New Terrain Issue

Field of Glory II: Medieval

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Jace11
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New Terrain Issue

Post by Jace11 »

Not a bug, more of a mild complaint...
The issue is the new trees for the Mediterranean tile set and the way the edging for woods is done. Currently the tree models on edges encroach over halfway into open ground squares. While playing the game, I'm finding it hard to tell what is open ground now around woods. In fact, many times, by just looking at the map, I'm finding its misleading me now about terrain types.

Examples:

Image

Note how the town is almost entirely obscured now and the "track" tiles leading to it are very hard to see. This is typical of edging from two sides and it looks like woods to me. You can also see the distance trees edging around woods protrude into neighbouring tiles on the right of this image at the map edge.

Image

Edging again, single wood tiles causing edging into the next tile, but combined from various sides it would be very difficult to tell the terrain type.


And finally...

Image

Good old Northern Europe woods, clearly the tree models are narrower and that also helps, but the edging is clear and makes it easy to tell terrain at a glance without mousing over, zooming in etc.
This isn't a game breaker, but I starting to avoid the Med Tile set, not because of aesthetic reasons but because the others are not as misleading.

Can something be done? Or is it not worth it?
Paul59
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Re: New Terrain Issue

Post by Paul59 »

Jace11 wrote: Fri May 28, 2021 8:43 pm Not a bug, more of a mild complaint...
The issue is the new trees for the Mediterranean tile set and the way the edging for woods is done. Currently the tree models on edges encroach over halfway into open ground squares. While playing the game, I'm finding it hard to tell what is open ground now around woods. In fact, many times, by just looking at the map, I'm finding its misleading me now about terrain types.

Examples:

Image

Note how the town is almost entirely obscured now and the "track" tiles leading to it are very hard to see. This is typical of edging from two sides and it looks like woods to me. You can also see the distance trees edging around woods protrude into neighbouring tiles on the right of this image at the map edge.

Image

Edging again, single wood tiles causing edging into the next tile, but combined from various sides it would be very difficult to tell the terrain type.


And finally...

Image

Good old Northern Europe woods, clearly the tree models are narrower and that also helps, but the edging is clear and makes it easy to tell terrain at a glance without mousing over, zooming in etc.
This isn't a game breaker, but I starting to avoid the Med Tile set, not because of aesthetic reasons but because the others are not as misleading.

Can something be done? Or is it not worth it?

This issue was mentioned in the Steam forum yesterday, the cause of the problem has been identified and should be fixed in the next update.
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Jace11
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Re: New Terrain Issue

Post by Jace11 »

Probably hard to believe, but I had not checked the steam forums. I did just pop over there and saw it's the same issue, so I just wasted my time I guess. Glad to hear its been noted.
Mord
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Re: New Terrain Issue

Post by Mord »

Jace11 wrote: Fri May 28, 2021 10:09 pm so I just wasted my time I guess. Glad to hear its been noted.
No you didn't. A lot of people here don't read the Steam forums and vice versa, so now it's posted here and people can find it.


Mord.
Jace11
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Re: New Terrain Issue

Post by Jace11 »

This looks a bit better and could suffice till an update...

Image


I took TreesEdgeSparseB.s4f in \Slitherine\FieldOfGloryMedieval\Data\objects\SouthernEurope and used it to overwrite ForestEdge.s4f and ForestEdgeRoad.s4f (located in same folder) Back up the two forestedge files if you want to try it.
SimonLancaster
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Re: New Terrain Issue

Post by SimonLancaster »

I don't read the Steam forum for this game. I use this forum and FoG 2 Discord server. Good info!
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Paul59
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Re: New Terrain Issue

Post by Paul59 »

SLancaster wrote: Sat May 29, 2021 12:49 pm I don't read the Steam forum for this game.
That's probably a very wise decision!
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Patrick Ward
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Re: New Terrain Issue

Post by Patrick Ward »

It's currently fixed and will eventually be included in an update. The artist was made to admin the Steam forum for a week so he won't be making mistakes any time soon.

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Dux Limitis
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Re: New Terrain Issue

Post by Dux Limitis »

Patrick Ward wrote: Sun May 30, 2021 1:06 am The artist was made to admin the Steam forum for a week so he won't be making mistakes any time soon.

Pat
For God's sake please make him to do more research before make unit models so he won't be making mistakes like large number of soldiers wearing the basinets from the 13th century even earlier soon(He also made some of the infantry carry pavises from the 1200s).
rbodleyscott
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Re: New Terrain Issue

Post by rbodleyscott »

Dux Limitis wrote: Tue Jun 01, 2021 10:37 am
Patrick Ward wrote: Sun May 30, 2021 1:06 am The artist was made to admin the Steam forum for a week so he won't be making mistakes any time soon.

Pat
For God's sake please make him to do more research before make unit models so he won't be making mistakes like large number of soldiers wearing the basinets from the 13th century even earlier soon(He also made some of the infantry carry pavises from the 1200s).
This is bordering on offensive. You have been told repeatedly that the issue is not lack of research, but lack of budget to make different models for different subperiods. The models with bascinets and pavises will all also be used in the later period, when they are historically accurate.

