The "Gabe-Mod" (v8.4.4)
Moderators: The Artistocrats, Order of Battle Moderators
Re: The "Gabe-Mod" (v8.4.4)
fix, works with version 8.5.6. - version 8.6.3
Re: The "Gabe-Mod" (v8.4.4)
Hi. Any chance for an update for Red Storm?
Re: The "Gabe-Mod" (v8.4.4)
Will the mod have a further sequel or is it the final work ?
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v8.4.4)
There's gonna be an update to the game in a week or so, and I'll definitely won't do any work on my mod before that. But to answer the question: I DO plan to update the mod, as playing the newer (or updated) custom stuff may become gradually impossible soon - and that's intolerable...
But I won't add new models anymore. It's just too much work for someone like me. Switch models maybe, but not completely new ones. Maybe the Admiral will add something usable.
Motorcycles are a good idea, that's why I wanted the Zündapp unlocked. I could do it myself, but as it's a promo-bonus-unit I don't want to undermine some copyright or whatever.
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Admiral_Horthy
- Sergeant First Class - Panzer IIIL

- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: The "Gabe-Mod" (v8.4.4)
I try to make a motorcycle on my own, because it is needed for a lot of units of my mind, and I really don't want to re-use stock models that much. Only i cases where the stock unit is very similar or needs correction to my taste.
Re: The "Gabe-Mod" (v8.4.4)
Admiral_Horthy wrote: ↑Sun Jan 24, 2021 7:00 pm I try to make a motorcycle on my own, because it is needed for a lot of units of my mind, and I really don't want to re-use stock models that much. Only i cases where the stock unit is very similar or needs correction to my taste.
It is strange that the developers themselves did not give the Japanese motorcycles )
https://motos-of-war.ru/ru/motorcycles/rikuo-type-97/
https://wwii.space/%D0%BC%D0%BE%D1%82%D ... %B8%D1%8F/

https://drive.google.com/file/d/0Bx3u4E ... dVd0E/view
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Admiral_Horthy
- Sergeant First Class - Panzer IIIL

- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: The "Gabe-Mod" (v8.4.4)
Thanks very much!!! Спасибо болшое.. отличная книга!! Потом удали ссилку.. знаешь почему.
I try to make one for each major nation, detail wont be so high, don't expect too much. Need low poly anyways.
I try to make one for each major nation, detail wont be so high, don't expect too much. Need low poly anyways.
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terminator
- Field Marshal - Gustav

- Posts: 6009
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: The "Gabe-Mod" (v8.4.4)
In PanzerCorps 2 :
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v8.4.4)
All OoB models are low poly. It's faster, and they still look good with a nice texture IMO.Admiral_Horthy wrote: ↑Sun Jan 24, 2021 10:10 pm I try to make one for each major nation, detail wont be so high, don't expect too much. Need low poly anyways.
Admiral, I'm looking forward to anything you may cook up...
Yep, they have some very nice models there. But I don't think it's a good idea to mix vehicles and infantry with OoB, though.
Re: The "Gabe-Mod" (v8.4.4)
Admiral_Horthy wrote: ↑Sun Jan 24, 2021 10:10 pm Thanks very much!!! Спасибо болшое.. отличная книга!! Потом удали ссилку.. знаешь почему.
I try to make one for each major nation, detail wont be so high, don't expect too much. Need low poly anyways.

https://smolbattle.ru/threads/%D0%9C%D0 ... %B9.35659/
https://ar.culture.ru/ru/subject/vzvod- ... -na-marshe
Excellent I wish you good luck Admiral in the manufacture of motorcycles it is not clear why they were not initially given by someone )

https://motos-of-war.ru/ru/

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terminator
- Field Marshal - Gustav

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- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: The "Gabe-Mod" (v8.4.4)
All this motorcycle stuff reminds me of Steve McQueen in the movie "The Great Escape" :
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v8.4.4)
terminator wrote: ↑Tue Jan 26, 2021 8:27 am All this motorcycle stuff reminds me of Steve McQueen in the movie "The Great Escape" :
Re: The "Gabe-Mod" (v8.4.4)
The main thing is that they would be and that they remind everyone of their own )))terminator wrote: ↑Tue Jan 26, 2021 8:27 am All this motorcycle stuff reminds me of Steve McQueen in the movie "The Great Escape" :
9184438ce3d7d742631556f34e9726b9.jpg
http://union.4bb.ru/viewtopic.php?id=971&p=20

https://2drive.ru/voennye-moto/
Re: The "Gabe-Mod" (v8.4.4)
Hello, I have two problems with version 8.4.4.
1. when I unlock the weapons in the specializations in the original campaign Blitzkrieg, the special unit "Viking" is not released!
2. if I buy in the specializations the loot tanks free, the loot tank KW2 is offered for sale in Yugoslavia, although the date of the start of this mission is April 6, 1940!
1. when I unlock the weapons in the specializations in the original campaign Blitzkrieg, the special unit "Viking" is not released!
2. if I buy in the specializations the loot tanks free, the loot tank KW2 is offered for sale in Yugoslavia, although the date of the start of this mission is April 6, 1940!
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: The "Gabe-Mod" (v8.4.4)
1) None of the "special" units, like Wiking or 20mmFlaK or Zündapp or Austr. commandos, are unlocked within mods. Nothing I can do about itJuansana wrote: ↑Sun Mar 07, 2021 11:34 am Hello, I have two problems with version 8.4.4.
1. when I unlock the weapons in the specializations in the original campaign Blitzkrieg, the special unit "Viking" is not released!
2. if I buy in the specializations the loot tanks free, the loot tank KW2 is offered for sale in Yugoslavia, although the date of the start of this mission is April 6, 1940!
2) No, Yugoslavia starts in april 1941! (You can't buy the Beutepanzer spec earlier anyway)
Re: The "Gabe-Mod" (v8.4.4)
GabeKnight wrote: ↑Sun Mar 07, 2021 9:36 pm
1) None of the "special" units, like Wiking or 20mmFlaK or Zündapp or Austr. commandos, are unlocked within mods. Nothing I can do about it
where can I download this mod ?
Re: The "Gabe-Mod" (v8.4.4)
First post.
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terminator
- Field Marshal - Gustav

- Posts: 6009
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: The "Gabe-Mod" (v8.4.4)
Fi-156 Storch romanian :
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terminator
- Field Marshal - Gustav

- Posts: 6009
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: The "Gabe-Mod" (v8.4.4)
Will this mod work with Erik's campaign in 9.0.3 (current) version of the game?





