The issue is the new trees for the Mediterranean tile set and the way the edging for woods is done. Currently the tree models on edges encroach over halfway into open ground squares. While playing the game, I'm finding it hard to tell what is open ground now around woods. In fact, many times, by just looking at the map, I'm finding its misleading me now about terrain types.
Examples:

Note how the town is almost entirely obscured now and the "track" tiles leading to it are very hard to see. This is typical of edging from two sides and it looks like woods to me. You can also see the distance trees edging around woods protrude into neighbouring tiles on the right of this image at the map edge.

Edging again, single wood tiles causing edging into the next tile, but combined from various sides it would be very difficult to tell the terrain type.
And finally...

Good old Northern Europe woods, clearly the tree models are narrower and that also helps, but the edging is clear and makes it easy to tell terrain at a glance without mousing over, zooming in etc.
This isn't a game breaker, but I starting to avoid the Med Tile set, not because of aesthetic reasons but because the others are not as misleading.
Can something be done? Or is it not worth it?