And also don't blame the artist anyway, he is only following instructions, based on my research.

And if you insult my research, you will really make me angry. As I say every time you repeat this calumny, the issue is not poor research but budgetary constraints.
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Dux Limitis
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Re: New Terrain Issue

Post by Dux Limitis »

rbodleyscott wrote: Tue Jun 01, 2021 10:57 am
Dux Limitis wrote: Tue Jun 01, 2021 10:37 am
Patrick Ward wrote: Sun May 30, 2021 1:06 am The artist was made to admin the Steam forum for a week so he won't be making mistakes any time soon.

Pat
For God's sake please make him to do more research before make unit models so he won't be making mistakes like large number of soldiers wearing the basinets from the 13th century even earlier soon(He also made some of the infantry carry pavises from the 1200s).
This is bordering on offensive. You have been told repeatedly that the issue is not lack of research, but lack of budget to make different models for different subperiods. The models with bascinets and pavises will all also be used in the later period, when they are historically accurate.

And also don't blame the artist anyway, he is only following instructions, based on my research.

And if you insult my research, you will really make me angry. As I say every time you repeat this calumny, the issue is not poor research but budgetary constraints.
I'm terribly sorry,I didn't mean to insult anyone and I don't know he is only following your instructions but not his own(And I really did not insult your research).And I'm willing(Most of the players too)to donate your studio to help with the budget problems if there have a channel.

I will not mention the things about the models again,also feel free to delete my posts or ban me just like this cursed unpleasant thing didn't happen,please calm down good sir,my apologies again(Maybe I should disappear from here for a time).
rbodleyscott
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Re: New Terrain Issue

Post by rbodleyscott »

Dux Limitis wrote: Tue Jun 01, 2021 12:16 pm
rbodleyscott wrote: Tue Jun 01, 2021 10:57 am
Dux Limitis wrote: Tue Jun 01, 2021 10:37 am
For God's sake please make him to do more research before make unit models so he won't be making mistakes like large number of soldiers wearing the basinets from the 13th century even earlier soon(He also made some of the infantry carry pavises from the 1200s).
This is bordering on offensive. You have been told repeatedly that the issue is not lack of research, but lack of budget to make different models for different subperiods. The models with bascinets and pavises will all also be used in the later period, when they are historically accurate.

And also don't blame the artist anyway, he is only following instructions, based on my research.

And if you insult my research, you will really make me angry. As I say every time you repeat this calumny, the issue is not poor research but budgetary constraints.
I'm terribly sorry,I didn't mean to insult anyone and I don't know he is only following your instructions but not his own(And I really did not insult your research).

I will not mention the things about the models again,also feel free to delete my posts or ban me just like this cursed unpleasant thing didn't happen,please calm down good sir,my apologies again(Maybe I should disappear from here for a time).
Not at all, feel free to point out discrepancies, in case they are something we can easily correct. But don't assume that they are due to poor research, rather than difficult decisions forced on us by a finite budget.
Richard Bodley Scott

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Dux Limitis
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Re: New Terrain Issue

Post by Dux Limitis »

rbodleyscott wrote: Tue Jun 01, 2021 12:25 pm
Dux Limitis wrote: Tue Jun 01, 2021 12:16 pm
rbodleyscott wrote: Tue Jun 01, 2021 10:57 am

This is bordering on offensive. You have been told repeatedly that the issue is not lack of research, but lack of budget to make different models for different subperiods. The models with bascinets and pavises will all also be used in the later period, when they are historically accurate.

And also don't blame the artist anyway, he is only following instructions, based on my research.

And if you insult my research, you will really make me angry. As I say every time you repeat this calumny, the issue is not poor research but budgetary constraints.
I'm terribly sorry,I didn't mean to insult anyone and I don't know he is only following your instructions but not his own(And I really did not insult your research).

I will not mention the things about the models again,also feel free to delete my posts or ban me just like this cursed unpleasant thing didn't happen,please calm down good sir,my apologies again(Maybe I should disappear from here for a time).
Not at all, feel free to point out discrepancies, in case they are something we can easily correct. But don't assume that they are due to poor research, rather than difficult decisions forced on us by a finite budget.
Maybe open a donate channel like some other games(Like Squad,when in the early stage)will help with the budget problems,most of the players willing to donate it(For now what only we can do is don't take the discount on the Steam).
Adebar
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Re: New Terrain Issue

Post by Adebar »

Dux Limitis wrote: Tue Jun 01, 2021 12:30 pm Maybe open a donate channel like some other games(Like Squad,when in the early stage)will help with the budget problems,most of the players willing to donate it.
I would certainly support that.
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rbodleyscott
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Re: New Terrain Issue

Post by rbodleyscott »

The Woods issue is fixed by the v1.1.7 update (hotfix)
Richard Bodley Scott

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