bru888 wrote: ↑Mon May 31, 2021 3:53 am
ColonelY wrote: ↑Sun May 30, 2021 7:53 am

Now, here's a tiny little bunch of ideas about what could be used:
1. To somehow depict the
"surprise" effect, the differents forts could be on "idle" until either the first damage is done to them or until the first Free French unit is at 3 hexes away (or less) from the golden star flag... then, a pop-up saying that defenders are rushing now to their positions and forts are about to become active...
All forts to be manned from the beginning. See next item.
2. One of the 4
western forts, randomly chosen at scenario start, could be
captured instead of simply destroyed (same concept than the bunkers in Paris)... let's make them taste a little their own medicine as well, adding as well more variation to the scenario (another "unique" unit to handle wisely)...
All forts will be captured when "destroyed." This will set up an unusual (interesting? hilarious?) situation in which we could have dueling fortresses!
[...]
Some comments about these two points:
1. "
See next item"? Okay, but I'm not sure I see what this changes...

some forts may be captured and there may be fort to fort shooting anyway. So that's a given.

On the other hand, it will maintain the initial effect of the "serious killing zone"...

and that was the point that worried you...
EDIT: And it will allow to make a small event to talk about the (historical) surprise.
It's normal, by the way...
Look at it this way: for a German general in Strasbourg, the fighting is taking place on the other side of the Vosges (an almost impassable natural barrier) and the logical access route has been extremely well fortified, locked... so, no worries for the time being!
Then, very few (if any) German units between the East of the Vosges and Strasbourg... this also means nobody who can discover the lightning advance of the French and relay this information... so, no information is received anyway until the French are under the walls of Strasbourg itself!
2. About the
forts:
Well, why not add a random component? Let some forts, and only some forts, be randomly "chosen" at the beginning of the scenario as going to change flags once defeated... more than one, okay, fine. But all of them, that would be too much.
If our troops can take care of the first forts, they can continue in the same way... with the support of some of these forts, converted.
If all the forts are converted/convertible, then we could have the extreme case where our troops stay on the outskirts of the city, take all the forts... and then it reverses the effect of the "serious killing zone" with all those forts clearing the city.

That would clearly be too much!

But if you don't get it right, that's
what some players will certainly do... and then it might still be
hilarious, but it would
lose its meaning.
No, we need to limit the number of convertible forts.

After all, some might be too badly damaged or, for some reason, unable to turn their guns in directions not originally intended...
It was different for the bunkers in Paris, because there they corresponded to sites that had to be preserved...
This will not change anything, by the way, for the next scenario: there, the whole barrier of forts will be available... the damage could have been
repaired, thanks to the respite, that's plausible!

But for this scenario, I think that converting, say,

3 forts will be more than enough (
i.e. almost half of them already: for some internal battling, that's good enough!) and will remain within the realm of the plausible, but mostly reasonable. And for this to be relevant, useful, let's favour the most western forts. Let us choose, at random, some of these forts.

What do you think about this?
