blitz for
AT Battalion,
SdKfz 7 for
AA Battalion and
Wagon for
Artillery Battalion), and all the guns are much more powerful:
7,5 cm AT,
8,8 cm AA and
10,5 cm Artillery. That would be closest match to the historical layout of a Parachute Division, but won't be airmobile in PzC 2.
TEMPLATE TOTALS
3 x Fallschirmjäger + Ju 52 (Transport Plane) or DFS 230 (Glider);
1 x Pioniere + Ju 52 (Transport Plane) or DFS 230 (Glider);
1 x Grenadier + Ju 52 (Transport Plane) or DFS 230 (Glider);
1 x 10,5 cm leFH 18 + Wagon + Ju 52 (strength 7);
1 x 7,5 cm PaK 40/41 + Opel Blitz + Ju 52 (strength 7);
1 x 8,8 cm FlaK 36 + SdKfz 7 + Ju 52 (strength 7).
That would make
24 slots and
1880 prestige without planes. I think this is still useful for the game, just take in account that not all assets would be airmobile. But they could be great for your scenarios when the FJ have already landed, for example.