Active Unit Highlight Mod

Moderator: rbodleyscott

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Mord
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 421
Joined: Fri Dec 21, 2018 9:19 am
Location: North of Innsmouth, Mordbunker HQ, Windham, ME, USA
Contact:

Active Unit Highlight Mod

Post by Mord »

Some people were complaining because they couldn't tell what unit was active on the messy battlefield. So I whipped up this little mod to better highlight the active unit with a brighter border.

Image


https://www.mediafire.com/file/kt0j0zhz ... t.zip/file

Instructions

Remove the "_Red" or "_Blue" from the file name so that the file name looks like "Unit_WaypointSelected" minus the quotations. Place in drive:/Field of Glory II Medieval/Data/UI/Textures/Battle folder. Backup "Unit_WaypointSelected" file first. Just right click on it and make a zip file.

Can be used in Ancients as well, just change the game directory.


Mord.
HobbesACW
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 284
Joined: Thu Jun 27, 2013 9:31 pm

Re: Active Unit Highlight Mod

Post by HobbesACW »

Mord, thanks so much. I just tried it and it works really well. No more squinting! :D

Cheers,
Chris
Mord
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 421
Joined: Fri Dec 21, 2018 9:19 am
Location: North of Innsmouth, Mordbunker HQ, Windham, ME, USA
Contact:

Re: Active Unit Highlight Mod

Post by Mord »

HobbesACW wrote: Thu Jun 10, 2021 5:42 pm Mord, thanks so much. I just tried it and it works really well. No more squinting! :D

Cheers,
Chris
Dr. Mord, Opmodetrist

Now, cover your left eye and in a clear and crisp voice, read from the chart below.

A C H T U N G
M O R D
I S A B A D
A S S M O F O
M O D D E R


Mord.

P.S. You are welcome. Have fun.
HobbesACW
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 284
Joined: Thu Jun 27, 2013 9:31 pm

Re: Active Unit Highlight Mod

Post by HobbesACW »

:D
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